diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 09:52:00 +0100 |
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committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 09:52:00 +0100 |
commit | b1824253875901b4fb6f4c5fee72aea6d807d370 (patch) | |
tree | 8acc156e68d48022f453dcf06b541f77a5803484 /game/Config.h | |
parent | e9082de7d114ce024a884cac38c545c99de4026a (diff) | |
parent | e75ca1c947f3cde19bebf15049732bc069c6e913 (diff) |
Merge remote-tracking branch 'origin/master' into max/game2
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/game/Config.h b/game/Config.h index d5208d8..f1b64b3 100644 --- a/game/Config.h +++ b/game/Config.h @@ -1,9 +1,11 @@ #pragma once +#include "types.h" static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes +static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene static constexpr int SORT_IN_LAY_WORKERS_BACK = 9; // Only for GameScene static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene @@ -23,7 +25,23 @@ static constexpr int GAME_HEIGHT = 800; // In game units static constexpr int VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished -static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units +static constexpr int VIEWPORT_Y = 500; // In game units +// Font settings +static constexpr const char * FONT = "Jetpackia"; +static constexpr crepe::vec2 FONTOFFSET = {0, 0}; + +// Amount of coins in game +static constexpr const char * TOTAL_COINS_GAME = "total_coins_game"; + +// Amount of coins in current run +static constexpr const char * TOTAL_COINS_RUN = "total_coins_run"; + +// Distance +static constexpr const char * DISTANCE_GAME = "distance_game"; +static constexpr const char * DISTANCE_RUN = "distance_run"; + +// Player config +static constexpr const char * PLAYER_NAME = "player"; static constexpr int PLAYER_SPEED = 7500; // In game units static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units |