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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:47:47 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:47:47 +0100 |
commit | 65cdd7966c276dd7b1ffec7bf0de243b9370eeb1 (patch) | |
tree | 938c6ed098f2141a6a5c2d56146325938ae868bd /game/Config.h | |
parent | 6112da75f973b1099fa95fcd9d3113c00302f5b4 (diff) | |
parent | ad5fb53986fcc3f3b3c5369574e0f8e95051f3d9 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI
Diffstat (limited to 'game/Config.h')
-rw-r--r-- | game/Config.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/game/Config.h b/game/Config.h index aa04018..f787772 100644 --- a/game/Config.h +++ b/game/Config.h @@ -1,11 +1,14 @@ #pragma once +#include "types.h" static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes static constexpr int SORT_IN_LAY_PARTICLES_BACKGROUND = 6; // For all scenes +static constexpr int SORT_IN_LAY_COINS = 7; // Only for GameScene static constexpr int SORT_IN_LAY_OBSTACLES = 8; // Only for GameScene static constexpr int SORT_IN_LAY_PLAYER = 10; // Only for GameScene +static constexpr int SORT_IN_LAY_WORKERS = 12; // Only for GameScene static constexpr int SORT_IN_LAY_PARTICLES_FOREGROUND = 15; // Only for GameScene static constexpr int COLL_LAY_BOT_TOP = 1; // Only for GameScene @@ -23,7 +26,23 @@ static constexpr int GAME_HEIGHT = 800; // In game units static constexpr int VIEWPORT_X = 1100; // In game units // 'GAME_HEIGHT' (below) should be replaced by '500' when game development is finished -static constexpr int VIEWPORT_Y = GAME_HEIGHT; // In game units +static constexpr int VIEWPORT_Y = 500; // In game units +// Font settings +static constexpr const char * FONT = "Jetpackia"; +static constexpr crepe::vec2 FONTOFFSET = {0, 0}; + +// Amount of coins in game +static constexpr const char * TOTAL_COINS_GAME = "total_coins_game"; + +// Amount of coins in current run +static constexpr const char * TOTAL_COINS_RUN = "total_coins_run"; + +// Distance +static constexpr const char * DISTANCE_GAME = "distance_game"; +static constexpr const char * DISTANCE_RUN = "distance_run"; + +// Player config +static constexpr const char * PLAYER_NAME = "player"; static constexpr int PLAYER_SPEED = 7500; // In game units static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units |