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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-07 20:08:09 +0100
commit1c4156ee127b14760ed3b1a0cd16ad12180c7ac6 (patch)
tree211505d5328f24c9f9beabf8f874d9e13ef92130 /contributing.md
parent9df087ede0b539ecbd2778236c7d1143362b384d (diff)
parent3d2428af8e8d9d49b4ade52d4806a7dae4cf1ab8 (diff)
merge `master` into `loek/savemgr`
Diffstat (limited to 'contributing.md')
-rw-r--r--contributing.md282
1 files changed, 274 insertions, 8 deletions
diff --git a/contributing.md b/contributing.md
index 2fe46f7..8799057 100644
--- a/contributing.md
+++ b/contributing.md
@@ -49,11 +49,13 @@ that you can click on to open them.
class Cars {};
```
</td></tr></table></details>
-- Source files contain the following types of comments:
+- Source files (`.cpp`, `.hpp`) contain the following types of comments:
- What is the code supposed to do (optional)
- Implementation details (if applicable)
-- Header files contain the following types of comments:
- - Usage documentation (required)
+- Header files (`.h`) contain the following types of comments:
+ - [Usage documentation](#documentation) (required)
+ > [!NOTE]
+ > Constructors/destructors aren't required to have a `\brief` description
- Implementation details (if they affect the header)
- Design/data structure decisions (if applicable)
- <details><summary>
@@ -76,8 +78,8 @@ that you can click on to open them.
}
```
</td></tr></table></details>
-- Header includes are split into paragraphs separated by a blank line. The
- order is:
+- Header includes (at the top of files) are split into paragraphs separated by
+ a blank line. The order is:
1. system headers (using `<`brackets`>`)
2. relative headers NOT in the same folder as the current file
3. relative headers in the same folder as the current file
@@ -110,7 +112,54 @@ that you can click on to open them.
```
</td></tr></table></details>
- <details><summary>
- <code>using namespace</code> may not be used in header files, only in source files.
+ If there is one, the matching template header (<code>.hpp</code>) is included
+ at the bottom of the regular header (<code>.h</code>)
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ Foo.h:
+ ```cpp
+ #pragma once
+
+ template <typename T>
+ void foo();
+
+ #include "Foo.hpp"
+ ```
+
+ Foo.hpp:
+ ```cpp
+ #pragma once
+ #include "Foo.h"
+
+ template <typename T>
+ void foo() {
+ // ...
+ }
+ ```
+ </td><td>
+
+ Foo.h:
+ ```cpp
+ #pragma once
+
+ template <typename T>
+ void foo();
+ ```
+
+ Foo.hpp:
+ ```cpp
+ #pragma once
+ #include "Foo.h"
+
+ template <typename T>
+ void foo() {
+ // ...
+ }
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ <code>using namespace</code> may not be used in header files (.h, .hpp), only
+ in source files (.cpp).
</summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
example.h:
@@ -277,7 +326,7 @@ that you can click on to open them.
```cpp
struct Foo {
- int bar;
+ int bar = 0;
std::string baz;
};
```
@@ -285,7 +334,7 @@ that you can click on to open them.
```cpp
struct Foo {
- int bar = 0;
+ int bar;
std::string baz;
};
```
@@ -386,6 +435,223 @@ that you can click on to open them.
#endif
```
</td></tr></table></details>
+- <details><summary>
+ Variables that are being moved always use the fully qualified <code>std::move</code>
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ using namespace std;
+ string foo = "bar";
+ ref_fn(std::move(foo));
+ ```
+ </td><td>
+
+ ```cpp
+ using namespace std;
+ string foo = "bar";
+ ref_fn(move(foo));
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ If possible, classes and structs are passed to functions by (const) reference
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ void foo(const Point & p);
+ ```
+ </td><td>
+
+ ```cpp
+ void foo(Point & p);
+ void bar(Point p);
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Follow the rule of five
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ class Foo {
+ public:
+ Foo();
+ ~Foo();
+ Foo(Foo &&) noexcept;
+ Foo & operator = (const Foo &);
+ Foo & operator = (Foo &&) noexcept;
+ };
+ ```
+ </td><td>
+
+ ```cpp
+ class Foo {
+ public:
+ Foo();
+ ~Foo();
+ };
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Ensure const-correctness
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ class Foo {
+ public:
+ int get_value() const;
+ void set_value(int new_value);
+ const std::string & get_name() const;
+ void set_name(const std::string & new_name);
+ private:
+ int value;
+ std::string name;
+ };
+ ```
+ </td><td>
+
+ ```cpp
+ class Foo {
+ public:
+ int get_value();
+ void set_value(int new_value);
+ std::string get_name();
+ void set_name(std::string new_name);
+ private:
+ int value;
+ std::string name;
+ };
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Files should be named after the class/struct/interface they implement
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ MyClass.h
+ MyClass.cpp
+ MyClass.hpp
+ ```
+ </td><td>
+
+ ```cpp
+ my_class.h
+ myClass.cpp
+ my-class.hpp
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Implementations are not allowed in header files, except if the implementation
+
+ - is `= default`
+ - is `= delete`
+ - is `{}` (empty)
+ - only returns a constant literal
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ class Foo {
+ public:
+ int get_value() const { return 42; }
+ };
+ ```
+ </td><td>
+
+ ```cpp
+ class Foo {
+ public:
+ int calculate_value() const {
+ int result = 0;
+ // complex calculation
+ return result;
+ }
+ };
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Use angle brackets (<code><></code>) only for including system headers and
+ double quotes (<code>""</code>) for including other engine files.
+
+ > [!NOTE]
+ > Only files in the examples folder should include engine headers with angle
+ > brackets
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ #include <iostream>
+
+ #include "facade/Sound.h"
+ ```
+ </td><td>
+
+ ```cpp
+ #include <iostream>
+ #include <crepe/facade/Sound.h>
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Ensure exception safety by using RAII classes
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ auto foo = std::make_unique<Foo>();
+ ```
+ </td><td>
+
+ ```cpp
+ Foo* foo = new Foo();
+ // ...
+ delete foo;
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Do not use C-style memory management APIs (<code>malloc</code>,
+ <code>calloc</code>, <code>free</code>)
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ Foo * foo = new Foo();
+ delete foo;
+ ```
+ </td><td>
+
+ ```cpp
+ Foo * foo = (Foo *) malloc(sizeof(Foo));
+ free(foo);
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Prefix all class members with <code>this-></code>
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ void Foo::set_value(int value) {
+ this->value = value;
+ }
+ ```
+ </td><td>
+
+ ```cpp
+ void Foo::set_value(int new_value) {
+ value = new_value;
+ }
+ ```
+ </td></tr></table></details>
+- <details><summary>
+ Assigning booleans should be done with the
+ <code>true</code>/<code>false</code> literals instead of
+ <code>0</code>/<code>1</code>
+ </summary><table><tr><th>Good</th><th>Bad</th></tr><tr><td>
+
+ ```cpp
+ bool foo = true;
+ bool bar = false;
+ ```
+ </td><td>
+
+ ```cpp
+ bool foo = 1;
+ bool bar = 0;
+ ```
+ </td></tr></table></details>
## CMakeLists-specific