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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-04 10:57:20 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-04 10:57:20 +0100
commit9cde6875186b335c75eafa6402f0957cd4252c76 (patch)
treed2e6293661ddfa1dfbc0bbbf5ba1f20355d37604
parenta11824956b478e356fa684c9d88b980aa22cb19a (diff)
make format
-rw-r--r--src/crepe/api/Animator.h1
-rw-r--r--src/crepe/api/Sprite.h1
-rw-r--r--src/crepe/facade/SDLContext.cpp11
-rw-r--r--src/crepe/system/RenderSystem.cpp3
-rw-r--r--src/crepe/system/RenderSystem.h6
-rw-r--r--src/example/rendering_particle.cpp16
6 files changed, 20 insertions, 18 deletions
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 1fe2b6f..dab6697 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -19,7 +19,6 @@ class Animator : public Component {
public:
struct Data {
-
//! frames per second for animation
int fps = 1;
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index d82ae8d..a1230db 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -54,7 +54,6 @@ public:
//! independent sprite scale multiplier
double scale_offset = 1;
-
};
public:
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index d3a15d9..86969ed 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -114,9 +114,10 @@ SDL_FRect SDLContext::get_dst_rect(const DstRect & ctx) const {
const Sprite::Data & data = ctx.sprite.data;
- vec2 size = {
- data.size.x == 0 && data.size.y != 0 ? data.size.y * ctx.sprite.aspect_ratio : data.size.x,
- data.size.y == 0 && data.size.x != 0 ? data.size.x / ctx.sprite.aspect_ratio : data.size.y};
+ vec2 size = {data.size.x == 0 && data.size.y != 0 ? data.size.y * ctx.sprite.aspect_ratio
+ : data.size.x,
+ data.size.y == 0 && data.size.x != 0 ? data.size.x / ctx.sprite.aspect_ratio
+ : data.size.y};
const CameraValues & cam = ctx.cam;
@@ -180,8 +181,7 @@ SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
float adj_width = zoomed_viewport.x * scale;
float bar_width = (cam.screen.x - adj_width) / 2;
this->black_bars[0] = {0, 0, bar_width, (float) cam.screen.y};
- this->black_bars[1]
- = {(cam.screen.x - bar_width), 0, bar_width, (float) cam.screen.y};
+ this->black_bars[1] = {(cam.screen.x - bar_width), 0, bar_width, (float) cam.screen.y};
bar_size = {bar_width, 0};
render_scale.x = render_scale.y = scale;
@@ -211,7 +211,6 @@ SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
// fill bg color
SDL_RenderFillRect(this->game_renderer.get(), &bg);
-
return ret_cam;
}
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index b5db45a..4c618d8 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -89,7 +89,8 @@ bool RenderSystem::render_particle(const Sprite & sprite, const SDLContext::Came
}
return rendering_particles;
}
-void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm) {
+void RenderSystem::render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
+ const Transform & tm) {
this->context.draw(SDLContext::RenderContext{
.sprite = sprite,
.cam = cam,
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index e779047..9c306c5 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -49,7 +49,8 @@ private:
* \param tm the Transform component for scale
* \return true if particles have been rendered
*/
- bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam, const double & scale);
+ bool render_particle(const Sprite & sprite, const SDLContext::CameraValues & cam,
+ const double & scale);
/**
* \brief renders a sprite with a Transform component on the screen
@@ -57,7 +58,8 @@ private:
* \param sprite the sprite component that holds all the data
* \param tm the Transform component that holds the position,rotation and scale
*/
- void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam, const Transform & tm);
+ void render_normal(const Sprite & sprite, const SDLContext::CameraValues & cam,
+ const Transform & tm);
/**
* \brief sort a vector sprite objects with
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 2e2552d..07e43a1 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -63,16 +63,18 @@ public:
.angle_offset = 0,
});
- auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4, Animator::Data{
- .fps = 1,
- .looping = false,
- });
+ auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4,
+ Animator::Data{
+ .fps = 1,
+ .looping = false,
+ });
anim.set_anim(2);
anim.active = false;
- auto & cam = game_object.add_component<Camera>(ivec2{1280,720}, vec2{400,400},Camera::Data{
- .bg_color = Color::WHITE,
- });
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ Camera::Data{
+ .bg_color = Color::WHITE,
+ });
}
string get_name() const { return "TestScene"; };