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authorMax-001 <maxsmits21@kpnmail.nl>2024-12-24 11:36:19 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-24 11:36:19 +0100
commit7a6658510ba48c2fbe77e50f36452b0407f7d840 (patch)
treeb62aa81def8d662f2d0c47270bcb597320c83450
parent8f8d579389303184038addc77c1acffdb2081f91 (diff)
Implemented particle emmitters
-rw-r--r--game/player/PlayerScript.cpp16
-rw-r--r--game/player/PlayerSubScene.cpp68
2 files changed, 84 insertions, 0 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 874324e..04e7264 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -1,6 +1,7 @@
#include "PlayerScript.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
#include <crepe/types.h>
@@ -10,8 +11,14 @@ using namespace std;
void PlayerScript::fixed_update(crepe::duration_t dt) {
RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
+ RefVector<ParticleEmitter> emitters
+ = this->get_components_by_name<ParticleEmitter>("player");
Transform & transform = this->get_components_by_name<Transform>("player").front();
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.boundary.offset = vec2(0, -transform.position.y);
+ }
+
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
if (this->get_key_state(Keycode::SPACE)) {
rb.add_force_linear(vec2(0, -10));
@@ -22,6 +29,9 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
anim.data.looping = true;
prev_anim = 1;
}
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 30;
+ }
}
} else if (transform.position.y == 195) {
if (prev_anim != 0) {
@@ -31,6 +41,9 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
anim.data.looping = true;
prev_anim = 0;
}
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
}
} else {
if (prev_anim != 2) {
@@ -39,6 +52,9 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
anim.data.looping = false;
prev_anim = 2;
}
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
}
}
}
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 2e73546..166d54b 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -3,6 +3,7 @@
#include "../Config.h"
#include "api/BoxCollider.h"
+#include "api/ParticleEmitter.h"
#include "types.h"
#include <crepe/api/Animator.h>
@@ -17,6 +18,73 @@ using namespace std;
PlayerSubScene::PlayerSubScene(Scene & scn) {
GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+
+ Asset player_bullet {"asset/other_effects/effect_smgbullet.png"};
+ Sprite & player_bullet_sprite = player.add_component<Sprite>(
+ player_bullet,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 3,
+ .size = vec2(0, 6),
+ }
+ );
+ player.add_component<ParticleEmitter>(player_bullet_sprite, ParticleEmitter::Data{
+ .offset = vec2(-15, 15),
+ .emission_rate = 0,
+ .min_speed = 300,
+ .max_speed = 500,
+ .min_angle = 85,
+ .max_angle = 100,
+ .boundary = ParticleEmitter::Boundary {
+ .height = 400,
+ .reset_on_exit = true,
+ },
+ });
+ Asset player_bullet_x2 {"asset/other_effects/effect_smgbullet_x2.png"};
+ Sprite & player_bullet_x2_sprite = player.add_component<Sprite>(
+ player_bullet_x2,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 3,
+ .size = vec2(0, 12),
+ }
+ );
+ player.add_component<ParticleEmitter>(player_bullet_x2_sprite, ParticleEmitter::Data{
+ .offset = vec2(-15, 15),
+ .emission_rate = 0,
+ .min_speed = 300,
+ .max_speed = 500,
+ .min_angle = 85,
+ .max_angle = 100,
+ .boundary = ParticleEmitter::Boundary {
+ .height = 400,
+ .reset_on_exit = true,
+ },
+ });
+ Asset player_shell {"asset/other_effects/effect_rocketmgshell_TVOS.png"};
+ Sprite & player_shell_sprite = player.add_component<Sprite>(
+ player_shell,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 3,
+ .size = vec2(0, 12),
+ .angle_offset = 90,
+ }
+ );
+ player.add_component<ParticleEmitter>(player_shell_sprite, ParticleEmitter::Data{
+ .offset = vec2(-15, 15),
+ .emission_rate = 0,
+ .min_speed = 200,
+ .max_speed = 500,
+ .min_angle = 110,
+ .max_angle = 120,
+ .force_over_time = vec2(0, 1000),
+ .boundary = ParticleEmitter::Boundary {
+ .height = 400,
+ .reset_on_exit = true,
+ },
+ });
+
Asset player_body_asset {"asset/barry/defaultBody.png"};
Sprite & player_body_sprite = player.add_component<Sprite>(
player_body_asset,