diff options
author | max-001 <maxsmits21@kpnmail.nl> | 2024-11-07 10:00:08 +0100 |
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committer | max-001 <maxsmits21@kpnmail.nl> | 2024-11-07 10:00:08 +0100 |
commit | d2ba8b538b137d104fc4751142fe58888d59d541 (patch) | |
tree | 52388216af5776b1063e11a1bf25d27382e1be4d | |
parent | 7dfaa964a5039d7c24d16038589c77032152b9f2 (diff) |
Code style
-rw-r--r-- | src/example/scene_manager.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index bce42ca..efbf2c2 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -1,18 +1,18 @@ #include <iostream> -#include "../crepe/ComponentManager.h" -#include "../crepe/api/GameObject.h" -#include "../crepe/api/Metadata.h" -#include "../crepe/api/Point.h" -#include "../crepe/api/Scene.h" -#include "../crepe/api/SceneManager.h" +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Point.h> +#include <crepe/api/Scene.h> +#include <crepe/api/SceneManager.h> using namespace crepe; using namespace std; -class concreteScene1 : public Scene { +class ConcreteScene1 : public Scene { public: - concreteScene1(string name) : Scene(name) {} + ConcreteScene1(string name) : Scene(name) {} void load_scene() { GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); @@ -21,9 +21,9 @@ public: } }; -class concreteScene2 : public Scene { +class ConcreteScene2 : public Scene { public: - concreteScene2(string name) : Scene(name) {} + ConcreteScene2(string name) : Scene(name) {} void load_scene() { GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); @@ -37,8 +37,8 @@ int main() { SceneManager & scene_mgr = SceneManager::get_instance(); // Add the scenes to the scene manager - scene_mgr.add_scene<concreteScene1>("scene1"); - scene_mgr.add_scene<concreteScene2>("scene2"); + scene_mgr.add_scene<ConcreteScene1>("scene1"); + scene_mgr.add_scene<ConcreteScene2>("scene2"); // There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene // Load scene1 (the first scene added) |