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authormax-001 <maxsmits21@kpnmail.nl>2024-11-06 10:38:49 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-06 10:38:49 +0100
commitb2dea4e5f127e78fe9ff67e2504b8943085fe3b1 (patch)
treead821071af1b8506767d230019bf82e856d485b4
parent9bc23a15143af0eed3222cd8d8bb23bd0a10ea46 (diff)
Make format
-rw-r--r--src/crepe/Component.cpp1
-rw-r--r--src/crepe/Metadata.cpp4
-rw-r--r--src/crepe/Metadata.h3
-rw-r--r--src/crepe/api/GameObject.cpp11
-rw-r--r--src/crepe/api/GameObject.h3
-rw-r--r--src/crepe/api/Transform.cpp4
6 files changed, 15 insertions, 11 deletions
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
index 41e7273..358ce31 100644
--- a/src/crepe/Component.cpp
+++ b/src/crepe/Component.cpp
@@ -3,4 +3,3 @@
using namespace crepe;
Component::Component(uint32_t id) : game_object_id(id), active(true) {}
-
diff --git a/src/crepe/Metadata.cpp b/src/crepe/Metadata.cpp
index 1ba150a..53d93da 100644
--- a/src/crepe/Metadata.cpp
+++ b/src/crepe/Metadata.cpp
@@ -3,6 +3,6 @@
using namespace crepe;
using namespace std;
-Metadata::Metadata(uint32_t game_object_id, const string & name, const string & tag)
+Metadata::Metadata(uint32_t game_object_id, const string & name,
+ const string & tag)
: Component(game_object_id), name(name), tag(tag) {}
-
diff --git a/src/crepe/Metadata.h b/src/crepe/Metadata.h
index b946fd0..1577987 100644
--- a/src/crepe/Metadata.h
+++ b/src/crepe/Metadata.h
@@ -9,7 +9,8 @@ namespace crepe {
class Metadata : public Component {
public:
- Metadata(uint32_t game_object_id, const std::string & name, const std::string & tag);
+ Metadata(uint32_t game_object_id, const std::string & name,
+ const std::string & tag);
virtual int get_instances_max() const { return 1; }
public:
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 8a1a235..51cd08f 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -6,7 +6,9 @@
using namespace crepe;
using namespace std;
-GameObject::GameObject(uint32_t id, std::string name, std::string tag, const Point & position, double rotation, double scale) : id(id) {
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
+ const Point & position, double rotation, double scale)
+ : id(id) {
ComponentManager & mgr = ComponentManager::get_instance();
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
@@ -16,11 +18,12 @@ void GameObject::set_parent(const GameObject & parent) {
auto & mgr = ComponentManager::get_instance();
// set parent on own Metadata component
- vector<reference_wrapper<Metadata>> this_metadata = mgr.get_components_by_id<Metadata>(this->id);
+ vector<reference_wrapper<Metadata>> this_metadata
+ = mgr.get_components_by_id<Metadata>(this->id);
this_metadata.at(0).get().parent = parent.id;
// add own id to children list of parent's Metadata component
- vector<reference_wrapper<Metadata>> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
+ vector<reference_wrapper<Metadata>> parent_metadata
+ = mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
-
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 4c87639..602f33c 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -9,7 +9,8 @@ namespace crepe {
class GameObject {
public:
- GameObject(uint32_t id, std::string name, std::string tag, const Point & position, double rotation, double scale);
+ GameObject(uint32_t id, std::string name, std::string tag,
+ const Point & position, double rotation, double scale);
void set_parent(const GameObject & parent);
template <typename T, typename... Args>
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 9c9bb06..1d8d401 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,10 +8,10 @@
using namespace crepe;
-Transform::Transform(uint32_t game_id, const Point & point, double rot, double scale)
+Transform::Transform(uint32_t game_id, const Point & point, double rot,
+ double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
Transform::~Transform() { dbg_trace(); }
-