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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:57:49 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 13:57:49 +0100
commit5b8ec02b6b4f2356e2d688502298274e372b9fad (patch)
tree329277969f154177c89f5ed3ce1a8ee5b2c72875
parent154e974a0d553ea8209c3be9b1bd5820fef5e0a3 (diff)
Make format
-rw-r--r--mwe/events/include/event.h2
-rw-r--r--src/crepe/Component.cpp4
-rw-r--r--src/crepe/Metadata.cpp7
-rw-r--r--src/crepe/System.h4
-rw-r--r--src/crepe/api/GameObject.cpp12
-rw-r--r--src/crepe/api/GameObject.h3
-rw-r--r--src/crepe/api/Transform.cpp7
-rw-r--r--src/example/ecs.cpp58
-rw-r--r--src/example/physics.cpp3
9 files changed, 55 insertions, 45 deletions
diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h
index 16c75bf..3e70201 100644
--- a/mwe/events/include/event.h
+++ b/mwe/events/include/event.h
@@ -152,7 +152,7 @@ private:
};
class ShutDownEvent : public Event {
public:
- ShutDownEvent() : Event("ShutDownEvent") {};
+ ShutDownEvent() : Event("ShutDownEvent"){};
REGISTER_EVENT_TYPE(ShutDownEvent)
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
index 25c6947..78b47fa 100644
--- a/src/crepe/Component.cpp
+++ b/src/crepe/Component.cpp
@@ -4,6 +4,4 @@ using namespace crepe;
Component::Component(uint32_t id) : game_object_id(id), active(true) {}
-int Component::get_instances_max() const {
- return -1;
-}
+int Component::get_instances_max() const { return -1; }
diff --git a/src/crepe/Metadata.cpp b/src/crepe/Metadata.cpp
index 3d1d910..d362e0a 100644
--- a/src/crepe/Metadata.cpp
+++ b/src/crepe/Metadata.cpp
@@ -3,8 +3,7 @@
using namespace crepe;
using namespace std;
-Metadata::Metadata(uint32_t gameObjectId, string name, string tag) : Component(gameObjectId), name(name), tag(tag) {}
+Metadata::Metadata(uint32_t gameObjectId, string name, string tag)
+ : Component(gameObjectId), name(name), tag(tag) {}
-int Metadata::get_instances_max() const {
- return 1;
-}
+int Metadata::get_instances_max() const { return 1; }
diff --git a/src/crepe/System.h b/src/crepe/System.h
index ecbb7f5..8744920 100644
--- a/src/crepe/System.h
+++ b/src/crepe/System.h
@@ -8,8 +8,8 @@ public:
virtual void update() = 0;
protected:
- System() {};
- virtual ~System() {};
+ System(){};
+ virtual ~System(){};
private:
// singleton
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 388f1c4..5393e39 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -1,12 +1,14 @@
#include "api/Transform.h"
-#include "Metadata.h"
#include "GameObject.h"
+#include "Metadata.h"
using namespace crepe::api;
using namespace std;
-GameObject::GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale) : id(id) {
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
+ Point position, double rotation, double scale)
+ : id(id) {
ComponentManager & mgr = ComponentManager::get_instance();
mgr.add_component<Transform>(this->id, position, rotation, scale);
mgr.add_component<Metadata>(this->id, name, tag);
@@ -14,8 +16,10 @@ GameObject::GameObject(uint32_t id, std::string name, std::string tag, Point pos
void GameObject::set_parent(GameObject & parent) {
auto & mgr = ComponentManager::get_instance();
- vector<reference_wrapper<Metadata>> thisMetadata = mgr.get_components_by_id<Metadata>(this->id);
- vector<reference_wrapper<Metadata>> parentMetadata = mgr.get_components_by_id<Metadata>(parent.id);
+ vector<reference_wrapper<Metadata>> thisMetadata
+ = mgr.get_components_by_id<Metadata>(this->id);
+ vector<reference_wrapper<Metadata>> parentMetadata
+ = mgr.get_components_by_id<Metadata>(parent.id);
thisMetadata.at(0).get().parent = parent.id;
parentMetadata.at(0).get().children.push_back(this->id);
}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index fd513ec..862fee8 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -9,7 +9,8 @@ namespace crepe::api {
class GameObject {
public:
- GameObject(uint32_t id, std::string name, std::string tag, Point position, double rotation, double scale);
+ GameObject(uint32_t id, std::string name, std::string tag, Point position,
+ double rotation, double scale);
void set_parent(GameObject & parent);
template <typename T, typename... Args>
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
index 64ad81c..4b4da8f 100644
--- a/src/crepe/api/Transform.cpp
+++ b/src/crepe/api/Transform.cpp
@@ -8,14 +8,11 @@
using namespace crepe::api;
-Transform::Transform(uint32_t game_id, Point point, double rot,
- double scale)
+Transform::Transform(uint32_t game_id, Point point, double rot, double scale)
: Component(game_id), position(point), rotation(rot), scale(scale) {
dbg_trace();
}
Transform::~Transform() { dbg_trace(); }
-int Transform::get_instances_max() const {
- return 1;
-}
+int Transform::get_instances_max() const { return 1; }
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 4c0e07d..2eb09b2 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -1,8 +1,8 @@
#include <iostream>
-#include "../crepe/api/GameObject.h"
#include "../crepe/ComponentManager.h"
#include "../crepe/Metadata.h"
+#include "../crepe/api/GameObject.h"
#include "../crepe/api/Transform.h"
using namespace crepe::api;
@@ -11,33 +11,43 @@ using namespace std;
int main() {
// Create a few GameObjects
- GameObject body(0, "body", "person", Point{0, 0}, 0, 1);
- GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1);
- GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1);
- GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1);
- GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1);
+ try {
+ GameObject body(0, "body", "person", Point{0, 0}, 0, 1);
+ GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1);
+ GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1);
+ GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1);
+ GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1);
- // Set the parent of each GameObject
- rightFoot.set_parent(rightLeg);
- leftFoot.set_parent(leftLeg);
- rightLeg.set_parent(body);
- leftLeg.set_parent(body);
+ // Set the parent of each GameObject
+ rightFoot.set_parent(rightLeg);
+ leftFoot.set_parent(leftLeg);
+ rightLeg.set_parent(body);
+ leftLeg.set_parent(body);
- // Get the Metadata and Transform components of each GameObject
- ComponentManager & mgr = ComponentManager::get_instance();
- vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
- vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+ // Get the Metadata and Transform components of each GameObject
+ ComponentManager & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata
+ = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = mgr.get_components_by_type<Transform>();
- // Print the Metadata and Transform components
- for(auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: ";
- for(auto & c : m.get().children) {
- cout << c << " ";
+ // Print the Metadata and Transform components
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id
+ << " Name: " << m.get().name << " Tag: " << m.get().tag
+ << " Parent: " << m.get().parent << " Children: ";
+ for (auto & c : m.get().children) {
+ cout << c << " ";
+ }
+ cout << endl;
}
- cout << endl;
- }
- for(auto & t : transform) {
- cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x << ", " << t.get().position.y << "]" << endl;
+ for (auto & t : transform) {
+ cout << "Id: " << t.get().game_object_id << " Position: ["
+ << t.get().position.x << ", " << t.get().position.y << "]"
+ << endl;
+ }
+ } catch (const exception & e) {
+ cerr << e.what() << endl;
}
return 0;
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index 54d1807..1bafdf3 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -16,7 +16,8 @@ using namespace std;
int main(int argc, char * argv[]) {
PhysicsSystem physics_system;
GameObject * game_object[2];
- game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0); // not found not used
+ // not found not used
+ game_object[1] = new GameObject(2, "Name", "Tag", Point{0, 0}, 0, 0);
game_object[0] = new GameObject(5, "Name", "Tag", Point{0, 0}, 0, 0);
game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
game_object[0]->add_component<Force>(1, 0);