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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-12 15:11:27 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-12 15:11:27 +0100 |
commit | 3c9b331668189e9c1a35d3d6ac6ded601f725e78 (patch) | |
tree | adffea3a1d9424b22f45a722c0faf619f0ba7857 | |
parent | 59c7588c6162a0be7dac13610e0b854f70b6d8b9 (diff) |
assetmanager
-rw-r--r-- | src/crepe/api/AssetManager.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h index fefbed9..68235c3 100644 --- a/src/crepe/api/AssetManager.h +++ b/src/crepe/api/AssetManager.h @@ -7,24 +7,69 @@ namespace crepe { + +/** + * \brief The AssetManager is responsible for storing and managing assets over multiple scenes. + * + * The AssetManager ensures that assets are loaded once and can be accessed across different scenes. + * It caches assets to avoid reloading them every time a scene is loaded. Assets are retained in memory + * until the AssetManager is destroyed, at which point the cached assets are cleared. + */ class AssetManager { private: + //! A cache that holds all the assets, accessible by their file path, over multiple scenes. std::unordered_map<std::string, std::any> asset_cache; private: + /** + * \brief Private constructor for the AssetManager. + * + */ AssetManager(); + + /** + * \brief Private destructor for the AssetManager. + * + */ virtual ~AssetManager(); public: + + //! Deleted copy constructor to prevent copying of the AssetManager instance. AssetManager(const AssetManager &) = delete; + + //! Deleted move constructor to prevent moving of the AssetManager instance. AssetManager(AssetManager &&) = delete; + + //! Deleted copy assignment operator to prevent copying the AssetManager instance. AssetManager & operator=(const AssetManager &) = delete; + + //! Deleted move assignment operator to prevent moving the AssetManager instance. AssetManager & operator=(AssetManager &&) = delete; + /** + * \brief Retrieves the singleton instance of the AssetManager. + * + * \return A reference to the single instance of the AssetManager. + * + */ static AssetManager & get_instance(); public: + /** + * \brief Caches an asset by loading it from the given file path. + * + * \param[in] file_path The path to the asset file to load. + * \param[in] reload If true, the asset will be reloaded from the file, even if it is already cached. + * \tparam asset The type of asset to cache (e.g., texture, sound, etc.). + * + * \return A shared pointer to the cached asset. + * + * This template function caches the asset at the given file path. If the asset is already cached + * and `reload` is false, the existing cached version will be returned. Otherwise, the asset will + * be reloaded and added to the cache. + */ template <typename asset> std::shared_ptr<asset> cache(const std::string & file_path, bool reload = false); |