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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-15 09:48:04 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-11-15 09:48:04 +0100
commited1403aea4412bd479244eae8e2940190e71cd28 (patch)
treea436d8ff5cbf6bf8d6f72ffe61c1a777285619da
parente25aa67c4263b3a940ae9e92f2fcd31a4486f407 (diff)
example
-rw-r--r--src/example/rendering_particle.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index dd08354..33013ef 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -22,14 +22,14 @@ using namespace std;
int main(int argc, char * argv[]) {
GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1);
- Color color(0, 0, 0, 0);
+ Color color(255, 255, 255, 255);
Sprite test_sprite = game_object.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
FlipSettings{false, false});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
.max_particles = 10,
- .emission_rate = 0.5,
+ .emission_rate = 0.1,
.min_speed = 6,
.max_speed = 20,
.min_angle = -20,