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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 11:57:24 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-12-04 11:57:24 +0100 |
commit | dc6d3b94d322f6763ff9c7210ea33e747487772c (patch) | |
tree | 3f3ae1fa4d20e087e10f49ebdc85a7774eb56ee1 | |
parent | 2ad609ac1b08894b607fb56d74f45fffaba6c9ed (diff) |
check if camera position change button still works
-rw-r--r-- | src/example/button.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp index 96e6571..e63293b 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -25,10 +25,10 @@ int main(int argc, char * argv[]) { EventManager & event_mgr = EventManager::get_instance(); InputSystem input_sys{mgr}; AnimatorSystem asys{mgr}; - GameObject camera_obj = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); camera_obj.add_component<Camera>(Color::WHITE, ivec2{720, 1080}, vec2{2000, 2000}, 1.0f); - GameObject button_obj = mgr.new_object("body", "person", vec2{0, -1000}, 0, 1); + GameObject button_obj = mgr.new_object("body", "person", vec2{1000, 0}, 0, 1); auto s2 = Texture("asset/texture/test_ap43.png"); bool button_clicked = false; auto & sprite2 = button_obj.add_component<Sprite>( |