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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-23 21:15:58 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-23 21:15:58 +0200
commitb5e83d076f356c6d01b7bbc1f033db4850356c0d (patch)
treec4b11f86c6ab1685e46fab9d674377a39e612fd7
parent51c8a51b53a850265955a3e4bc45b40ad3f8c477 (diff)
parent04a040e28ade412ea5b1767bf77eed3956121973 (diff)
pull origin master
-rw-r--r--.clang-format1
-rw-r--r--.clang-tidy45
-rw-r--r--.editorconfig2
-rw-r--r--.gitmodules2
-rw-r--r--.vscode/extensions.json1
-rw-r--r--contributing.md37
m---------lib/soloud (renamed from lib/soloud/src)0
-rw-r--r--lib/soloud/CMakeLists.txt97
-rw-r--r--makefile3
-rw-r--r--mwe/audio/soloud/main.cpp3
-rw-r--r--mwe/dynlink/exec/CMakeLists.txt10
-rw-r--r--mwe/dynlink/exec/main.c2
-rw-r--r--mwe/dynlink/lib/CMakeLists.txt16
-rw-r--r--mwe/dynlink/lib/test.c (renamed from mwe/dynlink/lib/lib.c)0
-rw-r--r--mwe/dynlink/lib/test.h (renamed from mwe/dynlink/lib/lib.h)0
-rw-r--r--mwe/ecs-homemade/CMakeLists.txt17
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h58
-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.hpp135
-rw-r--r--mwe/ecs-homemade/inc/Components.h66
-rw-r--r--mwe/ecs-homemade/inc/Components.hpp20
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.h20
-rw-r--r--mwe/ecs-homemade/inc/GameObjectMax.hpp7
-rw-r--r--mwe/ecs-homemade/src/ComponentManager.cpp23
-rw-r--r--mwe/ecs-homemade/src/Components.cpp23
-rw-r--r--mwe/ecs-homemade/src/GameObjectMax.cpp7
-rw-r--r--mwe/ecs-homemade/src/main.cpp75
-rw-r--r--mwe/ecs-memory-efficient/CMakeLists.txt17
-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.h36
-rw-r--r--mwe/ecs-memory-efficient/inc/ComponentManager.hpp15
-rw-r--r--mwe/ecs-memory-efficient/inc/Components.h33
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.h34
-rw-r--r--mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp84
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h24
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp19
-rw-r--r--mwe/ecs-memory-efficient/src/ComponentManager.cpp22
-rw-r--r--mwe/ecs-memory-efficient/src/Components.cpp11
-rw-r--r--mwe/ecs-memory-efficient/src/GameObjectMax.cpp7
-rw-r--r--mwe/ecs-memory-efficient/src/main.cpp59
-rw-r--r--mwe/gameloop/include/gameObject.h1
-rw-r--r--mwe/gameloop/include/timer.h2
-rw-r--r--mwe/gameloop/src/loopManager.cpp34
-rw-r--r--mwe/gameloop/src/main.cpp3
-rw-r--r--mwe/gameloop/src/timer.cpp13
-rw-r--r--readme.md38
-rw-r--r--src/CMakeLists.txt31
-rw-r--r--src/crepe/Asset.cpp14
-rw-r--r--src/crepe/Asset.h33
-rw-r--r--src/crepe/CMakeLists.txt24
-rw-r--r--src/crepe/Component.cpp3
-rw-r--r--src/crepe/Component.h16
-rw-r--r--src/crepe/ComponentManager.cpp29
-rw-r--r--src/crepe/ComponentManager.h63
-rw-r--r--src/crepe/ComponentManager.hpp147
-rw-r--r--src/crepe/ScriptSystem.cpp45
-rw-r--r--src/crepe/ScriptSystem.h26
-rw-r--r--src/crepe/Sound.cpp60
-rw-r--r--src/crepe/Sound.h82
-rw-r--r--src/crepe/SoundContext.cpp20
-rw-r--r--src/crepe/SoundContext.h26
-rw-r--r--src/crepe/System.h22
-rw-r--r--src/crepe/api/AudioSource.cpp23
-rw-r--r--src/crepe/api/AudioSource.h41
-rw-r--r--src/crepe/api/BehaviorScript.cpp7
-rw-r--r--src/crepe/api/BehaviorScript.h36
-rw-r--r--src/crepe/api/BehaviorScript.hpp19
-rw-r--r--src/crepe/api/CMakeLists.txt21
-rw-r--r--src/crepe/api/Collider.cpp5
-rw-r--r--src/crepe/api/Collider.h14
-rw-r--r--src/crepe/api/GameObject.cpp7
-rw-r--r--src/crepe/api/GameObject.h24
-rw-r--r--src/crepe/api/GameObject.hpp15
-rw-r--r--src/crepe/api/Rigidbody.cpp6
-rw-r--r--src/crepe/api/Rigidbody.h16
-rw-r--r--src/crepe/api/Script.cpp3
-rw-r--r--src/crepe/api/Script.h21
-rw-r--r--src/crepe/api/Sprite.cpp8
-rw-r--r--src/crepe/api/Sprite.h16
-rw-r--r--src/crepe/main.cpp3
-rw-r--r--src/crepe/util/CMakeLists.txt11
-rw-r--r--src/crepe/util/color.h41
-rw-r--r--src/crepe/util/fmt.cpp33
-rw-r--r--src/crepe/util/fmt.h10
-rw-r--r--src/crepe/util/log.cpp40
-rw-r--r--src/crepe/util/log.h36
-rw-r--r--src/example/CMakeLists.txt22
-rw-r--r--src/example/audio_internal.cpp45
-rw-r--r--src/example/components_internal.cpp63
-rw-r--r--src/example/script.cpp32
-rw-r--r--src/makefile6
-rw-r--r--src/readme.md34
-rw-r--r--src/test/CMakeLists.txt5
-rw-r--r--src/test/audio.cpp10
-rw-r--r--src/test/dummy.cpp (renamed from test/dummy.cpp)0
-rw-r--r--test/CMakeLists.txt21
94 files changed, 2283 insertions, 174 deletions
diff --git a/.clang-format b/.clang-format
index 5d233eb..3ae6c28 100644
--- a/.clang-format
+++ b/.clang-format
@@ -22,6 +22,7 @@ AlignTrailingComments:
ReflowComments: false
AlignEscapedNewlines: DontAlign
BreakBeforeBinaryOperators: All
+AlwaysBreakTemplateDeclarations: Yes
...
# vim: ft=yaml
diff --git a/.clang-tidy b/.clang-tidy
index b242e3f..214a5ab 100644
--- a/.clang-tidy
+++ b/.clang-tidy
@@ -1,18 +1,35 @@
Checks: '-*,readability-identifier-naming'
CheckOptions:
- - { key: readability-identifier-naming.EnumCase, value: lower_case }
- - { key: readability-identifier-naming.GlobalFunctionCase, value: lower_case }
- - { key: readability-identifier-naming.ClassCase, value: CamelCase }
- - { key: readability-identifier-naming.ClassMethodCase, value: lower_case }
- - { key: readability-identifier-naming.ClassMethodPrefix, value: '' }
- - { key: readability-identifier-naming.ClassMemberCase, value: lower_case }
- - { key: readability-identifier-naming.ClassMemberPrefix, value: '' }
- - { key: readability-identifier-naming.GlobalConstantCase, value: UPPER_CASE }
- - { key: readability-identifier-naming.GlobalConstantIgnoredRegexp, value: _.* }
- - { key: readability-identifier-naming.GlobalVariableCase, value: lower_case }
- - { key: readability-identifier-naming.GlobalVariableIgnoredRegexp, value: _.* }
- - { key: readability-identifier-naming.MacroDefinitionCase, value: UPPER_CASE }
- - { key: readability-identifier-naming.MacroDefinitionIgnoredRegexp, value: _.* }
- - { key: readability-identifier-naming.StructCase, value: lower_case }
+ - key: 'readability-identifier-naming.EnumCase'
+ value: 'lower_case'
+ - key: 'readability-identifier-naming.GlobalFunctionCase'
+ value: 'lower_case'
+ - key: 'readability-identifier-naming.ClassCase'
+ value: 'CamelCase'
+ - key: 'readability-identifier-naming.MethodCase'
+ value: 'lower_case'
+ - key: 'readability-identifier-naming.MethodPrefix'
+ value: ''
+ - key: 'readability-identifier-naming.MemberCase'
+ value: 'lower_case'
+ - key: 'readability-identifier-naming.MemberPrefix'
+ value: ''
+ - key: 'readability-identifier-naming.ConstantCase'
+ value: 'UPPER_CASE'
+ - key: 'readability-identifier-naming.ConstantIgnoredRegexp'
+ value: '_.*'
+ - key: 'readability-identifier-naming.ConstantParameterCase'
+ value: 'lower_case'
+ - key: 'readability-identifier-naming.VariableCase'
+ value: 'lower_case'
+ - key: 'readability-identifier-naming.VariableIgnoredRegexp'
+ value: '_.*'
+ - key: 'readability-identifier-naming.MacroDefinitionCase'
+ value: 'UPPER_CASE'
+ - key: 'readability-identifier-naming.MacroDefinitionIgnoredRegexp'
+ value: '_.*'
+ - key: 'readability-identifier-naming.StructCase'
+ value: 'lower_case'
# vim: ft=yaml
+
diff --git a/.editorconfig b/.editorconfig
index 1bd7da9..df2cf5e 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -5,7 +5,7 @@ indent_style = tab
end_of_line = lf
insert_final_newline = true
-[*.{md,yml}]
+[{*.{md,yml},.clang-*}]
indent_style = space
indent_size = 2
diff --git a/.gitmodules b/.gitmodules
index bb860c0..7dd39b2 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -3,7 +3,7 @@
url = https://github.com/google/googletest
shallow = true
[submodule "lib/soloud/src"]
- path = lib/soloud/src
+ path = lib/soloud
url = https://github.com/jarikomppa/soloud
shallow = true
[submodule "lib/sdl2"]
diff --git a/.vscode/extensions.json b/.vscode/extensions.json
index 5b380e1..977c0ca 100644
--- a/.vscode/extensions.json
+++ b/.vscode/extensions.json
@@ -1,5 +1,6 @@
{
"recommendations": [
+ "llvm-vs-code-extensions.vscode-clangd",
"EditorConfig.EditorConfig",
"ms-vscode.cmake-tools"
]
diff --git a/contributing.md b/contributing.md
index eec5bc0..364e835 100644
--- a/contributing.md
+++ b/contributing.md
@@ -17,11 +17,48 @@
# Code style
- ASCII only
+- Class names are always singular
+- Explanatory comments are placed above the line(s) they are explaining
+- Source files should only contain comments that plainly state what the code is
+ supposed to do
+- Explanatory comments in headers may be used to clarify implementation design
+ decisions
- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make
format` in the root folder of this repository to format all sources files)
- When using libraries of which the header include order is important, make
sure to separate the include statements using a blank line (clang-format may
sort include statements, but does not sort across empty lines).
+- All engine-related code is implemented under the `crepe` namespace,
+ user-facing APIs under `crepe::api` (the folder structure should also reflect
+ this).
+- `using namespace` may not be used in header files, only in source files.
+- Do not (indirectly) include private dependency headers in API header files,
+ as these are no longer accessible when the engine is installed
+- Getter and setter functions are appropriately prefixed with `get_` and
+ `set_`.
+- Doxygen commands are used with a backslash instead of an at-sign (i.e.
+ `\brief` instead of `@brief`)
+- A singleton's instance is always accessed using a getter function that
+ instantiates its own class as a static variable within the getter function
+ scope, instead of storing the instance as a member variable directly:
+
+ ```cpp
+ class Bad {
+ static Bad instance;
+ Bad & get_instance() { return instance; }
+ };
+
+ class Good {
+ Good & get_instance() {
+ static Good instance;
+ return instance;
+ }
+ };
+ ```
+- Member variable default values should be directly defined in the class
+ declaration instead of using the constructor.
+- Header files declare either a single class or symbols within a single
+ namespace.
## CMakeLists specific
diff --git a/lib/soloud/src b/lib/soloud
-Subproject e82fd32c1f62183922f08c14c814a02b58db187
+Subproject e82fd32c1f62183922f08c14c814a02b58db187
diff --git a/lib/soloud/CMakeLists.txt b/lib/soloud/CMakeLists.txt
deleted file mode 100644
index 8433281..0000000
--- a/lib/soloud/CMakeLists.txt
+++ /dev/null
@@ -1,97 +0,0 @@
-cmake_minimum_required(VERSION 3.28)
-
-set(CMAKE_C_STANDARD 11)
-set(CMAKE_CXX_STANDARD 20)
-
-add_compile_definitions(WITH_SDL2)
-
-add_subdirectory(../sdl2 sdl2)
-
-project(soloud C CXX)
-
-add_library(soloud STATIC
- src/src/audiosource/ay/chipplayer.cpp
- src/src/audiosource/ay/sndbuffer.cpp
- src/src/audiosource/ay/sndchip.cpp
- src/src/audiosource/ay/sndrender.cpp
- src/src/audiosource/ay/soloud_ay.cpp
- src/src/audiosource/monotone/soloud_monotone.cpp
- src/src/audiosource/noise/soloud_noise.cpp
- src/src/audiosource/openmpt/soloud_openmpt.cpp
- src/src/audiosource/openmpt/soloud_openmpt_dll.c
- src/src/audiosource/sfxr/soloud_sfxr.cpp
- src/src/audiosource/speech/darray.cpp
- src/src/audiosource/speech/klatt.cpp
- src/src/audiosource/speech/resonator.cpp
- src/src/audiosource/speech/soloud_speech.cpp
- src/src/audiosource/speech/tts.cpp
- src/src/audiosource/tedsid/sid.cpp
- src/src/audiosource/tedsid/soloud_tedsid.cpp
- src/src/audiosource/tedsid/ted.cpp
- src/src/audiosource/vic/soloud_vic.cpp
- src/src/audiosource/vizsn/soloud_vizsn.cpp
- src/src/audiosource/wav/dr_impl.cpp
- src/src/audiosource/wav/soloud_wav.cpp
- src/src/audiosource/wav/soloud_wavstream.cpp
- src/src/audiosource/wav/stb_vorbis.c
-
- src/src/backend/alsa/soloud_alsa.cpp
- src/src/backend/coreaudio/soloud_coreaudio.cpp
- src/src/backend/jack/soloud_jack.cpp
- src/src/backend/miniaudio/soloud_miniaudio.cpp
- src/src/backend/nosound/soloud_nosound.cpp
- src/src/backend/null/soloud_null.cpp
- src/src/backend/openal/soloud_openal.cpp
- src/src/backend/openal/soloud_openal_dll.c
- src/src/backend/opensles/soloud_opensles.cpp
- src/src/backend/oss/soloud_oss.cpp
- src/src/backend/portaudio/soloud_portaudio.cpp
- src/src/backend/portaudio/soloud_portaudio_dll.c
- src/src/backend/sdl/soloud_sdl1.cpp
- src/src/backend/sdl/soloud_sdl1_dll.c
- src/src/backend/sdl/soloud_sdl2.cpp
- src/src/backend/sdl/soloud_sdl2_dll.c
- src/src/backend/sdl2_static/soloud_sdl2_static.cpp
- src/src/backend/sdl_static/soloud_sdl_static.cpp
- src/src/backend/wasapi/soloud_wasapi.cpp
- src/src/backend/winmm/soloud_winmm.cpp
- src/src/backend/xaudio2/soloud_xaudio2.cpp
-
- src/src/core/soloud.cpp
- src/src/core/soloud_audiosource.cpp
- src/src/core/soloud_bus.cpp
- src/src/core/soloud_core_3d.cpp
- src/src/core/soloud_core_basicops.cpp
- src/src/core/soloud_core_faderops.cpp
- src/src/core/soloud_core_filterops.cpp
- src/src/core/soloud_core_getters.cpp
- src/src/core/soloud_core_setters.cpp
- src/src/core/soloud_core_voicegroup.cpp
- src/src/core/soloud_core_voiceops.cpp
- src/src/core/soloud_fader.cpp
- src/src/core/soloud_fft.cpp
- src/src/core/soloud_fft_lut.cpp
- src/src/core/soloud_file.cpp
- src/src/core/soloud_filter.cpp
- src/src/core/soloud_misc.cpp
- src/src/core/soloud_queue.cpp
- src/src/core/soloud_thread.cpp
-
- # src/src/filter/soloud_bassboostfilter.cpp
- # src/src/filter/soloud_biquadresonantfilter.cpp
- # src/src/filter/soloud_dcremovalfilter.cpp
- # src/src/filter/soloud_duckfilter.cpp
- # src/src/filter/soloud_echofilter.cpp
- # src/src/filter/soloud_eqfilter.cpp
- # src/src/filter/soloud_fftfilter.cpp
- # src/src/filter/soloud_flangerfilter.cpp
- # src/src/filter/soloud_freeverbfilter.cpp
- # src/src/filter/soloud_lofifilter.cpp
- # src/src/filter/soloud_robotizefilter.cpp
- # src/src/filter/soloud_waveshaperfilter.cpp
-)
-target_include_directories(soloud PRIVATE src/include)
-target_include_directories(soloud SYSTEM INTERFACE src/include)
-
-target_link_libraries(soloud PRIVATE SDL2)
-
diff --git a/makefile b/makefile
index 737e7a8..dd7c587 100644
--- a/makefile
+++ b/makefile
@@ -6,6 +6,5 @@ doxygen: Doxyfile FORCE
FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
format: FORCE
clang-format -i $(FMT)
-# clang tidy doesn't work that well :/
-# clang-tidy --fix-errors $(FMT)
+ $(MAKE) -C src $@
diff --git a/mwe/audio/soloud/main.cpp b/mwe/audio/soloud/main.cpp
index 25ba003..50df0b7 100644
--- a/mwe/audio/soloud/main.cpp
+++ b/mwe/audio/soloud/main.cpp
@@ -38,8 +38,7 @@ int main() {
this_thread::sleep_for(500ms);
// play all samples simultaniously
- for (unsigned i = 0; i < 3; i++)
- soloud.play(sfx[i]);
+ for (unsigned i = 0; i < 3; i++) soloud.play(sfx[i]);
this_thread::sleep_for(1000ms);
// stop all audio and exit
diff --git a/mwe/dynlink/exec/CMakeLists.txt b/mwe/dynlink/exec/CMakeLists.txt
index 5335f0f..465b45e 100644
--- a/mwe/dynlink/exec/CMakeLists.txt
+++ b/mwe/dynlink/exec/CMakeLists.txt
@@ -5,12 +5,20 @@ set(CMAKE_CXX_STANDARD 20)
project(main C CXX)
+add_executable(main main.c)
+
# Since we have the source code for the test library, we might as well let
# CMake use it so it automatically picks up the interface headers and compiles
# the library for us. The same can be achieved manually, but is more code.
add_subdirectory(../lib test)
-add_executable(main main.c)
+# include(ExternalProject)
+# ExternalProject_Add(test_ext
+# SOURCE_DIR ../../lib
+# CMAKE_ARGS -DCMAKE_INSTALL_PREFIX="${CMAKE_BINARY_DIR}/ext"
+# )
+# add_dependencies(main test_ext)
+# find_package(test REQUIRED)
# Make sure ld.so (linux) looks in the same folder as the final executable for
# the .so dependency
diff --git a/mwe/dynlink/exec/main.c b/mwe/dynlink/exec/main.c
index 2bbdc20..ff884f2 100644
--- a/mwe/dynlink/exec/main.c
+++ b/mwe/dynlink/exec/main.c
@@ -1,4 +1,4 @@
-#include <lib.h>
+#include <test.h>
int main() {
library_function();
diff --git a/mwe/dynlink/lib/CMakeLists.txt b/mwe/dynlink/lib/CMakeLists.txt
index 2d15353..7efc91a 100644
--- a/mwe/dynlink/lib/CMakeLists.txt
+++ b/mwe/dynlink/lib/CMakeLists.txt
@@ -5,6 +5,20 @@ set(CMAKE_CXX_STANDARD 20)
project(lib C CXX)
-add_library(test SHARED lib.c)
+add_library(test SHARED)
+
target_include_directories(test SYSTEM INTERFACE .)
+target_sources(test PUBLIC
+ test.c
+)
+
+target_sources(test PUBLIC FILE_SET HEADERS FILES
+ test.h
+)
+
+install(
+ TARGETS test
+ FILE_SET HEADERS DESTINATION include
+)
+
diff --git a/mwe/dynlink/lib/lib.c b/mwe/dynlink/lib/test.c
index c7a78e4..c7a78e4 100644
--- a/mwe/dynlink/lib/lib.c
+++ b/mwe/dynlink/lib/test.c
diff --git a/mwe/dynlink/lib/lib.h b/mwe/dynlink/lib/test.h
index 093eadb..093eadb 100644
--- a/mwe/dynlink/lib/lib.h
+++ b/mwe/dynlink/lib/test.h
diff --git a/mwe/ecs-homemade/CMakeLists.txt b/mwe/ecs-homemade/CMakeLists.txt
new file mode 100644
index 0000000..6267c1a
--- /dev/null
+++ b/mwe/ecs-homemade/CMakeLists.txt
@@ -0,0 +1,17 @@
+cmake_minimum_required(VERSION 3.5)
+project(ecs-homemade)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED True)
+
+# Use the debug mode (otherwise breakpoints are not compiled)
+set(CMAKE_BUILD_TYPE Debug)
+
+add_executable(ecs-homemade
+ src/main.cpp
+ src/ComponentManager.cpp
+ src/Components.cpp
+ src/GameObjectMax.cpp
+)
+target_include_directories(ecs-homemade PRIVATE "${CMAKE_SOURCE_DIR}/inc")
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
new file mode 100644
index 0000000..0ba358e
--- /dev/null
+++ b/mwe/ecs-homemade/inc/ComponentManager.h
@@ -0,0 +1,58 @@
+#pragma once
+
+#include "Components.h"
+#include <cstdint>
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+class ComponentManager {
+public:
+ static ComponentManager & GetInstance(); //Singleton
+
+ ComponentManager(const ComponentManager &) = delete; //Singleton
+ ComponentManager(ComponentManager &&) = delete; //Singleton
+ ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
+ ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
+
+ //Add a component of a specific type
+ template <typename T, typename... Args>
+ T & AddComponent(std::uint32_t id, Args &&... args);
+ //Deletes all components of a specific type and id
+ template <typename T>
+ void DeleteComponentsById(std::uint32_t id);
+ //Deletes all components of a specific type
+ template <typename T>
+ void DeleteComponents();
+ //Deletes all components of a specific id
+ void DeleteAllComponentsOfId(std::uint32_t id);
+ //Deletes all components
+ void DeleteAllComponents();
+
+ //Get a vector<> of all components at specific type and id
+ template <typename T>
+ std::vector<std::reference_wrapper<T>>
+ GetComponentsByID(std::uint32_t id) const;
+ //Get a vector<> of all components of a specific type
+ template <typename T>
+ std::vector<std::reference_wrapper<T>> GetComponentsByType() const;
+
+private:
+ static ComponentManager mInstance; //Singleton
+
+ ComponentManager(); //Singleton
+
+ /*
+ * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
+ * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
+ * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
+ * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
+ */
+ std::unordered_map<std::type_index,
+ std::vector<std::vector<std::unique_ptr<Component>>>>
+ mComponents;
+};
+
+#include "ComponentManager.hpp"
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp
new file mode 100644
index 0000000..92db1d4
--- /dev/null
+++ b/mwe/ecs-homemade/inc/ComponentManager.hpp
@@ -0,0 +1,135 @@
+
+template <typename T, typename... Args>
+T & ComponentManager::AddComponent(std::uint32_t id, Args &&... args) {
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ //Check if this component type is already in the unordered_map<>
+ if (mComponents.find(type) == mComponents.end()) {
+ //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+ mComponents[type]
+ = std::vector<std::vector<std::unique_ptr<Component>>>();
+ }
+
+ //Resize the vector<> if the id is greater than the current size
+ if (id >= mComponents[type].size()) {
+ //Initialize new slots to nullptr (resize does automatically init to nullptr)
+ mComponents[type].resize(id + 1);
+ }
+
+ //Create a new component of type T using perfect forwarding and store its unique_ptr in the vector<>
+ mComponents[type][id].push_back(
+ std::make_unique<T>(std::forward<Args>(args)...));
+
+ return static_cast<T &>(*mComponents[type][id].back().get());
+}
+
+template <typename T>
+void ComponentManager::DeleteComponentsById(std::uint32_t id) {
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+ //Get the correct vector<>
+ std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
+ = mComponents[type];
+
+ //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ //Clear the whole vector<> of this specific type and id
+ componentArray[id].clear();
+ }
+ }
+}
+
+template <typename T>
+void ComponentManager::DeleteComponents() {
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+ //Clear the whole vector<> of this specific type
+ mComponents[type].clear();
+ }
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::GetComponentsByID(std::uint32_t id) const {
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ //Create an empty vector<>
+ std::vector<std::reference_wrapper<T>> componentVector;
+
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+
+ //Get the correct vector<>
+ const std::vector<std::vector<std::unique_ptr<Component>>> &
+ componentArray
+ = mComponents.at(type);
+
+ //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ //Loop trough the whole vector<>
+ for (const std::unique_ptr<Component> & componentPtr :
+ componentArray[id]) {
+ //Cast the unique_ptr to a raw pointer
+ T * castedComponent = static_cast<T *>(componentPtr.get());
+
+ //Ensure that the cast was successful
+ if (castedComponent) {
+ //Add the dereferenced raw pointer to the vector<>
+ componentVector.push_back(*castedComponent);
+ }
+ }
+ }
+ }
+
+ //Return the vector<>
+ return componentVector;
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::GetComponentsByType() const {
+ //Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ //Create an empty vector<>
+ std::vector<std::reference_wrapper<T>> componentVector;
+ //std::uint32_t id = 0; //Set the id to 0 (the id will also be stored in the returned vector<>)
+
+ //Find the type (in the unordered_map<>)
+ if (mComponents.find(type) != mComponents.end()) {
+
+ //Get the correct vector<>
+ const std::vector<std::vector<std::unique_ptr<Component>>> &
+ componentArray
+ = mComponents.at(type);
+
+ //Loop through the whole vector<>
+ for (const std::vector<std::unique_ptr<Component>> & component :
+ componentArray) {
+ //Loop trough the whole vector<>
+ for (const std::unique_ptr<Component> & componentPtr : component) {
+ //Cast the unique_ptr to a raw pointer
+ T * castedComponent = static_cast<T *>(componentPtr.get());
+
+ //Ensure that the cast was successful
+ if (castedComponent) {
+ //Pair the dereferenced raw pointer and the id and add it to the vector<>
+ componentVector.emplace_back(std::ref(*castedComponent));
+ }
+ }
+
+ //++id; //Increase the id (the id will also be stored in the returned vector<>)
+ }
+ }
+
+ //Return the vector<>
+ return componentVector;
+}
diff --git a/mwe/ecs-homemade/inc/Components.h b/mwe/ecs-homemade/inc/Components.h
new file mode 100644
index 0000000..ad491e7
--- /dev/null
+++ b/mwe/ecs-homemade/inc/Components.h
@@ -0,0 +1,66 @@
+#pragma once
+
+#include <memory>
+#include <string>
+
+class Component {
+public:
+ Component();
+
+ bool mActive;
+};
+
+class Sprite : public Component {
+public:
+ Sprite(std::string path);
+
+ std::string mPath;
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(int mass, int gravityScale, int bodyType);
+
+ int mMass;
+ int mGravityScale;
+ int mBodyType;
+};
+
+class Colider : public Component {
+public:
+ Colider(int size);
+
+ int mSize;
+};
+
+class IBehaviour {
+public:
+ virtual ~IBehaviour() = default;
+ virtual void onStart() = 0;
+ virtual void onUpdate() = 0;
+};
+
+template <typename T>
+class BehaviourWrapper : public IBehaviour {
+public:
+ BehaviourWrapper();
+ void onStart() override;
+ void onUpdate() override;
+
+private:
+ T instance;
+};
+
+class BehaviourScript : public Component {
+public:
+ template <typename T>
+ void addScript();
+
+ void onStart();
+ void onUpdate();
+
+private:
+ std::unique_ptr<IBehaviour> behaviour;
+};
+
+#include "Components.hpp"
diff --git a/mwe/ecs-homemade/inc/Components.hpp b/mwe/ecs-homemade/inc/Components.hpp
new file mode 100644
index 0000000..436a28c
--- /dev/null
+++ b/mwe/ecs-homemade/inc/Components.hpp
@@ -0,0 +1,20 @@
+#include "Components.h"
+#include <iostream>
+
+template <typename T>
+BehaviourWrapper<T>::BehaviourWrapper() : instance() {}
+
+template <typename T>
+void BehaviourWrapper<T>::onStart() {
+ instance.onStart();
+}
+
+template <typename T>
+void BehaviourWrapper<T>::onUpdate() {
+ instance.onUpdate();
+}
+
+template <typename T>
+void BehaviourScript::addScript() {
+ behaviour = std::make_unique<BehaviourWrapper<T>>();
+}
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.h b/mwe/ecs-homemade/inc/GameObjectMax.h
new file mode 100644
index 0000000..5fab44a
--- /dev/null
+++ b/mwe/ecs-homemade/inc/GameObjectMax.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ T & AddComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"
diff --git a/mwe/ecs-homemade/inc/GameObjectMax.hpp b/mwe/ecs-homemade/inc/GameObjectMax.hpp
new file mode 100644
index 0000000..2f433bb
--- /dev/null
+++ b/mwe/ecs-homemade/inc/GameObjectMax.hpp
@@ -0,0 +1,7 @@
+#include "ComponentManager.h"
+
+template <typename T, typename... Args>
+T & GameObject::AddComponent(Args &&... args) {
+ return ComponentManager::GetInstance().AddComponent<T>(
+ mId, std::forward<Args>(args)...);
+}
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp
new file mode 100644
index 0000000..536c152
--- /dev/null
+++ b/mwe/ecs-homemade/src/ComponentManager.cpp
@@ -0,0 +1,23 @@
+#include "ComponentManager.h"
+
+ComponentManager ComponentManager::mInstance;
+
+ComponentManager & ComponentManager::GetInstance() { return mInstance; }
+
+ComponentManager::ComponentManager() {}
+
+void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {
+ for (auto & [type, componentArray] :
+ mComponents) { //Loop through all the types (in the unordered_map<>)
+ if (id
+ < componentArray
+ .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ componentArray[id]
+ .clear(); //Clear the components at this specific id
+ }
+ }
+}
+
+void ComponentManager::DeleteAllComponents() {
+ mComponents.clear(); //Clear the whole unordered_map<>
+}
diff --git a/mwe/ecs-homemade/src/Components.cpp b/mwe/ecs-homemade/src/Components.cpp
new file mode 100644
index 0000000..de8753e
--- /dev/null
+++ b/mwe/ecs-homemade/src/Components.cpp
@@ -0,0 +1,23 @@
+#include "Components.h"
+#include <iostream>
+
+Component::Component() : mActive(true) {}
+
+Sprite::Sprite(std::string path) : mPath(path) {}
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
+ : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
+
+Colider::Colider(int size) : mSize(size) {}
+
+void BehaviourScript::onStart() {
+ if (behaviour) {
+ behaviour->onStart();
+ }
+}
+
+void BehaviourScript::onUpdate() {
+ if (behaviour) {
+ behaviour->onUpdate();
+ }
+}
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
new file mode 100644
index 0000000..b0c5af7
--- /dev/null
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -0,0 +1,7 @@
+#include "GameObjectMax.h"
+
+#include "ComponentManager.h"
+
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
+ int layer)
+ : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
new file mode 100644
index 0000000..70c5d2c
--- /dev/null
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -0,0 +1,75 @@
+#include <chrono>
+#include <cstdint>
+#include <iostream>
+#include <vector>
+
+#include "ComponentManager.h"
+#include "Components.h"
+#include "GameObjectMax.h"
+
+class myScript {
+public:
+ void onStart() { std::cout << "In onStart" << std::endl; }
+
+ void onUpdate() { std::cout << "In onUpdate" << std::endl; }
+};
+
+int main() {
+ auto startAdding = std::chrono::high_resolution_clock::now();
+
+ GameObject * gameObject[100000];
+
+ for (int i = 0; i < 100000; ++i) {
+ gameObject[i] = new GameObject(i, "Name", "Tag", 0);
+
+ gameObject[i]->AddComponent<Sprite>("C:/Test");
+ gameObject[i]->AddComponent<Rigidbody>(0, 0, i);
+ gameObject[i]->AddComponent<Colider>(i);
+ gameObject[i]->AddComponent<BehaviourScript>().addScript<myScript>();
+ }
+
+ auto stopAdding = std::chrono::high_resolution_clock::now();
+
+ //This is what systems would do:
+
+ std::vector<std::reference_wrapper<Sprite>> sprites
+ = ComponentManager::GetInstance().GetComponentsByType<Sprite>();
+ for (Sprite & sprite : sprites) {
+ //std::cout << sprite.get().mPath << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Rigidbody>> rigidBodies
+ = ComponentManager::GetInstance().GetComponentsByType<Rigidbody>();
+ for (Rigidbody & rigidbody : rigidBodies) {
+ //std::cout << rigidbody.get().mMass << " " << rigidbody.get().mGravityScale << " " << rigidbody.get().mBodyType << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Colider>> coliders
+ = ComponentManager::GetInstance().GetComponentsByType<Colider>();
+ for (Colider & colider : coliders) {
+ //std::cout << colider.get().mSize << std::endl;
+ }
+
+ std::vector<std::reference_wrapper<BehaviourScript>> scripts
+ = ComponentManager::GetInstance()
+ .GetComponentsByType<BehaviourScript>();
+ for (BehaviourScript & script : scripts) {
+ //script.onStart();
+ //script.onUpdate();
+ }
+
+ auto stopLooping = std::chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < 100000; ++i) {
+ delete gameObject[i];
+ }
+
+ auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopAdding - startAdding);
+ auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopLooping - stopAdding);
+ std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
+ std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
+}
diff --git a/mwe/ecs-memory-efficient/CMakeLists.txt b/mwe/ecs-memory-efficient/CMakeLists.txt
new file mode 100644
index 0000000..d072907
--- /dev/null
+++ b/mwe/ecs-memory-efficient/CMakeLists.txt
@@ -0,0 +1,17 @@
+cmake_minimum_required(VERSION 3.5)
+project(ecs-memory-efficient)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_CXX_STANDARD 17)
+set(CMAKE_CXX_STANDARD_REQUIRED True)
+
+# Use the debug mode (otherwise breakpoints are not compiled)
+set(CMAKE_BUILD_TYPE Debug)
+
+add_executable(ecs-memory-efficient
+ src/main.cpp
+ src/ComponentManager.cpp
+ src/Components.cpp
+ src/GameObjectMax.cpp
+)
+target_include_directories(ecs-memory-efficient PRIVATE "${CMAKE_SOURCE_DIR}/inc")
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.h b/mwe/ecs-memory-efficient/inc/ComponentManager.h
new file mode 100644
index 0000000..8279a9a
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include "Components.h"
+#include "ContiguousContainer.h"
+
+class ComponentManager {
+public:
+ static ComponentManager & GetInstance(); //Singleton
+
+ ComponentManager(const ComponentManager &) = delete; //Singleton
+ ComponentManager(ComponentManager &&) = delete; //Singleton
+ ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
+ ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::vector<std::reference_wrapper<Sprite>> getAllSpriteReferences();
+ std::vector<std::reference_wrapper<Rigidbody>> getAllRigidbodyReferences();
+ std::vector<std::reference_wrapper<Colider>> getAllColiderReferences();
+
+private:
+ static ComponentManager mInstance; //Singleton
+
+ ComponentManager(); //Singleton
+
+ ContiguousContainer<Sprite> mSpriteContainer;
+ ContiguousContainer<Rigidbody> mRigidbodyContainer;
+ ContiguousContainer<Colider> mColiderContainer;
+};
+
+#include "ComponentManager.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/ComponentManager.hpp b/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
new file mode 100644
index 0000000..a914a6b
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ComponentManager.hpp
@@ -0,0 +1,15 @@
+
+template <typename... Args>
+void ComponentManager::addSpriteComponent(Args &&... args) {
+ mSpriteContainer.pushBack(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void ComponentManager::addRigidbodyComponent(Args &&... args) {
+ mRigidbodyContainer.pushBack(std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void ComponentManager::addColiderComponent(Args &&... args) {
+ mColiderContainer.pushBack(std::forward<Args>(args)...);
+}
diff --git a/mwe/ecs-memory-efficient/inc/Components.h b/mwe/ecs-memory-efficient/inc/Components.h
new file mode 100644
index 0000000..98c5fe7
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/Components.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <string>
+
+class Component {
+public:
+ Component();
+
+ bool mActive;
+};
+
+class Sprite : public Component {
+public:
+ Sprite(std::string path);
+
+ std::string mPath;
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(int mass, int gravityScale, int bodyType);
+
+ int mMass;
+ int mGravityScale;
+ int mBodyType;
+};
+
+class Colider : public Component {
+public:
+ Colider(int size);
+
+ int mSize;
+};
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.h b/mwe/ecs-memory-efficient/inc/ContiguousContainer.h
new file mode 100644
index 0000000..e3b57ba
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.h
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <cstdlib> // For malloc and free
+#include <new> // For placement new
+#include <stdexcept> // For std::bad_alloc
+#include <utility> // For std::move and std::forward
+#include <vector> // For returning references
+
+template <typename T>
+class ContiguousContainer {
+public:
+ ContiguousContainer();
+ ~ContiguousContainer();
+
+ // Use perfect forwarding for pushBack
+ template <typename... Args>
+ void pushBack(Args &&... args);
+
+ void popBack();
+ T & operator[](size_t index);
+ size_t getSize() const;
+
+ // Function to return references to all stored objects
+ std::vector<std::reference_wrapper<T>> getAllReferences();
+
+private:
+ T * mData;
+ size_t mSize;
+ size_t mCapacity;
+
+ void resize(size_t new_capacity); // Resize function to allocate more space
+};
+
+#include "ContiguousContainer.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
new file mode 100644
index 0000000..408d5aa
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp
@@ -0,0 +1,84 @@
+template <typename T>
+ContiguousContainer<T>::ContiguousContainer() : mSize(0), mCapacity(10) {
+ // Allocate memory for 10 objects initially
+ mData = static_cast<T *>(malloc(mCapacity * sizeof(T)));
+ if (!mData) {
+ throw std::bad_alloc();
+ }
+}
+
+template <typename T>
+ContiguousContainer<T>::~ContiguousContainer() {
+ // Destroy all constructed objects
+ for (size_t i = 0; i < mSize; ++i) {
+ mData[i].~T();
+ }
+ // Free the allocated memory
+ free(mData);
+}
+
+template <typename T>
+template <typename... Args>
+void ContiguousContainer<T>::pushBack(Args &&... args) {
+ if (mSize == mCapacity) {
+ // Double the capacity if the container is full
+ resize(mCapacity * 2);
+ }
+ // Use placement new with perfect forwarding to construct the object in place
+ new (mData + mSize) T(std::forward<Args>(args)...);
+ ++mSize;
+}
+
+template <typename T>
+void ContiguousContainer<T>::popBack() {
+ if (mSize > 0) {
+ --mSize;
+ // Explicitly call the destructor
+ mData[mSize].~T();
+ }
+}
+
+template <typename T>
+T & ContiguousContainer<T>::operator[](size_t index) {
+ if (index >= mSize) {
+ throw std::out_of_range("Index out of range");
+ }
+ return mData[index];
+}
+
+template <typename T>
+size_t ContiguousContainer<T>::getSize() const {
+ return mSize;
+}
+
+// Function that returns a vector of references to all stored objects
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ContiguousContainer<T>::getAllReferences() {
+ std::vector<std::reference_wrapper<T>> references;
+ references.reserve(mSize); // Reserve space to avoid reallocation
+ for (size_t i = 0; i < mSize; ++i) {
+ references.push_back(std::ref(mData[i]));
+ }
+ return references;
+}
+
+template <typename T>
+void ContiguousContainer<T>::resize(size_t new_capacity) {
+ // Allocate new memory block with the updated capacity
+ T * new_data = static_cast<T *>(malloc(new_capacity * sizeof(T)));
+ if (!new_data) {
+ throw std::bad_alloc();
+ }
+
+ // Move or copy existing objects to the new memory block
+ for (size_t i = 0; i < mSize; ++i) {
+ new (new_data + i) T(std::move(mData[i])); // Move the objects
+ mData[i].~T(); // Call the destructor for the old object
+ }
+
+ // Free the old memory block
+ free(mData);
+ mData = new_data;
+ mCapacity = new_capacity;
+}
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
new file mode 100644
index 0000000..760e330
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename... Args>
+ void addSpriteComponent(Args &&... args);
+ template <typename... Args>
+ void addRigidbodyComponent(Args &&... args);
+ template <typename... Args>
+ void addColiderComponent(Args &&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
new file mode 100644
index 0000000..be3ffa2
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -0,0 +1,19 @@
+#include "ComponentManager.h"
+
+template <typename... Args>
+void GameObject::addSpriteComponent(Args &&... args) {
+ ComponentManager::GetInstance().addSpriteComponent(
+ std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addRigidbodyComponent(Args &&... args) {
+ ComponentManager::GetInstance().addRigidbodyComponent(
+ std::forward<Args>(args)...);
+}
+
+template <typename... Args>
+void GameObject::addColiderComponent(Args &&... args) {
+ ComponentManager::GetInstance().addColiderComponent(
+ std::forward<Args>(args)...);
+}
diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp
new file mode 100644
index 0000000..8c1fd23
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp
@@ -0,0 +1,22 @@
+#include "ComponentManager.h"
+
+ComponentManager ComponentManager::mInstance;
+
+ComponentManager & ComponentManager::GetInstance() { return mInstance; }
+
+ComponentManager::ComponentManager() {}
+
+std::vector<std::reference_wrapper<Sprite>>
+ComponentManager::getAllSpriteReferences() {
+ return mSpriteContainer.getAllReferences();
+}
+
+std::vector<std::reference_wrapper<Rigidbody>>
+ComponentManager::getAllRigidbodyReferences() {
+ return mRigidbodyContainer.getAllReferences();
+}
+
+std::vector<std::reference_wrapper<Colider>>
+ComponentManager::getAllColiderReferences() {
+ return mColiderContainer.getAllReferences();
+}
diff --git a/mwe/ecs-memory-efficient/src/Components.cpp b/mwe/ecs-memory-efficient/src/Components.cpp
new file mode 100644
index 0000000..c8347b3
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/Components.cpp
@@ -0,0 +1,11 @@
+#include "Components.h"
+#include <iostream>
+
+Component::Component() : mActive(true) {}
+
+Sprite::Sprite(std::string path) : mPath(path) {}
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
+ : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {}
+
+Colider::Colider(int size) : mSize(size) {}
diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
new file mode 100644
index 0000000..b0c5af7
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
@@ -0,0 +1,7 @@
+#include "GameObjectMax.h"
+
+#include "ComponentManager.h"
+
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
+ int layer)
+ : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {}
diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp
new file mode 100644
index 0000000..9c6f2aa
--- /dev/null
+++ b/mwe/ecs-memory-efficient/src/main.cpp
@@ -0,0 +1,59 @@
+#include <chrono>
+#include <cstdint>
+#include <iostream>
+#include <vector>
+
+#include "ComponentManager.h"
+#include "Components.h"
+#include "GameObjectMax.h"
+
+int main() {
+ auto startAdding = std::chrono::high_resolution_clock::now();
+
+ GameObject * gameObject[100000];
+
+ for (int i = 0; i < 100000; ++i) {
+ gameObject[i] = new GameObject(i, "Name", "Tag", 0);
+
+ gameObject[i]->addSpriteComponent("C:/Test");
+ gameObject[i]->addRigidbodyComponent(0, 0, i);
+ gameObject[i]->addColiderComponent(i);
+ }
+
+ auto stopAdding = std::chrono::high_resolution_clock::now();
+
+ //This is what systems would do:
+
+ std::vector<std::reference_wrapper<Sprite>> allSprites
+ = ComponentManager::GetInstance().getAllSpriteReferences();
+ for (Sprite & sprite : allSprites) {
+ //std::cout << sprite.mPath << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Rigidbody>> allRigidbody
+ = ComponentManager::GetInstance().getAllRigidbodyReferences();
+ for (Rigidbody & rigidbody : allRigidbody) {
+ //std::cout << rigidbody.mMass << " " << rigidbody.mGravityScale << " " << rigidbody.mBodyType << std::endl;
+ }
+ //std::cout << std::endl;
+
+ std::vector<std::reference_wrapper<Colider>> allColider
+ = ComponentManager::GetInstance().getAllColiderReferences();
+ for (Colider & colider : allColider) {
+ //std::cout << colider.mSize << std::endl;
+ }
+
+ auto stopLooping = std::chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < 100000; ++i) {
+ delete gameObject[i];
+ }
+
+ auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopAdding - startAdding);
+ auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
+ stopLooping - stopAdding);
+ std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
+ std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
+}
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index 69f4d52..abdc9b0 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -19,6 +19,7 @@ public:
void setHeight(float value);
void setVelX(float value);
void setVelY(float value);
+ int direction;
private:
std::string name = "";
diff --git a/mwe/gameloop/include/timer.h b/mwe/gameloop/include/timer.h
index 22383b2..8273746 100644
--- a/mwe/gameloop/include/timer.h
+++ b/mwe/gameloop/include/timer.h
@@ -13,6 +13,8 @@ public:
double getFixedDeltaTime() const;
void setFPS(int FPS);
int getFPS() const;
+ double getGameScale();
+ void setGameScale(double);
void enforceFrameRate();
double getLag() const;
diff --git a/mwe/gameloop/src/loopManager.cpp b/mwe/gameloop/src/loopManager.cpp
index cb532cc..0392853 100644
--- a/mwe/gameloop/src/loopManager.cpp
+++ b/mwe/gameloop/src/loopManager.cpp
@@ -11,7 +11,14 @@ void LoopManager::processInput() {
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE) {
gameRunning = false;
+ } else if (event.key.keysym.sym == SDLK_i) {
+ LoopTimer::getInstance().setGameScale(
+ LoopTimer::getInstance().getGameScale() + 0.1);
+ } else if (event.key.keysym.sym == SDLK_k) {
+ LoopTimer::getInstance().setGameScale(
+ LoopTimer::getInstance().getGameScale() - 0.1);
}
+
break;
}
}
@@ -41,11 +48,11 @@ void LoopManager::loop() {
void LoopManager::setup() {
gameRunning = window.initWindow();
LoopTimer::getInstance().start();
- LoopTimer::getInstance().setFPS(50);
+ LoopTimer::getInstance().setFPS(500);
- for (int i = 0; i < 2; i++) {
+ for (int i = 1; i < 3; i++) {
GameObject * square
- = new GameObject("square2", i * 40, i * 40, 20, 20, 0, 0);
+ = new GameObject("square2", i * 60, i * 60, 20, 20, 0, 0);
objectList.push_back(square);
}
}
@@ -57,13 +64,26 @@ void LoopManager::render() {
}
void LoopManager::update() {
- fprintf(stderr, "**********normal update********** \n");
+ fprintf(stderr, "********** normal update ********** \n");
LoopTimer & timer = LoopTimer::getInstance();
float delta = timer.getDeltaTime();
-
for (int i = 0; i < objectList.size(); i++) {
- objectList[i]->setX(objectList[i]->getX() + 50 * delta);
- objectList[i]->setY(objectList[i]->getY() + 50 * delta);
+ GameObject * obj = objectList[i];
+
+ // Move the object based on its direction
+ if (obj->direction == 1) {
+ obj->setX(obj->getX() + 50 * delta);
+ } else {
+ obj->setX(obj->getX() - 50 * delta);
+ }
+
+ if (obj->getX() > 500) {
+ obj->setX(500);
+ obj->direction = 0; // Switch direction to left
+ } else if (obj->getX() < 50) {
+ obj->setX(50); // Clamp the position to the boundary
+ obj->direction = 1; // Switch direction to right
+ }
}
}
diff --git a/mwe/gameloop/src/main.cpp b/mwe/gameloop/src/main.cpp
index 889a30a..c0f216a 100644
--- a/mwe/gameloop/src/main.cpp
+++ b/mwe/gameloop/src/main.cpp
@@ -4,9 +4,6 @@
//#include "window.h"
#include "loopManager.h"
#include "timer.h"
-//Screen dimension constants
-
-//Starts up SDL and creates window
int main(int argc, char * args[]) {
LoopManager gameLoop;
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp
index 61e144d..97baef6 100644
--- a/mwe/gameloop/src/timer.cpp
+++ b/mwe/gameloop/src/timer.cpp
@@ -1,15 +1,11 @@
#include "timer.h"
-
-// Constructor (private)
LoopTimer::LoopTimer() {}
-// Get the singleton instance of the timer
LoopTimer & LoopTimer::getInstance() {
static LoopTimer instance;
return instance;
}
-// Start the timer (initialize frame time)
void LoopTimer::start() {
lastFrameTime = SDL_GetTicks64();
elapsedTime = 0;
@@ -17,16 +13,14 @@ void LoopTimer::start() {
deltaTime = 0;
}
-// Update the timer, calculate deltaTime
void LoopTimer::update() {
uint64_t currentFrameTime = SDL_GetTicks64();
- deltaTime
- = (currentFrameTime - lastFrameTime) / 1000.0; // Convert to seconds
+ deltaTime = (currentFrameTime - lastFrameTime) / 1000.0;
if (deltaTime > maximumDeltaTime) {
deltaTime = maximumDeltaTime;
}
-
+ deltaTime *= gameScale;
elapsedTime += deltaTime;
lastFrameTime = currentFrameTime;
}
@@ -44,7 +38,8 @@ void LoopTimer::setFPS(int FPS) {
}
int LoopTimer::getFPS() const { return FPS; }
-
+void LoopTimer::setGameScale(double value) { gameScale = value; };
+double LoopTimer::getGameScale() { return gameScale; }
void LoopTimer::enforceFrameRate() {
uint64_t currentFrameTime = SDL_GetTicks64();
double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;
diff --git a/readme.md b/readme.md
index f3aab09..24bb66f 100644
--- a/readme.md
+++ b/readme.md
@@ -7,18 +7,46 @@ This repository contains:
|`lib/`|third-party libraries as git submodules|
|`mwe/`|minimal working examples and proof-of-concepts|
|`src/crepe/`|game engine source code|
-|`test/`|game engine unit tests|
+|`src/test/`|unit tests|
+|`src/example/`|standalone examples using game engine|
## Compilation
This repository uses CMake (the makefile in the root of this repository is for
-running auxiliary tasks only). Make sure you have initialized and updated the
-submodules before compiling.
+running auxiliary tasks only). See [src/readme.md](src/readme.md) for detailed
+building instructions.
+
+## Installing libraries
+
+The expected library (source) versions are included in this repository as git
+submodules. Follow these steps for manually building one of the required
+libraries from source:
+
+1. Ensure the git submodules are initialized:
+ ```
+ $ git submodule update --init --recursive --depth 1
+ ```
+2. `cd` into the library source folder:
+ ```
+ $ cd lib/googletest
+ or
+ $ cd lib/sdl2
+ or
+ $ cd lib/soloud/contrib
+ ```
+3. Configure the build, run the build and install:
+ ```
+ $ cmake -B build -G Ninja
+ $ ninja -C build
+ # ninja -C build install
+ ```
## Documentation
-API documentation is done using Doxygen. To generate the docs, run `make
-doxygen`.
+API documentation is done using Doxygen. To generate the docs, run
+```
+$ make doxygen
+```
## Code style
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0090188..09c60bd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -3,14 +3,37 @@ cmake_minimum_required(VERSION 3.28)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
-
-# enable debug features
set(CMAKE_BUILD_TYPE Debug)
-add_compile_definitions(DEBUG)
project(crepe C CXX)
-add_executable(main)
+find_package(SDL2 REQUIRED)
+find_package(SoLoud REQUIRED)
+find_package(GTest REQUIRED)
+
+add_library(crepe SHARED)
+add_executable(test_main EXCLUDE_FROM_ALL)
+
+target_include_directories(crepe
+ PUBLIC SYSTEM INTERFACE .
+)
+
+target_link_libraries(crepe
+ PRIVATE soloud
+ PRIVATE SDL2
+)
add_subdirectory(crepe)
+add_subdirectory(test)
+add_subdirectory(example)
+
+install(
+ TARGETS crepe
+ FILE_SET HEADERS DESTINATION include/crepe
+)
+
+target_link_libraries(test_main
+ PRIVATE gtest_main
+ PUBLIC crepe
+)
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp
new file mode 100644
index 0000000..15ddc27
--- /dev/null
+++ b/src/crepe/Asset.cpp
@@ -0,0 +1,14 @@
+#include <filesystem>
+
+#include "Asset.h"
+
+using namespace crepe;
+
+Asset::Asset(const std::string & src) {
+ this->src = std::filesystem::canonical(src);
+ this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
+}
+
+const std::istream & Asset::read() { return this->file; }
+
+const char * Asset::canonical() { return this->src.c_str(); }
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
new file mode 100644
index 0000000..0cb5834
--- /dev/null
+++ b/src/crepe/Asset.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <fstream>
+#include <iostream>
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate and canonicalize paths to game asset files, and
+ * should *always* be used when retrieving files from disk.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+
+public:
+ //! Get an input stream to the contents of this resource
+ const std::istream & read();
+ //! Get the canonical path to this resource
+ const char * canonical();
+
+private:
+ std::string src;
+ std::ifstream file;
+};
+
+} // namespace crepe
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 392b7d7..cfa51fb 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -1,3 +1,23 @@
-target_sources(main PUBLIC
- main.cpp
+target_sources(crepe PUBLIC
+ Asset.cpp
+ Sound.cpp
+ SoundContext.cpp
+ ComponentManager.cpp
+ Component.cpp
+ ScriptSystem.cpp
)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ Asset.h
+ Sound.h
+ SoundContext.h
+ ComponentManager.h
+ ComponentManager.hpp
+ Component.h
+ System.h
+ ScriptSystem.h
+)
+
+add_subdirectory(api)
+add_subdirectory(util)
+
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
new file mode 100644
index 0000000..bce90f1
--- /dev/null
+++ b/src/crepe/Component.cpp
@@ -0,0 +1,3 @@
+#include "Component.h"
+
+using namespace crepe;
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
new file mode 100644
index 0000000..9cda177
--- /dev/null
+++ b/src/crepe/Component.h
@@ -0,0 +1,16 @@
+#pragma once
+
+namespace crepe {
+
+class Component {
+protected:
+ Component() = default;
+
+public:
+ virtual ~Component() = default;
+
+public:
+ bool active = true;
+};
+
+} // namespace crepe
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
new file mode 100644
index 0000000..8bde33a
--- /dev/null
+++ b/src/crepe/ComponentManager.cpp
@@ -0,0 +1,29 @@
+#include "ComponentManager.h"
+#include "util/log.h"
+
+using namespace crepe;
+
+ComponentManager & ComponentManager::get_instance() {
+ static ComponentManager instance;
+ return instance;
+}
+
+void ComponentManager::delete_all_components_of_id(uint32_t id) {
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, componentArray] : components) {
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ // Clear the components at this specific id
+ componentArray[id].clear();
+ }
+ }
+}
+
+void ComponentManager::delete_all_components() {
+ // Clear the whole unordered_map<>
+ this->components.clear();
+}
+
+ComponentManager::ComponentManager() { dbg_trace(); }
+
+ComponentManager::~ComponentManager() { dbg_trace(); }
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
new file mode 100644
index 0000000..38f32e4
--- /dev/null
+++ b/src/crepe/ComponentManager.h
@@ -0,0 +1,63 @@
+#pragma once
+
+#include <cstdint>
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "Component.h"
+
+namespace crepe {
+
+class ComponentManager {
+public:
+ // Singleton
+ static ComponentManager & get_instance();
+ ComponentManager(const ComponentManager &) = delete;
+ ComponentManager(ComponentManager &&) = delete;
+ ComponentManager & operator=(const ComponentManager &) = delete;
+ ComponentManager & operator=(ComponentManager &&) = delete;
+
+public:
+ //! Add a component of a specific type
+ template <typename T, typename... Args>
+ T & add_component(uint32_t id, Args &&... args);
+ //! Deletes all components of a specific type and id
+ template <typename T>
+ void delete_components_by_id(uint32_t id);
+ //! Deletes all components of a specific type
+ template <typename T>
+ void delete_components();
+ //! Deletes all components of a specific id
+ void delete_all_components_of_id(uint32_t id);
+ //! Deletes all components
+ void delete_all_components();
+
+ //! Get a vector<> of all components at specific type and id
+ template <typename T>
+ std::vector<std::reference_wrapper<T>>
+ get_components_by_id(uint32_t id) const;
+ //! Get a vector<> of all components of a specific type
+ template <typename T>
+ std::vector<std::reference_wrapper<T>> get_components_by_type() const;
+
+private:
+ ComponentManager();
+ virtual ~ComponentManager();
+
+ /*
+ * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
+ * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
+ * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
+ * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
+ */
+ std::unordered_map<std::type_index,
+ std::vector<std::vector<std::unique_ptr<Component>>>>
+ components;
+};
+
+} // namespace crepe
+
+#include "ComponentManager.hpp"
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
new file mode 100644
index 0000000..2377a94
--- /dev/null
+++ b/src/crepe/ComponentManager.hpp
@@ -0,0 +1,147 @@
+#pragma once
+
+#include <type_traits>
+
+#include "ComponentManager.h"
+
+namespace crepe {
+
+template <class T, typename... Args>
+T & ComponentManager::add_component(uint32_t id, Args &&... args) {
+ using namespace std;
+
+ static_assert(is_base_of<Component, T>::value,
+ "add_component must recieve a derivative class of Component");
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Check if this component type is already in the unordered_map<>
+ if (components.find(type) == components.end()) {
+ //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+ components[type] = vector<vector<unique_ptr<Component>>>();
+ }
+
+ // Resize the vector<> if the id is greater than the current size
+ if (id >= components[type].size()) {
+ // Initialize new slots to nullptr (resize does automatically init to nullptr)
+ components[type].resize(id + 1);
+ }
+
+ // Create a new component of type T (arguments directly forwarded). The
+ // constructor must be called by ComponentManager.
+ T * instance = new T(forward<Args>(args)...);
+ // store its unique_ptr in the vector<>
+ components[type][id].push_back(unique_ptr<T>(instance));
+
+ return *instance;
+}
+
+template <typename T>
+void ComponentManager::delete_components_by_id(uint32_t id) {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Get the correct vector<>
+ vector<vector<unique_ptr<Component>>> & component_array
+ = components[type];
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Clear the whole vector<> of this specific type and id
+ component_array[id].clear();
+ }
+ }
+}
+
+template <typename T>
+void ComponentManager::delete_components() {
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ if (components.find(type) == components.end()) return;
+
+ components[type].clear();
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::get_components_by_id(uint32_t id) const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ vector<reference_wrapper<T>> component_vector;
+
+ if (components.find(type) == components.end()) return component_vector;
+
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array
+ = components.at(type);
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id >= component_array.size()) return component_vector;
+
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr : component_array[id]) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ if (casted_component == nullptr) continue;
+
+ // Add the dereferenced raw pointer to the vector<>
+ component_vector.push_back(*casted_component);
+ }
+
+ return component_vector;
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::get_components_by_type() const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ vector<reference_wrapper<T>> component_vector;
+ // Set the id to 0 (the id will also be stored in the returned vector<>)
+ // uint32_t id = 0;
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) == components.end()) return component_vector;
+
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array
+ = components.at(type);
+
+ // Loop through the whole vector<>
+ for (const vector<unique_ptr<Component>> & component : component_array) {
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr : component) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ // Ensure that the cast was successful
+ if (casted_component == nullptr) continue;
+
+ // Pair the dereferenced raw pointer and the id and add it to the vector<>
+ component_vector.emplace_back(ref(*casted_component));
+ }
+
+ // Increase the id (the id will also be stored in the returned vector<>)
+ //++id;
+ }
+
+ // Return the vector<>
+ return component_vector;
+}
+
+} // namespace crepe
diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp
new file mode 100644
index 0000000..5d882be
--- /dev/null
+++ b/src/crepe/ScriptSystem.cpp
@@ -0,0 +1,45 @@
+#include <forward_list>
+#include <functional>
+#include <vector>
+
+#include "ComponentManager.h"
+#include "ScriptSystem.h"
+#include "api/BehaviorScript.h"
+#include "api/Script.h"
+#include "util/log.h"
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+ScriptSystem::ScriptSystem() { dbg_trace(); }
+ScriptSystem::~ScriptSystem() { dbg_trace(); }
+
+ScriptSystem & ScriptSystem::get_instance() {
+ static ScriptSystem instance;
+ return instance;
+}
+
+void ScriptSystem::update() {
+ using namespace std;
+ dbg_trace();
+
+ forward_list<Script *> scripts = this->get_scripts();
+ for (Script * script : scripts) script->update();
+}
+
+forward_list<Script *> ScriptSystem::get_scripts() {
+ forward_list<Script *> scripts = {};
+ ComponentManager & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<BehaviorScript>> behavior_scripts
+ = mgr.get_components_by_type<BehaviorScript>();
+
+ for (auto behavior_script_ref : behavior_scripts) {
+ BehaviorScript & behavior_script = behavior_script_ref.get();
+ Script * script = behavior_script.script.get();
+ if (script == nullptr) continue;
+ scripts.push_front(script);
+ }
+
+ return scripts;
+}
diff --git a/src/crepe/ScriptSystem.h b/src/crepe/ScriptSystem.h
new file mode 100644
index 0000000..1f472a0
--- /dev/null
+++ b/src/crepe/ScriptSystem.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <forward_list>
+
+#include "System.h"
+
+namespace crepe::api {
+class Script;
+}
+
+namespace crepe {
+
+class ScriptSystem : public System {
+public:
+ static ScriptSystem & get_instance();
+ void update();
+
+private:
+ ScriptSystem();
+ ~ScriptSystem();
+
+private:
+ std::forward_list<api::Script *> get_scripts();
+};
+
+} // namespace crepe
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp
new file mode 100644
index 0000000..64fa281
--- /dev/null
+++ b/src/crepe/Sound.cpp
@@ -0,0 +1,60 @@
+#include "util/log.h"
+
+#include "Sound.h"
+#include "SoundContext.h"
+
+using namespace crepe;
+
+Sound::Sound(std::unique_ptr<Asset> res) {
+ dbg_trace();
+ this->load(std::move(res));
+}
+
+Sound::Sound(const char * src) {
+ dbg_trace();
+ this->load(std::make_unique<Asset>(src));
+}
+
+void Sound::load(std::unique_ptr<Asset> res) {
+ this->sample.load(res->canonical());
+}
+
+void Sound::play() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) {
+ // resume if paused
+ ctx.engine.setPause(this->handle, false);
+ } else {
+ // or start new sound
+ this->handle = ctx.engine.play(this->sample, this->volume);
+ ctx.engine.setLooping(this->handle, this->looping);
+ }
+}
+
+void Sound::pause() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) return;
+ ctx.engine.setPause(this->handle, true);
+}
+
+void Sound::rewind() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.seek(this->handle, 0);
+}
+
+void Sound::set_volume(float volume) {
+ this->volume = volume;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setVolume(this->handle, this->volume);
+}
+
+void Sound::set_looping(bool looping) {
+ this->looping = looping;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setLooping(this->handle, this->looping);
+}
diff --git a/src/crepe/Sound.h b/src/crepe/Sound.h
new file mode 100644
index 0000000..b7cfbb8
--- /dev/null
+++ b/src/crepe/Sound.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include <soloud/soloud.h>
+#include <soloud/soloud_wav.h>
+
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+
+class Sound {
+public:
+ /**
+ * \brief Pause this sample
+ *
+ * Pauses this sound if it is playing, or does nothing if it is already
+ * paused. The playhead position is saved, such that calling \c play() after
+ * this function makes the sound resume.
+ */
+ void pause();
+ /**
+ * \brief Play this sample
+ *
+ * Resume playback if this sound is paused, or start from the beginning of
+ * the sample.
+ *
+ * \note This class only saves a reference to the most recent 'voice' of this
+ * sound. Calling \c play() while the sound is already playing causes
+ * multiple instances of the sample to play simultaniously. The sample
+ * started last is the one that is controlled afterwards.
+ */
+ void play();
+ /**
+ * \brief Reset playhead position
+ *
+ * Resets the playhead position so that calling \c play() after this function
+ * makes it play from the start of the sample. If the sound is not paused
+ * before calling this function, this function will stop playback.
+ */
+ void rewind();
+ /**
+ * \brief Set playback volume / gain
+ *
+ * \param volume Volume (0 = muted, 1 = full volume)
+ */
+ void set_volume(float volume);
+ /**
+ * \brief Get playback volume / gain
+ *
+ * \return Volume
+ */
+ float get_volume() const { return this->volume; }
+ /**
+ * \brief Set looping behavior for this sample
+ *
+ * \param looping Looping behavior (false = one-shot, true = loop)
+ */
+ void set_looping(bool looping);
+ /**
+ * \brief Get looping behavior
+ *
+ * \return true if looping, false if one-shot
+ */
+ bool get_looping() const { return this->looping; }
+
+public:
+ Sound(const char * src);
+ Sound(std::unique_ptr<Asset> res);
+
+private:
+ void load(std::unique_ptr<Asset> res);
+
+private:
+ SoLoud::Wav sample;
+ SoLoud::handle handle;
+
+ float volume = 1.0f;
+ bool looping = false;
+};
+
+} // namespace crepe
diff --git a/src/crepe/SoundContext.cpp b/src/crepe/SoundContext.cpp
new file mode 100644
index 0000000..72047d2
--- /dev/null
+++ b/src/crepe/SoundContext.cpp
@@ -0,0 +1,20 @@
+#include "util/log.h"
+
+#include "SoundContext.h"
+
+using namespace crepe;
+
+SoundContext & SoundContext::get_instance() {
+ static SoundContext instance;
+ return instance;
+}
+
+SoundContext::SoundContext() {
+ dbg_trace();
+ engine.init();
+}
+
+SoundContext::~SoundContext() {
+ dbg_trace();
+ engine.deinit();
+}
diff --git a/src/crepe/SoundContext.h b/src/crepe/SoundContext.h
new file mode 100644
index 0000000..d3123d2
--- /dev/null
+++ b/src/crepe/SoundContext.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <soloud/soloud.h>
+
+#include "Sound.h"
+
+namespace crepe {
+
+class SoundContext {
+private:
+ SoundContext();
+ virtual ~SoundContext();
+
+ // singleton
+ static SoundContext & get_instance();
+ SoundContext(const SoundContext &) = delete;
+ SoundContext(SoundContext &&) = delete;
+ SoundContext & operator=(const SoundContext &) = delete;
+ SoundContext & operator=(SoundContext &&) = delete;
+
+private:
+ SoLoud::Soloud engine;
+ friend class Sound;
+};
+
+} // namespace crepe
diff --git a/src/crepe/System.h b/src/crepe/System.h
new file mode 100644
index 0000000..ecbb7f5
--- /dev/null
+++ b/src/crepe/System.h
@@ -0,0 +1,22 @@
+#pragma once
+
+namespace crepe {
+
+class System {
+public:
+ static System & get_instance();
+ virtual void update() = 0;
+
+protected:
+ System() {};
+ virtual ~System() {};
+
+private:
+ // singleton
+ System(const System &) = delete;
+ System(System &&) = delete;
+ System & operator=(const System &) = delete;
+ System & operator=(System &&) = delete;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
new file mode 100644
index 0000000..bb067dc
--- /dev/null
+++ b/src/crepe/api/AudioSource.cpp
@@ -0,0 +1,23 @@
+#include <memory>
+
+#include "AudioSource.h"
+
+#include "../Sound.h"
+
+using namespace crepe::api;
+
+AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
+ this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
+}
+
+void AudioSource::play() { return this->play(false); }
+
+void AudioSource::play(bool looping) {
+ this->sound->set_looping(looping);
+ this->sound->play();
+}
+
+void AudioSource::stop() {
+ this->sound->pause();
+ this->sound->rewind();
+}
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
index 0000000..7980212
--- /dev/null
+++ b/src/crepe/api/AudioSource.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <memory>
+
+#include "../Asset.h"
+#include "../Component.h"
+
+namespace crepe {
+class Sound;
+}
+
+namespace crepe::api {
+
+//! Audio source component
+class AudioSource : Component {
+public:
+ AudioSource(std::unique_ptr<Asset> audio_clip);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play();
+ void play(bool looping);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ std::unique_ptr<Asset> audio_clip;
+ //! TODO: ?????
+ bool play_on_awake;
+ //! Repeat the current audio clip during playback
+ bool loop;
+ //! Normalized volume (0.0 - 1.0)
+ float volume;
+
+private:
+ std::unique_ptr<crepe::Sound> sound;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
new file mode 100644
index 0000000..84bfd4c
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -0,0 +1,7 @@
+#include "../util/log.h"
+
+#include "BehaviorScript.h"
+
+using namespace crepe::api;
+
+BehaviorScript::BehaviorScript() { dbg_trace(); }
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
new file mode 100644
index 0000000..25d3cc5
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.h
@@ -0,0 +1,36 @@
+#pragma once
+
+#include <memory>
+
+#include "../Component.h"
+#include "Script.h"
+
+namespace crepe {
+class ScriptSystem;
+class ComponentManager;
+} // namespace crepe
+
+namespace crepe::api {
+
+class Script;
+
+class BehaviorScript : public Component {
+protected:
+ friend class crepe::ComponentManager;
+ BehaviorScript();
+
+public:
+ virtual ~BehaviorScript() = default;
+
+public:
+ template <class T>
+ BehaviorScript & set_script();
+
+protected:
+ friend class crepe::ScriptSystem;
+ std::unique_ptr<Script> script = nullptr;
+};
+
+} // namespace crepe::api
+
+#include "BehaviorScript.hpp"
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
new file mode 100644
index 0000000..a6bd81c
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -0,0 +1,19 @@
+#pragma once
+
+#include <type_traits>
+
+#include "../util/log.h"
+#include "BehaviorScript.h"
+
+namespace crepe::api {
+
+template <class T>
+BehaviorScript & BehaviorScript::set_script() {
+ static_assert(std::is_base_of<Script, T>::value);
+ dbg_trace();
+ Script * s = new T();
+ this->script = std::unique_ptr<Script>(s);
+ return *this;
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
new file mode 100644
index 0000000..ae92f3d
--- /dev/null
+++ b/src/crepe/api/CMakeLists.txt
@@ -0,0 +1,21 @@
+target_sources(crepe PUBLIC
+ # AudioSource.cpp
+ BehaviorScript.cpp
+ Script.cpp
+ GameObject.cpp
+ Collider.cpp
+ Rigidbody.cpp
+ Sprite.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ # AudioSource.h
+ BehaviorScript.h
+ Script.h
+ GameObject.h
+ GameObject.hpp
+ Collider.h
+ Rigidbody.h
+ Sprite.h
+)
+
diff --git a/src/crepe/api/Collider.cpp b/src/crepe/api/Collider.cpp
new file mode 100644
index 0000000..6370a42
--- /dev/null
+++ b/src/crepe/api/Collider.cpp
@@ -0,0 +1,5 @@
+#include "Collider.h"
+
+using namespace crepe::api;
+
+Collider::Collider(int size) : size(size) {}
diff --git a/src/crepe/api/Collider.h b/src/crepe/api/Collider.h
new file mode 100644
index 0000000..72d8e77
--- /dev/null
+++ b/src/crepe/api/Collider.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+class Collider : public Component {
+public:
+ Collider(int size);
+
+ int size;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
new file mode 100644
index 0000000..b167187
--- /dev/null
+++ b/src/crepe/api/GameObject.cpp
@@ -0,0 +1,7 @@
+#include "GameObject.h"
+
+using namespace crepe::api;
+using namespace std;
+
+GameObject::GameObject(uint32_t id, string name, string tag, int layer)
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
new file mode 100644
index 0000000..57508c5
--- /dev/null
+++ b/src/crepe/api/GameObject.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+namespace crepe::api {
+
+class GameObject {
+public:
+ GameObject(uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ T & add_component(Args &&... args);
+
+ uint32_t id;
+ std::string name;
+ std::string tag;
+ bool active;
+ int layer;
+};
+
+} // namespace crepe::api
+
+#include "GameObject.hpp"
diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp
new file mode 100644
index 0000000..8295ea3
--- /dev/null
+++ b/src/crepe/api/GameObject.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "../ComponentManager.h"
+
+#include "GameObject.h"
+
+namespace crepe::api {
+
+template <typename T, typename... Args>
+T & GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ return mgr.add_component<T>(id, std::forward<Args>(args)...);
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
new file mode 100644
index 0000000..98d1d60
--- /dev/null
+++ b/src/crepe/api/Rigidbody.cpp
@@ -0,0 +1,6 @@
+#include "Rigidbody.h"
+
+using namespace crepe::api;
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
+ : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
new file mode 100644
index 0000000..6cae579
--- /dev/null
+++ b/src/crepe/api/Rigidbody.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(int mass, int gravityScale, int bodyType);
+
+ int mass;
+ int gravity_scale;
+ int body_type;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
new file mode 100644
index 0000000..5016ed0
--- /dev/null
+++ b/src/crepe/api/Script.cpp
@@ -0,0 +1,3 @@
+#include "Script.h"
+
+using namespace crepe::api;
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
new file mode 100644
index 0000000..0036d1f
--- /dev/null
+++ b/src/crepe/api/Script.h
@@ -0,0 +1,21 @@
+#pragma once
+
+namespace crepe {
+class ScriptSystem;
+}
+
+namespace crepe::api {
+
+class Script {
+ friend class crepe::ScriptSystem;
+
+protected:
+ virtual void init() {}
+ virtual void update() {}
+ // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be
+ // implemented as member methods in derivative user script classes and
+ // registered in init(), otherwise this class will balloon in size with each
+ // added event.
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
new file mode 100644
index 0000000..aa7dbb0
--- /dev/null
+++ b/src/crepe/api/Sprite.cpp
@@ -0,0 +1,8 @@
+#include <string>
+
+#include "Sprite.h"
+
+using namespace crepe::api;
+using namespace std;
+
+Sprite::Sprite(string path) : path(path) {}
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
new file mode 100644
index 0000000..580f825
--- /dev/null
+++ b/src/crepe/api/Sprite.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include <string>
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+class Sprite : public Component {
+public:
+ Sprite(std::string path);
+
+ std::string path;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/main.cpp b/src/crepe/main.cpp
deleted file mode 100644
index 8e9a184..0000000
--- a/src/crepe/main.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-#include <stdio.h>
-
-int main() { printf("Hello World!\n"); }
diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt
new file mode 100644
index 0000000..e2cffaf
--- /dev/null
+++ b/src/crepe/util/CMakeLists.txt
@@ -0,0 +1,11 @@
+target_sources(crepe PUBLIC
+ log.cpp
+ fmt.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ color.h
+ log.h
+ fmt.h
+)
+
diff --git a/src/crepe/util/color.h b/src/crepe/util/color.h
new file mode 100644
index 0000000..066c9d3
--- /dev/null
+++ b/src/crepe/util/color.h
@@ -0,0 +1,41 @@
+#pragma once
+
+namespace crepe::util::color {
+
+constexpr const char * RESET = "\e[0m";
+
+constexpr const char * FG_BLACK = "\e[30m";
+constexpr const char * FG_RED = "\e[31m";
+constexpr const char * FG_GREEN = "\e[32m";
+constexpr const char * FG_YELLOW = "\e[33m";
+constexpr const char * FG_BLUE = "\e[34m";
+constexpr const char * FG_MAGENTA = "\e[35m";
+constexpr const char * FG_CYAN = "\e[36m";
+constexpr const char * FG_WHITE = "\e[37m";
+constexpr const char * BG_BLACK = "\e[40m";
+constexpr const char * BG_RED = "\e[41m";
+constexpr const char * BG_GREEN = "\e[42m";
+constexpr const char * BG_YELLOW = "\e[43m";
+constexpr const char * BG_BLUE = "\e[44m";
+constexpr const char * BG_MAGENTA = "\e[45m";
+constexpr const char * BG_CYAN = "\e[46m";
+constexpr const char * BG_WHITE = "\e[47m";
+
+constexpr const char * FG_BLACK_BRIGHT = "\e[90m";
+constexpr const char * FG_RED_BRIGHT = "\e[91m";
+constexpr const char * FG_GREEN_BRIGHT = "\e[92m";
+constexpr const char * FG_YELLOW_BRIGHT = "\e[93m";
+constexpr const char * FG_BLUE_BRIGHT = "\e[94m";
+constexpr const char * FG_MAGENTA_BRIGHT = "\e[95m";
+constexpr const char * FG_CYAN_BRIGHT = "\e[96m";
+constexpr const char * FG_WHITE_BRIGHT = "\e[97m";
+constexpr const char * BG_BLACK_BRIGHT = "\e[100m";
+constexpr const char * BG_RED_BRIGHT = "\e[101m";
+constexpr const char * BG_GREEN_BRIGHT = "\e[102m";
+constexpr const char * BG_YELLOW_BRIGHT = "\e[103m";
+constexpr const char * BG_BLUE_BRIGHT = "\e[104m";
+constexpr const char * BG_MAGENTA_BRIGHT = "\e[105m";
+constexpr const char * BG_CYAN_BRIGHT = "\e[106m";
+constexpr const char * BG_WHITE_BRIGHT = "\e[107m";
+
+} // namespace crepe::util::color
diff --git a/src/crepe/util/fmt.cpp b/src/crepe/util/fmt.cpp
new file mode 100644
index 0000000..8ef1164
--- /dev/null
+++ b/src/crepe/util/fmt.cpp
@@ -0,0 +1,33 @@
+#include <cstdarg>
+#include <cstdio>
+#include <string>
+
+#include "fmt.h"
+
+using namespace std;
+
+string crepe::util::va_stringf(va_list args, const char * fmt) {
+ va_list args_copy;
+ va_copy(args_copy, args);
+
+ size_t sz = vsnprintf(NULL, 0, fmt, args_copy) + 1;
+ char * msg = (char *) malloc(sz);
+ va_end(args_copy);
+
+ vsnprintf(msg, sz, fmt, args);
+
+ string out = msg;
+ free(msg);
+
+ va_end(args);
+
+ return out;
+}
+
+string crepe::util::stringf(const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ string out = va_stringf(args, fmt);
+ va_end(args);
+ return out;
+}
diff --git a/src/crepe/util/fmt.h b/src/crepe/util/fmt.h
new file mode 100644
index 0000000..44c426f
--- /dev/null
+++ b/src/crepe/util/fmt.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <string>
+
+namespace crepe::util {
+
+std::string va_stringf(va_list args, const char * fmt);
+std::string stringf(const char * fmt, ...);
+
+} // namespace crepe::util
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp
new file mode 100644
index 0000000..0c2ce1e
--- /dev/null
+++ b/src/crepe/util/log.cpp
@@ -0,0 +1,40 @@
+#include <cstdarg>
+#include <cstdio>
+#include <cstdlib>
+#include <string>
+
+#include "fmt.h"
+#include "log.h"
+
+using namespace crepe::util;
+
+static const char * const LOG_PREFIX[] = {
+ [log_level::DEBUG] = "[DBG] ",
+ [log_level::INFO] = "[INFO] ",
+ [log_level::WARNING] = "[WARN] ",
+ [log_level::ERROR] = "[ERR] ",
+};
+
+static void log(enum log_level level, const std::string & msg) {
+ using namespace std;
+ string out = string(LOG_PREFIX[level]) + msg;
+ if (!out.ends_with("\n")) out += "\n";
+
+ // TODO: also log to file or smth
+ printf("%s", out.c_str());
+ fflush(stdout);
+}
+
+void crepe::util::logf(const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ log(log_level::DEBUG, va_stringf(args, fmt));
+ va_end(args);
+}
+
+void crepe::util::logf(log_level level, const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ log(level, va_stringf(args, fmt));
+ va_end(args);
+}
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
new file mode 100644
index 0000000..3e36f0a
--- /dev/null
+++ b/src/crepe/util/log.h
@@ -0,0 +1,36 @@
+#pragma once
+
+// allow user to disable debug macros
+#ifndef CREPE_DISABLE_MACROS
+
+#include "color.h"
+
+// utility macros
+#define _crepe_logf_here(fmt, ...) \
+ crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)%s" fmt "\n", \
+ crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \
+ __FILE_NAME__, __LINE__, crepe::util::color::RESET, \
+ __VA_ARGS__)
+
+// very illegal global function-style macros
+// NOLINTBEGIN
+#define dbg_logf(fmt, ...) _crepe_logf_here(": " fmt, __VA_ARGS__)
+#define dbg_log(str) _crepe_logf_here("%s: " str, "")
+#define dbg_trace() _crepe_logf_here("%s", "")
+// NOLINTEND
+
+#endif
+
+namespace crepe::util {
+
+enum log_level {
+ DEBUG,
+ INFO,
+ WARNING,
+ ERROR,
+};
+
+void logf(const char * fmt, ...);
+void logf(enum log_level level, const char * fmt, ...);
+
+} // namespace crepe::util
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
new file mode 100644
index 0000000..53f584f
--- /dev/null
+++ b/src/example/CMakeLists.txt
@@ -0,0 +1,22 @@
+# all examples
+add_custom_target(examples)
+
+# add_example(target_name [SOURCES...])
+function(add_example target_name)
+ # if SOURCES is not specified
+ if(NOT ARGV1)
+ # A .cpp file with target_name exists, and should be used
+ set(sources ${target_name}.cpp)
+ else()
+ set(sources ${ARGV})
+ endif()
+
+ add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
+ target_link_libraries(${target_name} PUBLIC crepe)
+ add_dependencies(examples ${target_name})
+endfunction()
+
+add_example(audio_internal)
+add_example(components_internal)
+add_example(script)
+
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
new file mode 100644
index 0000000..1199e2d
--- /dev/null
+++ b/src/example/audio_internal.cpp
@@ -0,0 +1,45 @@
+/** \file
+ *
+ * Standalone example for usage of the internal \c Sound class.
+ */
+
+#include <crepe/Sound.h>
+#include <crepe/util/log.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace crepe;
+using namespace std;
+using namespace std::chrono_literals;
+using std::make_unique;
+
+int main() {
+ dbg_trace();
+
+ auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto sfx1 = Sound("../mwe/audio/sfx1.wav");
+ auto sfx2 = Sound("../mwe/audio/sfx2.wav");
+ auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+
+ bgm.play();
+
+ // play each sample sequentially
+ this_thread::sleep_for(500ms);
+ sfx1.play();
+ this_thread::sleep_for(500ms);
+ sfx2.play();
+ bgm.pause();
+ this_thread::sleep_for(500ms);
+ sfx3.play();
+ bgm.play();
+ this_thread::sleep_for(500ms);
+
+ // play all samples simultaniously
+ sfx1.play();
+ sfx2.play();
+ sfx3.play();
+ this_thread::sleep_for(1000ms);
+
+ return 0;
+}
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
new file mode 100644
index 0000000..e2169e1
--- /dev/null
+++ b/src/example/components_internal.cpp
@@ -0,0 +1,63 @@
+/** \file
+ *
+ * Standalone example for usage of the internal ECS
+ */
+
+#include <cassert>
+#include <chrono>
+
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+
+#include <crepe/api/Collider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
+#include <crepe/util/log.h>
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+#define OBJ_COUNT 100000
+
+int main() {
+ dbg_trace();
+
+ auto & mgr = ComponentManager::get_instance();
+
+ auto start_adding = chrono::high_resolution_clock::now();
+
+ GameObject * game_object[OBJ_COUNT];
+
+ for (int i = 0; i < OBJ_COUNT; ++i) {
+ game_object[i] = new GameObject(i, "Name", "Tag", 0);
+
+ game_object[i]->add_component<Sprite>("test");
+ game_object[i]->add_component<Rigidbody>(0, 0, i);
+ game_object[i]->add_component<Collider>(i);
+ }
+
+ auto stop_adding = chrono::high_resolution_clock::now();
+
+ auto sprites = mgr.get_components_by_type<Sprite>();
+ for (auto sprite : sprites) {
+ assert(sprite.get().path == "test");
+ }
+
+ auto stop_looping = chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < OBJ_COUNT; ++i) {
+ delete game_object[i];
+ }
+
+ auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
+ - start_adding);
+ auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping
+ - stop_adding);
+ printf("add time: %ldus\n", add_time.count());
+ printf("loop time: %ldus\n", loop_time.count());
+
+ return 0;
+}
diff --git a/src/example/script.cpp b/src/example/script.cpp
new file mode 100644
index 0000000..6e5563c
--- /dev/null
+++ b/src/example/script.cpp
@@ -0,0 +1,32 @@
+/** \file
+ *
+ * Standalone example for usage of the script component and system
+ */
+
+#include <crepe/ComponentManager.h>
+#include <crepe/ScriptSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+
+using namespace crepe;
+using namespace crepe::api;
+using namespace std;
+
+class MyScript : public Script {
+ void update() { dbg_log("MY SCRIPT UPDATE"); }
+};
+
+int main() {
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
+
+ auto & sys = ScriptSystem::get_instance();
+ sys.update(); // -> MyScript::update
+
+ return 0;
+}
diff --git a/src/makefile b/src/makefile
new file mode 100644
index 0000000..c1ef601
--- /dev/null
+++ b/src/makefile
@@ -0,0 +1,6 @@
+.PHONY: FORCE
+
+FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+format: FORCE
+ clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
+
diff --git a/src/readme.md b/src/readme.md
new file mode 100644
index 0000000..a8ffc51
--- /dev/null
+++ b/src/readme.md
@@ -0,0 +1,34 @@
+# engine source
+
+This folder contains the crêpe engine source files, unit tests, and some toy
+examples. The only target built by default by the CMakeLists.txt in this folder
+is the crêpe shared library object.
+
+Examples (using Ninja):
+
+```
+$ cmake -B build -G Ninja
+$ ninja -C build
+```
+
+Unit tests can be built by explicitly specifying the target `test_main` when
+running the build command:
+
+```
+$ ninja -C build test_main
+```
+
+Each source file in the example/ folder corresponds to a CMake target as well
+(all examples can be built at once by specifying the `examples` target):
+
+```
+$ ninja -C build audio_internal components_internal
+```
+
+For installing crêpe system-wide after building (install must be run with
+elevated privileges):
+
+```
+# ninja -C build install
+```
+
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
new file mode 100644
index 0000000..0d316d6
--- /dev/null
+++ b/src/test/CMakeLists.txt
@@ -0,0 +1,5 @@
+target_sources(test_main PUBLIC
+ dummy.cpp
+ # audio.cpp
+)
+
diff --git a/src/test/audio.cpp b/src/test/audio.cpp
new file mode 100644
index 0000000..d6ff689
--- /dev/null
+++ b/src/test/audio.cpp
@@ -0,0 +1,10 @@
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+// using namespace crepe;
+
+// TODO: mock internal audio class
+
+TEST(audio, play) { ASSERT_TRUE(true); }
diff --git a/test/dummy.cpp b/src/test/dummy.cpp
index a00a9c6..a00a9c6 100644
--- a/test/dummy.cpp
+++ b/src/test/dummy.cpp
diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt
deleted file mode 100644
index 26aa460..0000000
--- a/test/CMakeLists.txt
+++ /dev/null
@@ -1,21 +0,0 @@
-cmake_minimum_required(VERSION 3.28)
-
-set(CMAKE_C_STANDARD 11)
-set(CMAKE_CXX_STANDARD 20)
-set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
-
-set(CMAKE_BUILD_TYPE Debug)
-
-project(test C CXX)
-
-add_subdirectory(../lib/googletest googletest)
-
-add_executable(test
- dummy.cpp
-)
-
-target_link_libraries(test
- gtest_main
- # TODO: add crepe engine
-)
-