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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 22:56:20 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-24 22:56:20 +0100
commit987fc16a8ae124548e2074d6f46806387c03e161 (patch)
treef6128c539e4a491a75601fc68b3700a948b3ef83
parent24e3f0ea7c5ce90af1276dca49644b5e1ac799f6 (diff)
creating inputSystem tests
-rw-r--r--src/crepe/api/Button.cpp0
-rw-r--r--src/crepe/api/Button.h2
-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/Event.h12
-rw-r--r--src/crepe/api/KeyCodes.h303
-rw-r--r--src/crepe/api/UiObject.h5
-rw-r--r--src/crepe/facade/SDLContext.cpp222
-rw-r--r--src/test/inputTest.cpp139
8 files changed, 505 insertions, 180 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
deleted file mode 100644
index e69de29..0000000
--- a/src/crepe/api/Button.cpp
+++ /dev/null
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 5035729..9b1341f 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -6,7 +6,7 @@
namespace crepe {
class Button : public UiObject{
public:
- ~Button(){};
+ Button();
bool interactable = true;
bool is_toggle = false;
bool is_pressed = false;
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 50c51ed..fc27fa0 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -58,4 +58,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
LoopManager.h
LoopTimer.h
Asset.h
+ Button.h
+ UiObject.h
)
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index bac8701..46dd86b 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -95,6 +95,18 @@ public:
};
/**
+ * \brief Event triggered when the mouse is moved.
+ */
+class MouseScrollEvent : public Event {
+public:
+ //! X-coordinate of the mouse position at the time of the event.
+ int scroll_x = 0;
+
+ //! Y-coordinate of the mouse position at the time of the event.
+ int scroll_y = 0;
+ int direction = 0;
+};
+/**
* \brief Event triggered during a collision between objects.
*/
class CollisionEvent : public Event {};
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h
index 9e173e0..4b026c5 100644
--- a/src/crepe/api/KeyCodes.h
+++ b/src/crepe/api/KeyCodes.h
@@ -1,153 +1,154 @@
#pragma once
+namespace crepe {
+ //! Enumeration for mouse button inputs, including standard and extended buttons.
+ enum class MouseButton {
+ NONE = 0, //!< No mouse button input.
+ LEFT_MOUSE = 1, //!< Left mouse button.
+ RIGHT_MOUSE = 2, //!< Right mouse button.
+ MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press).
+ X1_MOUSE = 4, //!< First extended mouse button.
+ X2_MOUSE = 5, //!< Second extended mouse button.
+ SCROLL_UP = 6, //!< Scroll wheel upward movement.
+ SCROLL_DOWN = 7, //!< Scroll wheel downward movement.
+ };
-//! Enumeration for mouse button inputs, including standard and extended buttons.
-enum class MouseButton {
- NONE = 0, //!< No mouse button input.
- LEFT_MOUSE = 1, //!< Left mouse button.
- RIGHT_MOUSE = 2, //!< Right mouse button.
- MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press).
- X1_MOUSE = 4, //!< First extended mouse button.
- X2_MOUSE = 5, //!< Second extended mouse button.
- SCROLL_UP = 6, //!< Scroll wheel upward movement.
- SCROLL_DOWN = 7, //!< Scroll wheel downward movement.
-};
-
-//! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys.
-enum class Keycode {
- NONE = 0, //!< No key input.
- SPACE = 32, //!< Spacebar.
- APOSTROPHE = 39, //!< Apostrophe (').
- COMMA = 44, //!< Comma (,).
- MINUS = 45, //!< Minus (-).
- PERIOD = 46, //!< Period (.).
- SLASH = 47, //!< Slash (/).
- D0 = 48, //!< Digit 0.
- D1 = 49, //!< Digit 1.
- D2 = 50, //!< Digit 2.
- D3 = 51, //!< Digit 3.
- D4 = 52, //!< Digit 4.
- D5 = 53, //!< Digit 5.
- D6 = 54, //!< Digit 6.
- D7 = 55, //!< Digit 7.
- D8 = 56, //!< Digit 8.
- D9 = 57, //!< Digit 9.
- SEMICOLON = 59, //!< Semicolon (;).
- EQUAL = 61, //!< Equal sign (=).
- A = 65, //!< Key 'A'.
- B = 66, //!< Key 'B'.
- C = 67, //!< Key 'C'.
- D = 68, //!< Key 'D'.
- E = 69, //!< Key 'E'.
- F = 70, //!< Key 'F'.
- G = 71, //!< Key 'G'.
- H = 72, //!< Key 'H'.
- I = 73, //!< Key 'I'.
- J = 74, //!< Key 'J'.
- K = 75, //!< Key 'K'.
- L = 76, //!< Key 'L'.
- M = 77, //!< Key 'M'.
- N = 78, //!< Key 'N'.
- O = 79, //!< Key 'O'.
- P = 80, //!< Key 'P'.
- Q = 81, //!< Key 'Q'.
- R = 82, //!< Key 'R'.
- S = 83, //!< Key 'S'.
- T = 84, //!< Key 'T'.
- U = 85, //!< Key 'U'.
- V = 86, //!< Key 'V'.
- W = 87, //!< Key 'W'.
- X = 88, //!< Key 'X'.
- Y = 89, //!< Key 'Y'.
- Z = 90, //!< Key 'Z'.
- LEFT_BRACKET = 91, //!< Left bracket ([).
- BACKSLASH = 92, //!< Backslash (\).
- RIGHT_BRACKET = 93, //!< Right bracket (]).
- GRAVE_ACCENT = 96, //!< Grave accent (`).
- WORLD1 = 161, //!< Non-US key #1.
- WORLD2 = 162, //!< Non-US key #2.
- ESCAPE = 256, //!< Escape key.
- ENTER = 257, //!< Enter key.
- TAB = 258, //!< Tab key.
- BACKSPACE = 259, //!< Backspace key.
- INSERT = 260, //!< Insert key.
- DELETE = 261, //!< Delete key.
- RIGHT = 262, //!< Right arrow key.
- LEFT = 263, //!< Left arrow key.
- DOWN = 264, //!< Down arrow key.
- UP = 265, //!< Up arrow key.
- PAGE_UP = 266, //!< Page Up key.
- PAGE_DOWN = 267, //!< Page Down key.
- HOME = 268, //!< Home key.
- END = 269, //!< End key.
- CAPS_LOCK = 280, //!< Caps Lock key.
- SCROLL_LOCK = 281, //!< Scroll Lock key.
- NUM_LOCK = 282, //!< Num Lock key.
- PRINT_SCREEN = 283, //!< Print Screen key.
- PAUSE = 284, //!< Pause key.
- /**
- * \name Function keys (F1-F25).
- * \{
- */
- F1 = 290,
- F2 = 291,
- F3 = 292,
- F4 = 293,
- F5 = 294,
- F6 = 295,
- F7 = 296,
- F8 = 297,
- F9 = 298,
- F10 = 299,
- F11 = 300,
- F12 = 301,
- F13 = 302,
- F14 = 303,
- F15 = 304,
- F16 = 305,
- F17 = 306,
- F18 = 307,
- F19 = 308,
- F20 = 309,
- F21 = 310,
- F22 = 311,
- F23 = 312,
- F24 = 313,
- F25 = 314,
- /// \}
- /**
- * \name Keypad digits and operators.
- * \{
- */
- KP0 = 320,
- KP1 = 321,
- KP2 = 322,
- KP3 = 323,
- KP4 = 324,
- KP5 = 325,
- KP6 = 326,
- KP7 = 327,
- KP8 = 328,
- KP9 = 329,
- KP_DECIMAL = 330,
- KP_DIVIDE = 331,
- KP_MULTIPLY = 332,
- KP_SUBTRACT = 333,
- KP_ADD = 334,
- KP_ENTER = 335,
- KP_EQUAL = 336,
- /// \}
- /**
- * \name Modifier keys.
- * \{
- */
- LEFT_SHIFT = 340,
- LEFT_CONTROL = 341,
- LEFT_ALT = 342,
- LEFT_SUPER = 343,
- RIGHT_SHIFT = 344,
- RIGHT_CONTROL = 345,
- RIGHT_ALT = 346,
- RIGHT_SUPER = 347,
- /// \}
- MENU = 348, //!< Menu key.
-};
+ //! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys.
+ enum class Keycode {
+ NONE = 0, //!< No key input.
+ SPACE = 32, //!< Spacebar.
+ APOSTROPHE = 39, //!< Apostrophe (').
+ COMMA = 44, //!< Comma (,).
+ MINUS = 45, //!< Minus (-).
+ PERIOD = 46, //!< Period (.).
+ SLASH = 47, //!< Slash (/).
+ D0 = 48, //!< Digit 0.
+ D1 = 49, //!< Digit 1.
+ D2 = 50, //!< Digit 2.
+ D3 = 51, //!< Digit 3.
+ D4 = 52, //!< Digit 4.
+ D5 = 53, //!< Digit 5.
+ D6 = 54, //!< Digit 6.
+ D7 = 55, //!< Digit 7.
+ D8 = 56, //!< Digit 8.
+ D9 = 57, //!< Digit 9.
+ SEMICOLON = 59, //!< Semicolon (;).
+ EQUAL = 61, //!< Equal sign (=).
+ A = 65, //!< Key 'A'.
+ B = 66, //!< Key 'B'.
+ C = 67, //!< Key 'C'.
+ D = 68, //!< Key 'D'.
+ E = 69, //!< Key 'E'.
+ F = 70, //!< Key 'F'.
+ G = 71, //!< Key 'G'.
+ H = 72, //!< Key 'H'.
+ I = 73, //!< Key 'I'.
+ J = 74, //!< Key 'J'.
+ K = 75, //!< Key 'K'.
+ L = 76, //!< Key 'L'.
+ M = 77, //!< Key 'M'.
+ N = 78, //!< Key 'N'.
+ O = 79, //!< Key 'O'.
+ P = 80, //!< Key 'P'.
+ Q = 81, //!< Key 'Q'.
+ R = 82, //!< Key 'R'.
+ S = 83, //!< Key 'S'.
+ T = 84, //!< Key 'T'.
+ U = 85, //!< Key 'U'.
+ V = 86, //!< Key 'V'.
+ W = 87, //!< Key 'W'.
+ X = 88, //!< Key 'X'.
+ Y = 89, //!< Key 'Y'.
+ Z = 90, //!< Key 'Z'.
+ LEFT_BRACKET = 91, //!< Left bracket ([).
+ BACKSLASH = 92, //!< Backslash (\).
+ RIGHT_BRACKET = 93, //!< Right bracket (]).
+ GRAVE_ACCENT = 96, //!< Grave accent (`).
+ WORLD1 = 161, //!< Non-US key #1.
+ WORLD2 = 162, //!< Non-US key #2.
+ ESCAPE = 256, //!< Escape key.
+ ENTER = 257, //!< Enter key.
+ TAB = 258, //!< Tab key.
+ BACKSPACE = 259, //!< Backspace key.
+ INSERT = 260, //!< Insert key.
+ DELETE = 261, //!< Delete key.
+ RIGHT = 262, //!< Right arrow key.
+ LEFT = 263, //!< Left arrow key.
+ DOWN = 264, //!< Down arrow key.
+ UP = 265, //!< Up arrow key.
+ PAGE_UP = 266, //!< Page Up key.
+ PAGE_DOWN = 267, //!< Page Down key.
+ HOME = 268, //!< Home key.
+ END = 269, //!< End key.
+ CAPS_LOCK = 280, //!< Caps Lock key.
+ SCROLL_LOCK = 281, //!< Scroll Lock key.
+ NUM_LOCK = 282, //!< Num Lock key.
+ PRINT_SCREEN = 283, //!< Print Screen key.
+ PAUSE = 284, //!< Pause key.
+ /**
+ * \name Function keys (F1-F25).
+ * \{
+ */
+ F1 = 290,
+ F2 = 291,
+ F3 = 292,
+ F4 = 293,
+ F5 = 294,
+ F6 = 295,
+ F7 = 296,
+ F8 = 297,
+ F9 = 298,
+ F10 = 299,
+ F11 = 300,
+ F12 = 301,
+ F13 = 302,
+ F14 = 303,
+ F15 = 304,
+ F16 = 305,
+ F17 = 306,
+ F18 = 307,
+ F19 = 308,
+ F20 = 309,
+ F21 = 310,
+ F22 = 311,
+ F23 = 312,
+ F24 = 313,
+ F25 = 314,
+ /// \}
+ /**
+ * \name Keypad digits and operators.
+ * \{
+ */
+ KP0 = 320,
+ KP1 = 321,
+ KP2 = 322,
+ KP3 = 323,
+ KP4 = 324,
+ KP5 = 325,
+ KP6 = 326,
+ KP7 = 327,
+ KP8 = 328,
+ KP9 = 329,
+ KP_DECIMAL = 330,
+ KP_DIVIDE = 331,
+ KP_MULTIPLY = 332,
+ KP_SUBTRACT = 333,
+ KP_ADD = 334,
+ KP_ENTER = 335,
+ KP_EQUAL = 336,
+ /// \}
+ /**
+ * \name Modifier keys.
+ * \{
+ */
+ LEFT_SHIFT = 340,
+ LEFT_CONTROL = 341,
+ LEFT_ALT = 342,
+ LEFT_SUPER = 343,
+ RIGHT_SHIFT = 344,
+ RIGHT_CONTROL = 345,
+ RIGHT_ALT = 346,
+ RIGHT_SUPER = 347,
+ /// \}
+ MENU = 348, //!< Menu key.
+ };
+}
diff --git a/src/crepe/api/UiObject.h b/src/crepe/api/UiObject.h
index f57f7ef..1d7be69 100644
--- a/src/crepe/api/UiObject.h
+++ b/src/crepe/api/UiObject.h
@@ -1,11 +1,12 @@
-#include <functional>
+#pragma once
#include "Component.h"
+
#include "api/EventHandler.h"
namespace crepe {
class UiObject : public Component{
public:
- ~UiObject(){};
+ UiObject();
int width = 0;
int height = 0;
public:
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index ff7c9f0..1ef222c 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -17,6 +17,8 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../api/Transform.h"
+#include "../api/EventManager.h"
+#include "../api/Vector2.h"
#include "../util/Log.h"
@@ -74,27 +76,209 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-void SDLContext::handle_events(bool & running) {
- //TODO: wouter i need events
- /*
- SDL_Event event;
- SDL_PollEvent(&event);
- switch (event.type) {
- case SDL_QUIT:
- running = false;
- break;
- case SDL_KEYDOWN:
- triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym)));
- break;
- case SDL_MOUSEBUTTONDOWN:
- int x, y;
- SDL_GetMouseState(&x, &y);
- triggerEvent(MousePressedEvent(x, y));
- break;
- }
- */
+void SDLContext::handle_events(bool &running) {
+ EventManager& event_manager = EventManager::get_instance();
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ running = false;
+ event_manager.trigger_event(ShutDownEvent{});
+ break;
+ case SDL_KEYDOWN:
+ event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{
+ .repeat = (!event.key.repeat == 0),
+ .key = this->sdl_to_keycode(event.key.keysym.scancode)
+ });
+ break;
+
+ case SDL_KEYUP:
+ event_manager.trigger_event<KeyReleaseEvent>(KeyReleaseEvent{
+ .key = this->sdl_to_keycode(event.key.keysym.scancode),
+ });
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ event_manager.trigger_event<MousePressEvent>(MousePressEvent{
+ .mouse_x = x,
+ .mouse_y = y,
+ .button = this->sdl_to_mousebutton(event.button.button)
+ });
+ }
+ break;
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ int x, y;
+ SDL_GetMouseState(&x, &y);
+ event_manager.trigger_event<MouseReleaseEvent>(MouseReleaseEvent{
+ .mouse_x = x,
+ .mouse_y = y,
+ .button = this->sdl_to_mousebutton(event.button.button)
+ });
+ }
+ break;
+
+ case SDL_MOUSEMOTION:
+ event_manager.trigger_event<MouseMoveEvent>(MouseMoveEvent{
+ .mouse_x = event.motion.x,
+ .mouse_y = event.motion.y,
+ .rel_x = event.motion.xrel,
+ .rel_y = event.motion.yrel
+ });
+ break;
+
+ case SDL_MOUSEWHEEL:
+ event_manager.trigger_event<MouseScrollEvent>(MouseScrollEvent{
+ .scroll_x = event.wheel.x,
+ .scroll_y = event.wheel.y,
+ .direction = (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1)
+ });
+ break;
+ }
+ }
}
+
+
+Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
+ static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
+ std::array<Keycode, SDL_NUM_SCANCODES> table{};
+ table.fill(Keycode::NONE);
+
+ table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
+ table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
+ table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
+ table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
+ table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
+ table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
+ table[SDL_SCANCODE_0] = Keycode::D0;
+ table[SDL_SCANCODE_1] = Keycode::D1;
+ table[SDL_SCANCODE_2] = Keycode::D2;
+ table[SDL_SCANCODE_3] = Keycode::D3;
+ table[SDL_SCANCODE_4] = Keycode::D4;
+ table[SDL_SCANCODE_5] = Keycode::D5;
+ table[SDL_SCANCODE_6] = Keycode::D6;
+ table[SDL_SCANCODE_7] = Keycode::D7;
+ table[SDL_SCANCODE_8] = Keycode::D8;
+ table[SDL_SCANCODE_9] = Keycode::D9;
+ table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
+ table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
+ table[SDL_SCANCODE_A] = Keycode::A;
+ table[SDL_SCANCODE_B] = Keycode::B;
+ table[SDL_SCANCODE_C] = Keycode::C;
+ table[SDL_SCANCODE_D] = Keycode::D;
+ table[SDL_SCANCODE_E] = Keycode::E;
+ table[SDL_SCANCODE_F] = Keycode::F;
+ table[SDL_SCANCODE_G] = Keycode::G;
+ table[SDL_SCANCODE_H] = Keycode::H;
+ table[SDL_SCANCODE_I] = Keycode::I;
+ table[SDL_SCANCODE_J] = Keycode::J;
+ table[SDL_SCANCODE_K] = Keycode::K;
+ table[SDL_SCANCODE_L] = Keycode::L;
+ table[SDL_SCANCODE_M] = Keycode::M;
+ table[SDL_SCANCODE_N] = Keycode::N;
+ table[SDL_SCANCODE_O] = Keycode::O;
+ table[SDL_SCANCODE_P] = Keycode::P;
+ table[SDL_SCANCODE_Q] = Keycode::Q;
+ table[SDL_SCANCODE_R] = Keycode::R;
+ table[SDL_SCANCODE_S] = Keycode::S;
+ table[SDL_SCANCODE_T] = Keycode::T;
+ table[SDL_SCANCODE_U] = Keycode::U;
+ table[SDL_SCANCODE_V] = Keycode::V;
+ table[SDL_SCANCODE_W] = Keycode::W;
+ table[SDL_SCANCODE_X] = Keycode::X;
+ table[SDL_SCANCODE_Y] = Keycode::Y;
+ table[SDL_SCANCODE_Z] = Keycode::Z;
+ table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
+ table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
+ table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
+ table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
+ table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
+ table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
+ table[SDL_SCANCODE_TAB] = Keycode::TAB;
+ table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
+ table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
+ table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
+ table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
+ table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
+ table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
+ table[SDL_SCANCODE_UP] = Keycode::UP;
+ table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
+ table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
+ table[SDL_SCANCODE_HOME] = Keycode::HOME;
+ table[SDL_SCANCODE_END] = Keycode::END;
+ table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
+ table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
+ table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
+ table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
+ table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
+ table[SDL_SCANCODE_F1] = Keycode::F1;
+ table[SDL_SCANCODE_F2] = Keycode::F2;
+ table[SDL_SCANCODE_F3] = Keycode::F3;
+ table[SDL_SCANCODE_F4] = Keycode::F4;
+ table[SDL_SCANCODE_F5] = Keycode::F5;
+ table[SDL_SCANCODE_F6] = Keycode::F6;
+ table[SDL_SCANCODE_F7] = Keycode::F7;
+ table[SDL_SCANCODE_F8] = Keycode::F8;
+ table[SDL_SCANCODE_F9] = Keycode::F9;
+ table[SDL_SCANCODE_F10] = Keycode::F10;
+ table[SDL_SCANCODE_F11] = Keycode::F11;
+ table[SDL_SCANCODE_F12] = Keycode::F12;
+ table[SDL_SCANCODE_KP_0] = Keycode::KP0;
+ table[SDL_SCANCODE_KP_1] = Keycode::KP1;
+ table[SDL_SCANCODE_KP_2] = Keycode::KP2;
+ table[SDL_SCANCODE_KP_3] = Keycode::KP3;
+ table[SDL_SCANCODE_KP_4] = Keycode::KP4;
+ table[SDL_SCANCODE_KP_5] = Keycode::KP5;
+ table[SDL_SCANCODE_KP_6] = Keycode::KP6;
+ table[SDL_SCANCODE_KP_7] = Keycode::KP7;
+ table[SDL_SCANCODE_KP_8] = Keycode::KP8;
+ table[SDL_SCANCODE_KP_9] = Keycode::KP9;
+ table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
+ table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
+ table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
+ table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
+ table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
+ table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
+ table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
+ table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
+ table[SDL_SCANCODE_MENU] = Keycode::MENU;
+
+ return table;
+ }();
+
+ if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
+ return Keycode::NONE;
+ }
+
+ return LOOKUP_TABLE[sdl_key];
+}
+MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
+ static const std::array<MouseButton, 8> MOUSE_BUTTON_LOOKUP_TABLE = [] {
+ std::array<MouseButton, 8> table{};
+ table.fill(MouseButton::NONE);
+
+ table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE;
+ table[SDL_BUTTON_RIGHT] = MouseButton::RIGHT_MOUSE;
+ table[SDL_BUTTON_MIDDLE] = MouseButton::MIDDLE_MOUSE;
+ table[SDL_BUTTON_X1] = MouseButton::X1_MOUSE;
+ table[SDL_BUTTON_X2] = MouseButton::X2_MOUSE;
+
+ return table;
+ }();
+
+ if (sdl_button >= MOUSE_BUTTON_LOOKUP_TABLE.size()) {
+ // Return NONE for invalid or unmapped button
+ return MouseButton::NONE;
+ }
+
+ return MOUSE_BUTTON_LOOKUP_TABLE[sdl_button];
+}
void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }
void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); }
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp
index 0f02410..6b820ee 100644
--- a/src/test/inputTest.cpp
+++ b/src/test/inputTest.cpp
@@ -1,10 +1,18 @@
+#include <gtest/gtest.h>
+#define protected public
#include <SDL2/SDL.h>
#include <SDL2/SDL_keycode.h>
#include "system/InputSystem.h"
+#include <crepe/ComponentManager.h>
#include "api/EventManager.h"
#include "api/KeyCodes.h"
#include <gmock/gmock.h>
-#include <gtest/gtest.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/api/Button.h>
using namespace std;
using namespace std::chrono_literals;
@@ -12,14 +20,17 @@ using namespace crepe;
class InputTest : public ::testing::Test {
public:
-InputSystem input_system;
+ComponentManager mgr{};
+InputSystem input_system{mgr};
+
EventManager& event_manager = EventManager::get_instance();
protected:
void SetUp() override {
+ event_manager.clear();
}
void TearDown() override {
-
+ event_manager.clear();
}
void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
SDL_Event event;
@@ -41,13 +52,127 @@ void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
};
-TEST_F(InputTest, KeyDown) {
-
+TEST_F(InputTest, MouseDown) {
+ bool mouse_triggered = false;
+ EventHandler<MousePressEvent> on_mouse_click = [&](const MousePressEvent& event) {
+ // Handle the mouse click event here
+ mouse_triggered = true;
+ EXPECT_EQ(event.mouse_x, 10);
+ EXPECT_EQ(event.mouse_y, 10);
+ EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ event_manager.subscribe<MousePressEvent>(on_mouse_click);
SDL_Event event;
SDL_zero(event);
event.type = SDL_MOUSEBUTTONDOWN;
event.button.x = 10;
event.button.y = 10;
- event.button.button = mouse_bu;
- SDL_PushEvent(&event); // Push event into the SDL event queue
+ event.button.button = SDL_BUTTON_LEFT;
+ SDL_PushEvent(&event);
+ EXPECT_TRUE(mouse_triggered);
+}
+
+TEST_F(InputTest, MouseUp) {
+ EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) {
+ // Handle the mouse click event here
+ EXPECT_EQ(event.mouse_x, 10);
+ EXPECT_EQ(event.mouse_y, 10);
+ EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ event_manager.subscribe<MouseReleaseEvent>(on_mouse_click);
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONUP;
+ event.button.x = 10;
+ event.button.y = 10;
+ event.button.button = SDL_BUTTON_LEFT;
+ SDL_PushEvent(&event);
+}
+TEST_F(InputTest, MouseUp) {
+ EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) {
+ // Handle the mouse click event here
+ EXPECT_EQ(event.mouse_x, 10);
+ EXPECT_EQ(event.mouse_y, 10);
+ EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
+ return false;
+ };
+ event_manager.subscribe<MouseReleaseEvent>(on_mouse_click);
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONUP;
+ event.button.x = 10;
+ event.button.y = 10;
+ event.button.button = SDL_BUTTON_LEFT;
+ SDL_PushEvent(&event);
+}
+TEST_F(InputTest, KeyDown) {
+ EventHandler<KeyPressEvent> on_mouse_click = [&](const KeyPressEvent& event) {
+ // Handle the mouse click event here
+ EXPECT_EQ(event.key, Keycode::B);
+ EXPECT_EQ(event.repeat, true);
+ return false;
+ };
+ event_manager.subscribe<KeyPressEvent>(on_mouse_click);
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_KEYUP;
+ event.button.button = SDL_BUTTON_LEFT;
+ event.key.repeat = 1;
+ SDL_PushEvent(&event);
+}
+TEST_F(InputTest, KeyUp) {
+ EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) {
+ // Handle the mouse click event here
+ EXPECT_EQ(event.key, Keycode::B);
+ return false;
+ };
+ event_manager.subscribe<KeyReleaseEvent>(on_mouse_click);
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_KEYUP;
+ event.button.button = SDL_BUTTON_LEFT;
+ SDL_PushEvent(&event);
+}
+TEST_F(InputTest, KeyClick) {
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ Button test_button;
+ bool button_clicked = false;
+ test_button.active = true;
+ test_button.width = 100;
+ test_button.height = 100;
+ std::function<void()> on_click = [&]() {
+ button_clicked = true;
+ };
+ test_button.on_click = on_click;
+ test_button.is_pressed = false;
+ test_button.is_toggle = false;
+ obj.add_component<Button>();
+ EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) {
+ EXPECT_EQ(event.key, Keycode::B);
+ return false;
+ };
+ event_manager.subscribe<KeyReleaseEvent>(on_mouse_click);
+ SDL_Event event;
+ SDL_zero(event);
+ event.type = SDL_KEYUP;
+ event.button.button = SDL_BUTTON_LEFT;
+ SDL_PushEvent(&event);
+}
+TEST_F(InputTest, testButton) {
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ Button test_button;
+ bool button_clicked = false;
+ test_button.active = true;
+ test_button.width = 100;
+ test_button.height = 100;
+ std::function<void()> on_click = [&]() {
+ button_clicked = true;
+ };
+ test_button.on_click = on_click;
+ test_button.is_pressed = false;
+ test_button.is_toggle = false;
+ obj.add_component<Button>();
+ this->simulate_mouse_click(10,10,MouseButton::LEFT_MOUSE);
}