diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-06 15:42:52 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-06 15:42:52 +0100 |
commit | 70c1cd14ec4c4aca185d5a7e4a3749169f6425f4 (patch) | |
tree | c38250a2fa555f789a95ffe34510d8e9ab54ad84 | |
parent | e882a9787919b4e804878e5458c535342a718a08 (diff) |
make format
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 1 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 2 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 33 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 2 | ||||
-rw-r--r-- | src/example/game.cpp | 94 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 6 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 6 |
8 files changed, 66 insertions, 82 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 2c12895..a76c167 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -48,13 +48,13 @@ void LoopManager::loop() { while (game_running) { timer.update(); - + while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); } - + this->update(); this->render(); diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index a6aab26..8265ba5 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -7,7 +7,6 @@ #include "types.h" - namespace crepe { /** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 3d416a1..d1be1dc 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,8 +3,8 @@ #include <vector> #include "../manager/EventManager.h" -#include "../system/CollisionSystem.h" #include "../manager/Mediator.h" +#include "../system/CollisionSystem.h" #include "../types.h" #include "../util/OptionalRef.h" diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index e196e10..44a0431 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -6,6 +6,8 @@ #include <utility> #include <variant> +#include "../manager/ComponentManager.h" +#include "../manager/EventManager.h" #include "api/BoxCollider.h" #include "api/CircleCollider.h" #include "api/Event.h" @@ -13,8 +15,6 @@ #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "../manager/ComponentManager.h" -#include "../manager/EventManager.h" #include "Collider.h" #include "CollisionSystem.h" @@ -27,17 +27,14 @@ void CollisionSystem::update() { std::vector<CollisionInternal> all_colliders; game_object_id_t id = 0; ComponentManager & mgr = this->mediator.component_manager; - RefVector<Rigidbody> rigidbodies - = mgr.get_components_by_type<Rigidbody>(); + RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); // Collisions can only happen on object with a rigidbody for (Rigidbody & rigidbody : rigidbodies) { if (!rigidbody.active) continue; id = rigidbody.game_object_id; - Transform & transform - = mgr.get_components_by_id<Transform>(id).front().get(); + Transform & transform = mgr.get_components_by_id<Transform>(id).front().get(); // Check if the boxcollider is active and has the same id as the rigidbody. - RefVector<BoxCollider> boxcolliders - = mgr.get_components_by_type<BoxCollider>(); + RefVector<BoxCollider> boxcolliders = mgr.get_components_by_type<BoxCollider>(); for (BoxCollider & boxcollider : boxcolliders) { if (boxcollider.game_object_id != id) continue; if (!boxcollider.active) continue; @@ -159,7 +156,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = -this->get_circle_box_resolution(collider2, collider1, collider_pos2, - collider_pos1); + collider_pos1); break; } case CollisionInternalType::CIRCLE_CIRCLE: { @@ -261,7 +258,6 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle // Normalize the delta vector to get the collision direction vec2 collision_normal = delta / distance; - // Compute the resolution vector vec2 resolution = -collision_normal * penetration_depth; @@ -311,8 +307,7 @@ void CollisionSystem::determine_collision_handler(CollisionInfo & info) { // Call collision event for user CollisionEvent data(info); EventManager & emgr = this->mediator.event_manager; - emgr.trigger_event<CollisionEvent>( - data, info.this_collider.game_object_id); + emgr.trigger_event<CollisionEvent>(data, info.this_collider.game_object_id); } void CollisionSystem::static_collision_handler(CollisionInfo & info) { @@ -389,14 +384,14 @@ CollisionSystem::gather_collisions(std::vector<CollisionInternal> & colliders) { bool CollisionSystem::have_common_layer(const std::set<int> & layers1, const std::set<int> & layers2) { - + // Check if any number is equal in the layers for (int num : layers1) { - if (layers2.contains(num)) { - // Common layer found - return true; - break; - } + if (layers2.contains(num)) { + // Common layer found + return true; + break; + } } // No common layer found return false; @@ -554,5 +549,3 @@ vec2 CollisionSystem::get_current_position(const vec2 & collider_offset, // Final positions considering scaling and rotation return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1)); } - - diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 6216af9..7e893c8 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -6,11 +6,11 @@ #include "api/BoxCollider.h" #include "api/CircleCollider.h" +#include "api/Event.h" #include "api/Metadata.h" #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "api/Event.h" #include "Collider.h" #include "System.h" diff --git a/src/example/game.cpp b/src/example/game.cpp index be756bd..4239c15 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,6 +1,6 @@ #include "api/CircleCollider.h" -#include "manager/ComponentManager.h" #include "api/Scene.h" +#include "manager/ComponentManager.h" #include "manager/Mediator.h" #include <crepe/api/BoxCollider.h> #include <crepe/api/Camera.h> @@ -28,66 +28,60 @@ class MyScript1 : public Script { bool keypressed(const KeyPressEvent & test) { Log::logf("Box script keypressed()"); switch (test.key) { - case Keycode::A: - { + case Keycode::A: { Transform & tf = this->get_component<Transform>(); tf.position.x -= 1; break; } - case Keycode::W: - { + case Keycode::W: { Transform & tf = this->get_component<Transform>(); tf.position.y -= 1; break; } - case Keycode::S: - { + case Keycode::S: { Transform & tf = this->get_component<Transform>(); tf.position.y += 1; break; } - case Keycode::D: - { + case Keycode::D: { Transform & tf = this->get_component<Transform>(); tf.position.x += 1; break; } - case Keycode::E: - { - if(flip){ + case Keycode::E: { + if (flip) { flip = false; this->get_component<BoxCollider>().active = true; this->get_components<Sprite>()[0].get().active = true; this->get_component<CircleCollider>().active = false; this->get_components<Sprite>()[1].get().active = false; - } - else { + } else { flip = true; this->get_component<BoxCollider>().active = false; this->get_components<Sprite>()[0].get().active = false; this->get_component<CircleCollider>().active = true; this->get_components<Sprite>()[1].get().active = true; } - - + //add collider switch break; } default: - break; + break; } return false; - } + } void init() { Log::logf("init"); - subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + subscribe<CollisionEvent>( + [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); + subscribe<KeyPressEvent>( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); } void update() { // Retrieve component from the same GameObject this script is on } - }; class MyScript2 : public Script { @@ -99,74 +93,68 @@ class MyScript2 : public Script { bool keypressed(const KeyPressEvent & test) { Log::logf("Box script keypressed()"); switch (test.key) { - case Keycode::LEFT: - { + case Keycode::LEFT: { Transform & tf = this->get_component<Transform>(); tf.position.x -= 1; break; } - case Keycode::UP: - { + case Keycode::UP: { Transform & tf = this->get_component<Transform>(); tf.position.y -= 1; break; } - case Keycode::DOWN: - { + case Keycode::DOWN: { Transform & tf = this->get_component<Transform>(); tf.position.y += 1; break; } - case Keycode::RIGHT: - { + case Keycode::RIGHT: { Transform & tf = this->get_component<Transform>(); tf.position.x += 1; break; } - case Keycode::PAUSE: - { - if(flip){ + case Keycode::PAUSE: { + if (flip) { flip = false; this->get_component<BoxCollider>().active = true; this->get_components<Sprite>()[0].get().active = true; this->get_component<CircleCollider>().active = false; this->get_components<Sprite>()[1].get().active = false; - } - else { + } else { flip = true; this->get_component<BoxCollider>().active = false; this->get_components<Sprite>()[0].get().active = false; this->get_component<CircleCollider>().active = true; this->get_components<Sprite>()[1].get().active = true; } - - + //add collider switch break; } default: - break; + break; } return false; - } + } void init() { Log::logf("init"); - subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + subscribe<CollisionEvent>( + [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); + subscribe<KeyPressEvent>( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); } void update() { // Retrieve component from the same GameObject this script is on } - }; class ConcreteScene1 : public Scene { public: using Scene::Scene; - + void load_scene() { - + Mediator & m = this->mediator; ComponentManager & mgr = m.component_manager; Color color(0, 0, 0, 255); @@ -195,7 +183,10 @@ public: vec2{world_collider, world_collider}); // Left world.add_component<BoxCollider>(vec2{screen_size_width / 2 + world_collider / 2, 0}, vec2{world_collider, world_collider}); // right - world.add_component<Camera>(Color::WHITE, ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)}, vec2{screen_size_width, screen_size_height}, 1.0f); + world.add_component<Camera>( + Color::WHITE, + ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)}, + vec2{screen_size_width, screen_size_height}, 1.0f); GameObject game_object1 = mgr.new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); @@ -219,10 +210,10 @@ public: //add circle with cirlcecollider deactiveated game_object1.add_component<CircleCollider>(vec2{0, 0}, 10).active = false; auto img2 = Texture("asset/texture/circle.png"); - game_object1.add_component<Sprite>(img2, color, Sprite::FlipSettings{false, false}, 1, - 1, 20).active = false; - - + game_object1 + .add_component<Sprite>(img2, color, Sprite::FlipSettings{false, false}, 1, 1, 20) + .active + = false; GameObject game_object2 = mgr.new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); @@ -246,9 +237,10 @@ public: //add circle with cirlcecollider deactiveated game_object2.add_component<CircleCollider>(vec2{0, 0}, 10).active = false; auto img4 = Texture("asset/texture/circle.png"); - game_object2.add_component<Sprite>(img4, color, Sprite::FlipSettings{false, false}, 1, - 1, 20).active = false; - + game_object2 + .add_component<Sprite>(img4, color, Sprite::FlipSettings{false, false}, 1, 1, 20) + .active + = false; } string get_name() const { return "scene1"; } diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index a683b1f..dd45eb6 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -7,14 +7,14 @@ #define private public #define protected public -#include <crepe/manager/ComponentManager.h> -#include <crepe/manager/Mediator.h> #include <crepe/api/Event.h> -#include <crepe/manager/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> #include <crepe/api/Transform.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> +#include <crepe/manager/Mediator.h> #include <crepe/system/CollisionSystem.h> #include <crepe/system/ScriptSystem.h> #include <crepe/types.h> diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 6a6c29f..24ac494 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -9,14 +9,14 @@ #define private public #define protected public -#include <crepe/manager/ComponentManager.h> #include <crepe/api/Event.h> -#include <crepe/manager/EventManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Script.h> #include <crepe/api/Transform.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h> #include <crepe/system/CollisionSystem.h> #include <crepe/system/ScriptSystem.h> #include <crepe/types.h> @@ -162,7 +162,7 @@ TEST_F(Profiling, Profiling_2) { .body_type = Rigidbody::BodyType::STATIC, }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); - + gameobject.add_component<BehaviorScript>().set_script<TestScript>(); Color color(0, 0, 0, 0); auto img = Texture("asset/texture/square.png"); |