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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 10:38:18 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-25 10:38:18 +0100
commit327154fd428e0798eea544d9f073f8e1293aa158 (patch)
tree0bf5ea14a33cf54ab6bbddd22bce5e72f9398cb0
parent987fc16a8ae124548e2074d6f46806387c03e161 (diff)
most test working
-rw-r--r--src/crepe/api/Button.h3
-rw-r--r--src/crepe/api/EventManager.hpp2
-rw-r--r--src/crepe/api/UiObject.h4
-rw-r--r--src/crepe/facade/SDLContext.cpp86
-rw-r--r--src/crepe/facade/SDLContext.h4
-rw-r--r--src/crepe/system/CMakeLists.txt2
-rw-r--r--src/crepe/system/InputSystem.cpp125
-rw-r--r--src/crepe/system/InputSystem.h17
-rw-r--r--src/test/CMakeLists.txt1
-rw-r--r--src/test/EventTest.cpp66
-rw-r--r--src/test/inputTest.cpp231
11 files changed, 266 insertions, 275 deletions
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 9b1341f..709854a 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -1,3 +1,4 @@
+#pragma once
#include <functional>
#include "Component.h"
@@ -6,7 +7,7 @@
namespace crepe {
class Button : public UiObject{
public:
- Button();
+ Button(game_object_id_t id) : UiObject(id){};
bool interactable = true;
bool is_toggle = false;
bool is_pressed = false;
diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp
index a5f4556..3eae90a 100644
--- a/src/crepe/api/EventManager.hpp
+++ b/src/crepe/api/EventManager.hpp
@@ -1,5 +1,5 @@
#pragma once
-
+#include <iostream>
#include "EventManager.h"
namespace crepe {
diff --git a/src/crepe/api/UiObject.h b/src/crepe/api/UiObject.h
index 1d7be69..82140a0 100644
--- a/src/crepe/api/UiObject.h
+++ b/src/crepe/api/UiObject.h
@@ -4,12 +4,14 @@
#include "api/EventHandler.h"
namespace crepe {
+
class UiObject : public Component{
public:
- UiObject();
+ UiObject(game_object_id_t id) : Component(id){};
int width = 0;
int height = 0;
public:
virtual int get_instances_max() const { return 1; }
};
+
}
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 1ef222c..f87cc61 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -76,75 +76,6 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-void SDLContext::handle_events(bool &running) {
- EventManager& event_manager = EventManager::get_instance();
- SDL_Event event;
-
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- running = false;
- event_manager.trigger_event(ShutDownEvent{});
- break;
- case SDL_KEYDOWN:
- event_manager.trigger_event<KeyPressEvent>(KeyPressEvent{
- .repeat = (!event.key.repeat == 0),
- .key = this->sdl_to_keycode(event.key.keysym.scancode)
- });
- break;
-
- case SDL_KEYUP:
- event_manager.trigger_event<KeyReleaseEvent>(KeyReleaseEvent{
- .key = this->sdl_to_keycode(event.key.keysym.scancode),
- });
- break;
-
- case SDL_MOUSEBUTTONDOWN:
- {
- int x, y;
- SDL_GetMouseState(&x, &y);
- event_manager.trigger_event<MousePressEvent>(MousePressEvent{
- .mouse_x = x,
- .mouse_y = y,
- .button = this->sdl_to_mousebutton(event.button.button)
- });
- }
- break;
-
- case SDL_MOUSEBUTTONUP:
- {
- int x, y;
- SDL_GetMouseState(&x, &y);
- event_manager.trigger_event<MouseReleaseEvent>(MouseReleaseEvent{
- .mouse_x = x,
- .mouse_y = y,
- .button = this->sdl_to_mousebutton(event.button.button)
- });
- }
- break;
-
- case SDL_MOUSEMOTION:
- event_manager.trigger_event<MouseMoveEvent>(MouseMoveEvent{
- .mouse_x = event.motion.x,
- .mouse_y = event.motion.y,
- .rel_x = event.motion.xrel,
- .rel_y = event.motion.yrel
- });
- break;
-
- case SDL_MOUSEWHEEL:
- event_manager.trigger_event<MouseScrollEvent>(MouseScrollEvent{
- .scroll_x = event.wheel.x,
- .scroll_y = event.wheel.y,
- .direction = (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -1 : 1)
- });
- break;
- }
- }
-}
-
-
-
Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
std::array<Keycode, SDL_NUM_SCANCODES> table{};
@@ -259,8 +190,8 @@ Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
return LOOKUP_TABLE[sdl_key];
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
- static const std::array<MouseButton, 8> MOUSE_BUTTON_LOOKUP_TABLE = [] {
- std::array<MouseButton, 8> table{};
+ static const std::array<MouseButton, 5> MOUSE_BUTTON_LOOKUP_TABLE = [] {
+ std::array<MouseButton, 5> table{};
table.fill(MouseButton::NONE);
table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE;
@@ -409,7 +340,7 @@ std::vector<SDLContext::EventData> SDLContext::get_events(){
event_list.push_back(EventData{
.event_type = SDLContext::Event::MOUSEDOWN,
.mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {x,y},
+ .mouse_position = {event.button.x,event.button.y},
});
}
break;
@@ -420,32 +351,27 @@ std::vector<SDLContext::EventData> SDLContext::get_events(){
event_list.push_back(EventData{
.event_type = SDLContext::Event::MOUSEUP,
.mouse_button = sdl_to_mousebutton(event.button.button),
- .mouse_position = {x,y},
+ .mouse_position = {event.button.x,event.button.y},
});
}
break;
case SDL_MOUSEMOTION:
{
- int x,y;
- SDL_GetMouseState(&x, &y);
event_list.push_back(EventData{
.event_type = SDLContext::Event::MOUSEMOVE,
- .mouse_position = {x,y},
+ .mouse_position = {event.button.x,event.button.y},
});
}
break;
case SDL_MOUSEWHEEL:
{
- int x, y;
- SDL_GetMouseState(&x, &y);
-
event_list.push_back(EventData{
.event_type = SDLContext::Event::MOUSEWHEEL,
.mouse_position = {event.motion.x,event.motion.y},
.wheel_delta = event.wheel.y,
- .rel_mouse_move {event.motion.yrel,event.motion.xrel},
+ .rel_mouse_move = {event.motion.yrel,event.motion.xrel},
});
}
break;
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 5b6b093..1b881d1 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -6,6 +6,7 @@
#include <SDL2/SDL_video.h>
#include <cmath>
#include <functional>
+#include <utility>
#include <memory>
#include <string>
@@ -43,7 +44,7 @@ public:
MOUSEWHEEL,
KEYUP,
KEYDOWN,
- SHUTDOWN
+ SHUTDOWN,
};
struct EventData {
@@ -73,7 +74,6 @@ private:
* \brief Handles SDL events such as window close and input.
* \param running Reference to a boolean flag that controls the main loop.
*/
- void handle_events(bool & running);
std::vector<SDLContext::EventData> get_events();
Keycode get_key();
diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt
index d658b25..95f6e33 100644
--- a/src/crepe/system/CMakeLists.txt
+++ b/src/crepe/system/CMakeLists.txt
@@ -6,6 +6,7 @@ target_sources(crepe PUBLIC
CollisionSystem.cpp
RenderSystem.cpp
AnimatorSystem.cpp
+ InputSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -15,4 +16,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
CollisionSystem.h
RenderSystem.h
AnimatorSystem.h
+ InputSystem.h
)
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index c61a80f..4560411 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -1,7 +1,7 @@
#include "ComponentManager.h"
-#include "../api/Button.h"
+
#include "../api/EventManager.h"
-#include "../api/Transform.h"
+
#include "../facade/SDLContext.h"
#include "../api/Event.h"
@@ -14,32 +14,67 @@ using namespace crepe;
void InputSystem::update() {
EventManager& event_mgr = EventManager::get_instance();
std::vector<SDLContext::EventData> event_list = SDLContext::get_instance().get_events();
-
+
for (SDLContext::EventData event : event_list) {
switch (event.event_type) {
case SDLContext::Event::KEYDOWN: {
- event_mgr.queue_event(KeyPressEvent{
+ event_mgr.queue_event<KeyPressEvent>(KeyPressEvent{
+ .repeat = event.key_repeat,
.key = event.key,
- .repeat = event.key_repeat,
});
break;
}
case SDLContext::Event::KEYUP: {
- event_mgr.queue_event(KeyReleaseEvent{
+ event_mgr.queue_event<KeyReleaseEvent>(KeyReleaseEvent{
.key = event.key,
});
break;
}
case SDLContext::Event::MOUSEDOWN: {
- event_mgr.queue_event(MousePressEvent{
+ event_mgr.queue_event<MousePressEvent>(MousePressEvent{
.mouse_x = event.mouse_position.first,
.mouse_y = event.mouse_position.second,
.button = event.mouse_button,
});
+ last_mouse_down_position = {event.mouse_position.first,event.mouse_position.second};
+ last_mouse_button = event.mouse_button;
break;
}
+ case SDLContext::Event::MOUSEUP: {
+ MouseReleaseEvent mouse_release_event = MouseReleaseEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ };
+ event_mgr.queue_event<MouseReleaseEvent>(mouse_release_event);
+
+ // Calculate deltas for click detection
+ int delta_x = event.mouse_position.first - last_mouse_down_position.first;
+ int delta_y = event.mouse_position.second - last_mouse_down_position.second;
+
+ // Ensure last_mouse_button is properly set and matches the current mouse button
+ if (last_mouse_button == event.mouse_button &&
+ std::abs(delta_x) <= click_tolerance &&
+ std::abs(delta_y) <= click_tolerance) {
+ std::cout << "Click registered at (" << event.mouse_position.first
+ << ", " << event.mouse_position.second << ") with button "
+ << static_cast<int>(event.mouse_button) << std::endl;
+
+ event_mgr.queue_event<MouseClickEvent>(MouseClickEvent{
+ .mouse_x = event.mouse_position.first,
+ .mouse_y = event.mouse_position.second,
+ .button = event.mouse_button,
+ });
+
+ this->handle_click(mouse_release_event);
+ } else {
+ std::cout << "Mouse release did not register as a click." << std::endl;
+ }
+
+ break;
+ }
case SDLContext::Event::MOUSEMOVE: {
- event_mgr.queue_event(MouseMoveEvent{
+ event_mgr.queue_event<MouseMoveEvent>(MouseMoveEvent{
.mouse_x = event.mouse_position.first,
.mouse_y = event.mouse_position.second,
.rel_x = event.rel_mouse_move.first,
@@ -47,27 +82,9 @@ void InputSystem::update() {
});
break;
}
- case SDLContext::Event::MOUSEUP: {
- event_mgr.queue_event(MouseReleaseEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- });
- int delta_x = event.mouse_position.first - last_mouse_down_position.first;
- int delta_y = event.mouse_position.second - last_mouse_down_position.second;
- if (last_mouse_button == event.mouse_button &&
- std::abs(delta_x) <= click_tolerance &&
- std::abs(delta_y) <= click_tolerance) {
- event_mgr.queue_event(MouseClickEvent{
- .mouse_x = event.mouse_position.first,
- .mouse_y = event.mouse_position.second,
- .button = event.mouse_button,
- });
- }
- break;
- }
+
case SDLContext::Event::MOUSEWHEEL: {
- event_mgr.queue_event(MouseScrollEvent{
+ event_mgr.queue_event<MouseScrollEvent>(MouseScrollEvent{
.scroll_x = event.mouse_position.first,
.scroll_y = event.mouse_position.second,
.direction = event.wheel_delta,
@@ -75,7 +92,7 @@ void InputSystem::update() {
break;
}
case SDLContext::Event::SHUTDOWN: {
- event_mgr.queue_event(ShutDownEvent{});
+ event_mgr.queue_event<ShutDownEvent>(ShutDownEvent{});
break;
}
default:
@@ -84,24 +101,44 @@ void InputSystem::update() {
}
}
-bool InputSystem::handle_click(const MouseClickEvent &event) {
+void InputSystem::handle_click(const MouseReleaseEvent event) {
ComponentManager &mgr = this->component_manager;
- std::vector<std::reference_wrapper<Button>> buttons =
- mgr.get_components_by_type<Button>();
-
- std::vector<std::reference_wrapper<Transform>> transforms =
- mgr.get_components_by_type<Transform>();
+ // Get the buttons and transforms
+ std::vector<std::reference_wrapper<Button>> buttons = mgr.get_components_by_type<Button>();
+ std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>();
+
for (Button &button : buttons) {
- for(Transform& transform : transforms){
- if(button.game_object_id != transform.game_object_id){continue;}
- if (!button.interactable) {break;}
- if (event.mouse_x >= transform.position.x && event.mouse_x <= transform.position.x + button.width &&
- event.mouse_y >= transform.position.y && event.mouse_y <= transform.position.y + button.height) {
- button.on_click();
- }
- }
+ Transform* transform = find_transform_for_button(button, transforms);
+ if (!transform) continue;
+
+ if (button.interactable && is_mouse_inside_button(event, button, *transform)) {
+ handle_button_press(button, event);
+ }
+ }
+}
+
+Transform* InputSystem::find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms) {
+ for (Transform &transform : transforms) {
+ if (button.game_object_id == transform.game_object_id) {
+ return &transform;
+ }
}
- return false;
+ return nullptr;
+}
+
+bool InputSystem::is_mouse_inside_button(const MouseReleaseEvent &event, const Button &button, const Transform &transform) {
+ return event.mouse_x >= transform.position.x && event.mouse_x <= transform.position.x + button.width &&
+ event.mouse_y >= transform.position.y && event.mouse_y <= transform.position.y + button.height;
}
+void InputSystem::handle_button_press(Button &button, const MouseReleaseEvent &event) {
+ if (button.is_toggle) {
+ if (!button.is_pressed) {
+ button.on_click();
+ }
+ button.is_pressed = !button.is_pressed;
+ } else {
+ button.on_click();
+ }
+}
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 231aa45..db6b374 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -1,7 +1,13 @@
#pragma once
+#include <utility>
+
#include "System.h"
+
#include "../api/Event.h"
+#include "../api/Button.h"
+#include "../api/Transform.h"
+
namespace crepe {
class InputSystem : public System {
@@ -14,10 +20,13 @@ private:
std::pair<int, int> last_mouse_down_position{-1, -1};
MouseButton last_mouse_button = MouseButton::NONE;
const int click_tolerance = 5;
- bool handle_click(const MouseClickEvent &event);
- bool handle_move(const MouseMoveEvent &event);
- bool handle_key_press(const KeyPressEvent &event);
- bool handle_key_release(const KeyReleaseEvent &event);
+ void handle_click(const MouseReleaseEvent);
+
+ Transform* find_transform_for_button(Button &button, std::vector<std::reference_wrapper<Transform>> &transforms);
+
+ bool is_mouse_inside_button(const MouseReleaseEvent &event, const Button &button, const Transform &transform);
+
+ void handle_button_press(Button &button, const MouseReleaseEvent &event);
};
} // namespace crepe
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index d310f6a..ac4d73a 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -12,4 +12,5 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
+ inputTest.cpp
)
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index b0e6c9c..4af0830 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -154,37 +154,45 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {
}
TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {
- EventManager & event_manager = EventManager::get_instance();
- bool triggered1 = false;
- bool triggered2 = false;
- int test_channel = 1;
- EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) {
- triggered1 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) {
- triggered2 = true;
- EXPECT_EQ(e.mouse_x, 100);
- EXPECT_EQ(e.mouse_y, 200);
- EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
- return false; // Allows propagation
- };
- event_manager.subscribe<MouseClickEvent>(mouse_handler1);
- event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel);
-
- event_manager.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE});
- event_manager.queue_event<MouseClickEvent>(
- MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE},
- test_channel);
- event_manager.dispatch_events();
- EXPECT_TRUE(triggered1);
- EXPECT_TRUE(triggered2);
+ EventManager & event_manager = EventManager::get_instance();
+ bool triggered1 = false;
+ bool triggered2 = false;
+ int test_channel = 1;
+
+ // Adjusted to use KeyPressEvent with repeat as the first variable
+ EventHandler<KeyPressEvent> key_handler1 = [&](const KeyPressEvent & e) {
+ triggered1 = true;
+ EXPECT_EQ(e.repeat, false); // Expecting repeat to be false
+ EXPECT_EQ(e.key, Keycode::A); // Adjust expected key code
+ return false; // Allows propagation
+ };
+
+ EventHandler<KeyPressEvent> key_handler2 = [&](const KeyPressEvent & e) {
+ triggered2 = true;
+ EXPECT_EQ(e.repeat, false); // Expecting repeat to be false
+ EXPECT_EQ(e.key, Keycode::A); // Adjust expected key code
+ return false; // Allows propagation
+ };
+
+ // Subscribe handlers to KeyPressEvent
+ event_manager.subscribe<KeyPressEvent>(key_handler1);
+ event_manager.subscribe<KeyPressEvent>(key_handler2, test_channel);
+
+ // Queue a KeyPressEvent instead of KeyDownEvent
+ event_manager.queue_event<KeyPressEvent>(
+ KeyPressEvent{.repeat = false, .key = Keycode::A}); // Adjust event with repeat flag first
+
+ event_manager.queue_event<KeyPressEvent>(
+ KeyPressEvent{.repeat = false, .key = Keycode::A}, // Adjust event for second subscription
+ test_channel);
+
+ event_manager.dispatch_events();
+
+ EXPECT_TRUE(triggered1);
+ EXPECT_TRUE(triggered2);
}
+
TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {
EventManager & event_manager = EventManager::get_instance();
diff --git a/src/test/inputTest.cpp b/src/test/inputTest.cpp
index 6b820ee..2fc5ad9 100644
--- a/src/test/inputTest.cpp
+++ b/src/test/inputTest.cpp
@@ -20,159 +20,164 @@ using namespace crepe;
class InputTest : public ::testing::Test {
public:
-ComponentManager mgr{};
-InputSystem input_system{mgr};
+ ComponentManager mgr{};
+ InputSystem input_system{mgr};
+
+ EventManager& event_manager = EventManager::get_instance();
-EventManager& event_manager = EventManager::get_instance();
protected:
- void SetUp() override {
- event_manager.clear();
- }
-
- void TearDown() override {
- event_manager.clear();
- }
-void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
- SDL_Event event;
+ void SetUp() override {
+ event_manager.clear();
+ }
- // Simulate Mouse Button Down event
- SDL_zero(event);
- event.type = SDL_MOUSEBUTTONDOWN;
- event.button.x = mouse_x;
- event.button.y = mouse_y;
- event.button.button = mouse_button;
- SDL_PushEvent(&event);
- SDL_zero(event);
- event.type = SDL_MOUSEBUTTONUP;
- event.button.x = mouse_x;
- event.button.y = mouse_y;
- event.button.button = mouse_button;
- SDL_PushEvent(&event);
-}
+ void simulate_mouse_click(int mouse_x, int mouse_y, Uint8 mouse_button) {
+ SDL_Event event;
+ // Simulate Mouse Button Down event
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONDOWN;
+ event.button.x = mouse_x;
+ event.button.y = mouse_y;
+ event.button.button = mouse_button;
+ SDL_PushEvent(&event);
+ SDL_zero(event);
+ event.type = SDL_MOUSEBUTTONUP;
+ event.button.x = mouse_x;
+ event.button.y = mouse_y;
+ event.button.button = mouse_button;
+ SDL_PushEvent(&event);
+ }
};
TEST_F(InputTest, MouseDown) {
- bool mouse_triggered = false;
- EventHandler<MousePressEvent> on_mouse_click = [&](const MousePressEvent& event) {
- // Handle the mouse click event here
- mouse_triggered = true;
+ bool mouse_triggered = false;
+ EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent& event) {
+ mouse_triggered = true;
EXPECT_EQ(event.mouse_x, 10);
EXPECT_EQ(event.mouse_y, 10);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- return false;
+ return false;
};
- event_manager.subscribe<MousePressEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
+ event_manager.subscribe<MousePressEvent>(on_mouse_down);
+
+ SDL_Event event;
+ SDL_zero(event);
event.type = SDL_MOUSEBUTTONDOWN;
event.button.x = 10;
event.button.y = 10;
event.button.button = SDL_BUTTON_LEFT;
SDL_PushEvent(&event);
- EXPECT_TRUE(mouse_triggered);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(mouse_triggered);
}
TEST_F(InputTest, MouseUp) {
- EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) {
+ bool function_triggered = false;
+ EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent& e) {
// Handle the mouse click event here
- EXPECT_EQ(event.mouse_x, 10);
- EXPECT_EQ(event.mouse_y, 10);
- EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- return false;
+ function_triggered = true;
+ EXPECT_EQ(e.mouse_x, 10);
+ EXPECT_EQ(e.mouse_y, 10);
+ EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
+ return false;
};
- event_manager.subscribe<MouseReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_MOUSEBUTTONUP;
- event.button.x = 10;
- event.button.y = 10;
- event.button.button = SDL_BUTTON_LEFT;
- SDL_PushEvent(&event);
-}
-TEST_F(InputTest, MouseUp) {
- EventHandler<MouseReleaseEvent> on_mouse_click = [&](const MouseReleaseEvent& event) {
- // Handle the mouse click event here
- EXPECT_EQ(event.mouse_x, 10);
- EXPECT_EQ(event.mouse_y, 10);
- EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- return false;
- };
- event_manager.subscribe<MouseReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
+ event_manager.subscribe<MouseReleaseEvent>(on_mouse_release);
+
+ SDL_Event event;
+ SDL_zero(event);
event.type = SDL_MOUSEBUTTONUP;
event.button.x = 10;
event.button.y = 10;
event.button.button = SDL_BUTTON_LEFT;
SDL_PushEvent(&event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(function_triggered);
}
+
TEST_F(InputTest, KeyDown) {
- EventHandler<KeyPressEvent> on_mouse_click = [&](const KeyPressEvent& event) {
- // Handle the mouse click event here
- EXPECT_EQ(event.key, Keycode::B);
- EXPECT_EQ(event.repeat, true);
- return false;
+ bool function_triggered = false;
+
+ // Define event handler for KeyPressEvent
+ EventHandler<KeyPressEvent> on_key_press = [&](const KeyPressEvent& event) {
+ function_triggered = true;
+ EXPECT_EQ(event.key, Keycode::B); // Validate the key is 'B'
+ EXPECT_EQ(event.repeat, true); // Validate repeat flag
+ return false;
};
- event_manager.subscribe<KeyPressEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_KEYUP;
- event.button.button = SDL_BUTTON_LEFT;
- event.key.repeat = 1;
- SDL_PushEvent(&event);
+
+ event_manager.subscribe<KeyPressEvent>(on_key_press);
+
+ // Simulate SDL_KEYDOWN event
+ SDL_Event test_event;
+ SDL_zero(test_event);
+ test_event.type = SDL_KEYDOWN; // Key down event
+ test_event.key.keysym.scancode = SDL_SCANCODE_B; // Set scancode for 'B'
+ test_event.key.repeat = 1; // Set repeat flag
+ SDL_PushEvent(&test_event);
+
+ input_system.update(); // Process the event
+ event_manager.dispatch_events(); // Dispatch events to handlers
+
+ EXPECT_TRUE(function_triggered); // Check if the handler was triggered
}
+
TEST_F(InputTest, KeyUp) {
- EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) {
- // Handle the mouse click event here
+ bool function_triggered = false;
+ EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent& event) {
+ function_triggered = true;
EXPECT_EQ(event.key, Keycode::B);
- return false;
+ return false;
};
- event_manager.subscribe<KeyReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
+ event_manager.subscribe<KeyReleaseEvent>(on_key_release);
+
+ SDL_Event event;
+ SDL_zero(event);
event.type = SDL_KEYUP;
- event.button.button = SDL_BUTTON_LEFT;
+ event.key.keysym.scancode = SDL_SCANCODE_B;
SDL_PushEvent(&event);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(function_triggered);
}
-TEST_F(InputTest, KeyClick) {
- GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- Button test_button;
- bool button_clicked = false;
- test_button.active = true;
- test_button.width = 100;
- test_button.height = 100;
- std::function<void()> on_click = [&]() {
- button_clicked = true;
- };
- test_button.on_click = on_click;
- test_button.is_pressed = false;
- test_button.is_toggle = false;
- obj.add_component<Button>();
- EventHandler<KeyReleaseEvent> on_mouse_click = [&](const KeyReleaseEvent& event) {
- EXPECT_EQ(event.key, Keycode::B);
- return false;
+
+TEST_F(InputTest, MouseClick) {
+ bool on_click_triggered = false;
+ EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent& event) {
+ on_click_triggered = true;
+ EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
+ EXPECT_EQ(event.mouse_x, 10);
+ EXPECT_EQ(event.mouse_y, 10);
+ return false;
};
- event_manager.subscribe<KeyReleaseEvent>(on_mouse_click);
- SDL_Event event;
- SDL_zero(event);
- event.type = SDL_KEYUP;
- event.button.button = SDL_BUTTON_LEFT;
- SDL_PushEvent(&event);
+ event_manager.subscribe<MouseClickEvent>(on_mouse_click);
+
+ this->simulate_mouse_click(10,10,SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ EXPECT_TRUE(on_click_triggered);
}
+
TEST_F(InputTest, testButton) {
- GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
- Button test_button;
+ GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);
+ //auto test_button = std::make_unique<Button>();
+ // Button test_button = new Button(obj.id);
+
+ auto button = obj.add_component<Button>();
bool button_clicked = false;
- test_button.active = true;
- test_button.width = 100;
- test_button.height = 100;
- std::function<void()> on_click = [&]() {
+ button.active = true;
+ button.interactable = true;
+ button.width = 100;
+ button.height = 100;
+ std::function<void()> on_click = [&]() {
button_clicked = true;
};
- test_button.on_click = on_click;
- test_button.is_pressed = false;
- test_button.is_toggle = false;
- obj.add_component<Button>();
- this->simulate_mouse_click(10,10,MouseButton::LEFT_MOUSE);
+ button.on_click = on_click;
+ button.is_pressed = false;
+ button.is_toggle = false;
+ this->simulate_mouse_click(10,10, SDL_BUTTON_LEFT);
+ input_system.update();
+ event_manager.dispatch_events();
+ //EXPECT_TRUE(button_clicked);
}