diff options
| author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-05 16:44:25 +0100 | 
|---|---|---|
| committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-05 16:44:25 +0100 | 
| commit | f693119c9e102a9b51a1015168ee2a56f2309dd1 (patch) | |
| tree | 0773bd53ab98d2052ecd67c608d9dd6970e6dca9 | |
| parent | cf6ca6be5a9deac4de921f50d0aedf6a6156e0f4 (diff) | |
fixed AnimatorSystem bug so that it takes delta time instead of elapsed time, the Animator api has not been changed
| -rw-r--r-- | src/crepe/api/Animator.h | 7 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 23 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 35 | 
3 files changed, 28 insertions, 37 deletions
| diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 102894d..efc2f6e 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,6 +1,7 @@  #pragma once  #include "../types.h" +#include "../manager/LoopTimerManager.h"  #include "Component.h"  #include "Sprite.h" @@ -99,6 +100,12 @@ private:  	//! The maximum number of rows and columns inside the spritesheet  	const uvec2 grid_size; +	// the time elapsed from a frame duration +	duration_t elapsed_time = {}; + +	// frame counter +	unsigned int frame = 0; +  	//! Uses the spritesheet  	friend AnimatorSystem;  }; diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index e5ab2fa..1a0cde9 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,7 +1,8 @@ +#include <chrono> +  #include "../api/Animator.h"  #include "../manager/ComponentManager.h"  #include "../manager/LoopTimerManager.h" -#include <chrono>  #include "AnimatorSystem.h" @@ -13,27 +14,33 @@ void AnimatorSystem::frame_update() {  	LoopTimerManager & timer = this->mediator.loop_timer;  	RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); -	float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); +	duration_t elapsed_time = timer.get_delta_time();  	for (Animator & a : animations) {  		if (!a.active) continue;  		if (a.data.fps == 0) continue;  		Animator::Data & ctx = a.data; -		float frame_duration = 1.0f / ctx.fps; -		int last_frame = ctx.row; +		a.elapsed_time += elapsed_time; +		duration_t frame_duration = 1000ms / ctx.fps; + +		if (a.elapsed_time <= frame_duration) continue; + +		a.elapsed_time = 0ms; +		a.frame++;  		int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;  		int total_frames = cycle_end - ctx.cycle_start; +		int curr_cycle_frame = (a.frame - ctx.cycle_start) % total_frames; -		int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; +		ctx.row = (ctx.cycle_start + curr_cycle_frame) % a.grid_size.x; +		ctx.col = curr_cycle_frame / a.grid_size.x; -		ctx.row = ctx.cycle_start + curr_frame;  		a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; -		a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); +		a.spritesheet.mask.y = ctx.col * a.spritesheet.mask.y; -		if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { +		if (!ctx.looping && a.frame >= cycle_end) {  			a.active = false;  		}  	} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 8be781a..0082b91 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,7 +27,7 @@ public:  		Color color(255, 255, 255, 255); -		Asset img {"asset/texture/square.png"}; +		Asset img {"asset/spritesheet/pokemon_spritesheet.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>(  			img, @@ -36,21 +36,17 @@ public:  				.flip = Sprite::FlipSettings {false, false},  				.sorting_in_layer = 2,  				.order_in_layer = 2, -				.size = {1, 1}, +				.size = {1, 0},  				.angle_offset = 0,  				.position_offset = {0, 1},  				.world_space = false,  			}  		); -		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		Sprite & test_sprite1 = game_object.add_component<Sprite>( -			img, -			Sprite::Data { -				.color = color, -				.size = {1, 1}, -				.position_offset = {0, -1}, -				.world_space = false, +		game_object.add_component<Animator>( +			test_sprite, ivec2 {56, 56}, uvec2 {4, 4}, +			Animator::Data { +				.looping = true,  			}  		); @@ -61,25 +57,6 @@ public:  				.postion_offset = {1000, 1000},  			}  		); - -		game_object.add_component<Text>( -			vec2 {1, 1}, vec2 {0, -1}, "ComicSansMS", -			Text::Data { -				.text_color = Color::RED, -			}, -			"test TEST" -		); - -		game_object -			.add_component<Text>( -				vec2 {1, 1}, vec2 {0, 1}, "Ariel", -				Text::Data { -					.text_color = Color::BLACK, -				}, -				"TEST test" -			) -			.world_space -			= true;  	}  	string get_name() const { return "TestScene"; }; |