diff options
| author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-07 14:42:11 +0100 | 
|---|---|---|
| committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-07 14:42:11 +0100 | 
| commit | f31bd86ae5d7df21b788a273d4f2e530136ec184 (patch) | |
| tree | c4ef3a0f89174bb7114889d666e382b6aaddfbfa | |
| parent | 8e537f4779a4bfdcd48d9387ed8a058df210b272 (diff) | |
Added Script suffix
| -rw-r--r-- | game/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | game/workers/PanicFromPlayerScript.cpp (renamed from game/workers/PanicFromPlayer.cpp) | 4 | ||||
| -rw-r--r-- | game/workers/PanicFromPlayerScript.h (renamed from game/workers/PanicFromPlayer.h) | 2 | ||||
| -rw-r--r-- | game/workers/WorkersSubScene.cpp | 18 | 
4 files changed, 13 insertions, 13 deletions
| diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index dc6a3fd..0fb2424 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -24,7 +24,7 @@ add_executable(main  	background/StartSubScene.cpp  	workers/WorkersSubScene.cpp  	workers/WorkerScript.cpp -	workers/PanicFromPlayer.cpp +	workers/PanicFromPlayerScript.cpp  	main.cpp  ) diff --git a/game/workers/PanicFromPlayer.cpp b/game/workers/PanicFromPlayerScript.cpp index fbf4611..1e49aaa 100644 --- a/game/workers/PanicFromPlayer.cpp +++ b/game/workers/PanicFromPlayerScript.cpp @@ -1,4 +1,4 @@ -#include "PanicFromPlayer.h" +#include "PanicFromPlayerScript.h"  #include <crepe/api/Animator.h>  #include <crepe/api/Rigidbody.h> @@ -9,7 +9,7 @@  using namespace crepe;  using namespace std; -void PanicFromPlayer::fixed_update(duration_t dt) { +void PanicFromPlayerScript::fixed_update(duration_t dt) {  	Animator & anim_player = this->get_components_by_name<Animator>("player").front();  	if (anim_player.data.col == 1) { diff --git a/game/workers/PanicFromPlayer.h b/game/workers/PanicFromPlayerScript.h index 804df5c..d173e89 100644 --- a/game/workers/PanicFromPlayer.h +++ b/game/workers/PanicFromPlayerScript.h @@ -2,7 +2,7 @@  #include <crepe/api/Script.h> -class PanicFromPlayer : public crepe::Script { +class PanicFromPlayerScript : public crepe::Script {  public:  	void fixed_update(crepe::duration_t dt);  }; diff --git a/game/workers/WorkersSubScene.cpp b/game/workers/WorkersSubScene.cpp index 5b070f8..e5b4678 100644 --- a/game/workers/WorkersSubScene.cpp +++ b/game/workers/WorkersSubScene.cpp @@ -1,5 +1,5 @@  #include "WorkersSubScene.h" -#include "PanicFromPlayer.h" +#include "PanicFromPlayerScript.h"  #include "WorkerScript.h"  #include "../Config.h" @@ -69,7 +69,7 @@ void WorkersSubScene::worker1(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_TOP},  	}); -	worker_1.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_1.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_1_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -117,7 +117,7 @@ void WorkersSubScene::worker2(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_TOP},  	}); -	worker_2.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_2.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_2_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -165,7 +165,7 @@ void WorkersSubScene::worker3(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_TOP},  	}); -	worker_3.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_3.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_3_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -213,7 +213,7 @@ void WorkersSubScene::worker4(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_HIGH},  	}); -	worker_4.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_4.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_4_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -261,7 +261,7 @@ void WorkersSubScene::worker5(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_HIGH},  	}); -	worker_5.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_5.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_5_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -309,7 +309,7 @@ void WorkersSubScene::worker6(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_LOW},  	}); -	worker_6.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_6.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_6_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -357,7 +357,7 @@ void WorkersSubScene::worker7(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_LOW},  	}); -	worker_7.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_7.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_7_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -405,7 +405,7 @@ void WorkersSubScene::worker8(crepe::Scene & scn, float start_x, float init_spee  		.linear_velocity = vec2(init_speed, 0),  		.collision_layers = {COLL_LAY_BOT_LOW},  	}); -	worker_8.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); +	worker_8.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>();  	if (init_speed < 0) {  		worker_8_body_sprite.data.flip = Sprite::FlipSettings {true, false}; |