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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-03 21:14:53 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-03 21:14:53 +0100 |
commit | f137451d0edb13543919cf2d1a3af379cb3a1485 (patch) | |
tree | 65597eec39a68e6a5232b746d1c57ba5d98b5998 | |
parent | 41f9352ec236bbd0035644d983d9a2402bb8326f (diff) |
update feature listing
-rw-r--r-- | src/doc/features.dox | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/doc/features.dox b/src/doc/features.dox index 4786bed..96b7c6c 100644 --- a/src/doc/features.dox +++ b/src/doc/features.dox @@ -1,10 +1,28 @@ // vim:ft=doxygen /** +\htmlonly +<style> +table.memberdecls { display: none; } +ul { margin: 1ex 0pt; } +</style> +\endhtmlonly + \defgroup feature Features \brief Engine components This page lists engine features and contains usage instructions for each feature. +\par Features + +- Scripting + - \ref feature_script <br>\copybrief feature_script + +- Game flow management + - \ref feature_scene <br>\copybrief feature_scene + +- Entity + - \ref feature_gameobject <br>\copybrief feature_gameobject + */ |