diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-07 22:48:05 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-07 22:48:05 +0100 |
commit | dd7d5cf6b01b8a6a4238b66c27861ee76522067e (patch) | |
tree | de87f353c6d5f1635cfae8e3dc6721197913806d | |
parent | 8c81bf4a33a13fc21dca7e3fe78a6dc334ac964b (diff) |
added this
-rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index db4bcaf..3befb03 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -23,13 +23,12 @@ void ParticleSystem::update() { = mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get(); // Emit particles based on emission_rate - int spawn_amount = emitter.data.emission_rate * dt; + emitter.data.spawn_accumulator = emitter.data.emission_rate * dt; while (emitter.data.spawn_accumulator >= 1.0) { - emit_particle(emitter, transform); + this->emit_particle(emitter, transform); emitter.data.spawn_accumulator -= 1.0; } - // Update all particles for (Particle & particle : emitter.data.particles) { if (particle.active) { @@ -48,9 +47,9 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform & constexpr float DEG_TO_RAD = M_PI / 180.0; vec2 initial_position = emitter.data.position + transform.position; - float random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); + float random_angle = this->generate_random_angle(emitter.data.min_angle, emitter.data.max_angle); - float random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); + float random_speed = this->generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); float angle_radians = random_angle * DEG_TO_RAD; vec2 velocity @@ -79,7 +78,6 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t const vec2 & position = particle.position; bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP && position.y <= BOTTOM); - if (!within_bounds) { if (emitter.data.boundary.reset_on_exit) { particle.active = false; |