diff options
| author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 15:10:48 +0100 | 
|---|---|---|
| committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 15:10:48 +0100 | 
| commit | c12366610c4d8732362d602864e805575b31a9d2 (patch) | |
| tree | 84ce8c663f2e1b0bc4d392f2385b6c780f24b116 | |
| parent | a24d1563931a19332ff2935f8d5998c997a4f94e (diff) | |
Made shop
| -rw-r--r-- | game/menus/shop/ShopMenuScene.cpp | 71 | 
1 files changed, 71 insertions, 0 deletions
| diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index 21e3f02..ee0fb6b 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -1,12 +1,15 @@  #include "ShopMenuScene.h" +#include "../../Config.h"  #include "../BannerSubScene.h"  #include "../ButtonSubScene.h"  #include "../MenusConfig.h" +#include "types.h"  #include <crepe/api/Camera.h>  #include <crepe/api/Sprite.h> +#include <crepe/api/Text.h>  using namespace crepe;  using namespace std; @@ -50,6 +53,74 @@ void ShopMenuScene::load_scene() {  			.scale = 0.8  		}  	); + +	GameObject shop_item_bullet = this->new_object("bullet", "shop_item", vec2(-100, 0)); +	shop_item_bullet.add_component<Sprite>( +		Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), +		Sprite::Data { +			.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, +			.size = {0, 100}, +			.position_offset = {0, 0}, +		} +	); +	shop_item_bullet.add_component<Text>( +		vec2 {100, 50}, FONT, +		Text::Data { +			.world_space = true, +			.text_color = Color::WHITE, +		}, +		vec2 {0, -75}, "BULLETS" +	); +	shop_item_bullet.add_component<Sprite>( +		Asset("asset/ui/buttonCoinsSmall.png"), +		Sprite::Data { +			.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, +			.size = {0, 45}, +			.position_offset = {25, 75}, +		} +	); +	shop_item_bullet.add_component<Text>( +		vec2 {37.5, 37.5}, FONT, +		Text::Data { +			.world_space = true, +			.text_color = Color::YELLOW, +		}, +		vec2 {-25, 75}, "0" +	); + +	GameObject shop_item_bubble = this->new_object("bubble", "shop_item", vec2(100, 0)); +	shop_item_bubble.add_component<Sprite>( +		Asset("asset/background/aquarium/bubble.png"), +		Sprite::Data { +			.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, +			.size = {0, 100}, +			.position_offset = {0, 0}, +		} +	); +	shop_item_bubble.add_component<Text>( +		vec2 {100, 50}, FONT, +		Text::Data { +			.world_space = true, +			.text_color = Color::WHITE, +		}, +		vec2 {0, -75}, "BUBBLE" +	); +	shop_item_bubble.add_component<Sprite>( +		Asset("asset/ui/buttonCoinsSmall.png"), +		Sprite::Data { +			.sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, +			.size = {0, 45}, +			.position_offset = {45, 75}, +		} +	); +	shop_item_bubble.add_component<Text>( +		vec2 {100, 25}, FONT, +		Text::Data { +			.world_space = true, +			.text_color = Color::YELLOW, +		}, +		vec2 {-25, 75}, "1000" +	);  }  string ShopMenuScene::get_name() const { return SHOP_SCENE; } |