diff options
| author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 13:14:37 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 13:14:37 +0100 | 
| commit | 8ea70b897805ff84113758d45a4c5c1a171a77bd (patch) | |
| tree | ae16972b2c98a41336372816505d55deaa381acf | |
| parent | 4d5a1570908d47b8f2d3bfa65634f2fb2dcf7e3c (diff) | |
implement sprite replay
| -rw-r--r-- | src/crepe/api/Sprite.cpp | 15 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 10 | 
2 files changed, 23 insertions, 2 deletions
| diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 0107c7b..2919857 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -19,3 +19,18 @@ Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data &  }  Sprite::~Sprite() { dbg_trace(); } + +unique_ptr<Component> Sprite::save() const { +	return unique_ptr<Component>(new Sprite(*this)); +} + +void Sprite::restore(const Component & snapshot) { +	*this = static_cast<const Sprite &>(snapshot); +} + +Sprite & Sprite::operator=(const Sprite & snapshot) { +	this->active = snapshot.active; +	this->data = snapshot.data; +	this->mask = snapshot.mask; +	return *this; +} diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a3fc319..3565bed 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -42,10 +42,10 @@ public:  		FlipSettings flip;  		//! Layer sorting level of the sprite -		const int sorting_in_layer = 0; +		int sorting_in_layer = 0;  		//! Order within the sorting layer -		const int order_in_layer = 0; +		int order_in_layer = 0;  		/**  		 * \brief width and height of the sprite in game units @@ -119,6 +119,12 @@ private:  	//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator  	// object is present in GameObject. this is in sprite pixels  	Rect mask; + +protected: +	virtual std::unique_ptr<Component> save() const; +	Sprite(const Sprite &) = default; +	virtual void restore(const Component & snapshot); +	virtual Sprite & operator=(const Sprite &);  };  } // namespace crepe |