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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-09 15:35:36 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-09 15:35:36 +0100
commit33cd5566909ac089cdf56db38a3d1daf0cb7dd10 (patch)
tree1d684595d5e8ef88c6c874ced36e616786231dd0
parent519cc5d16e65ff501d330c03eeb35d2d095ead29 (diff)
fixed the aspect ratio and removed the ratio from sprite and give it to texture. however the problem still lies with if animator is given the aspect ratio is then off
-rw-r--r--src/crepe/api/Animator.cpp13
-rw-r--r--src/crepe/api/Animator.h6
-rw-r--r--src/crepe/api/Sprite.cpp6
-rw-r--r--src/crepe/api/Sprite.h14
-rw-r--r--src/crepe/api/Texture.cpp18
-rw-r--r--src/crepe/api/Texture.h34
-rw-r--r--src/crepe/facade/SDLContext.cpp38
-rw-r--r--src/crepe/facade/SDLContext.h19
-rw-r--r--src/example/rendering_particle.cpp21
9 files changed, 91 insertions, 78 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index b8a91dc..ad1778d 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -7,8 +7,9 @@
using namespace crepe;
-Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row,
- unsigned int max_col, const Animator::Data & data)
+Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x,
+ unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col,
+ const Animator::Data & data)
: Component(id),
spritesheet(spritesheet),
max_rows(max_row),
@@ -16,14 +17,10 @@ Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_r
data(data) {
dbg_trace();
- this->spritesheet.mask.h /= this->max_columns;
- this->spritesheet.mask.w /= this->max_rows;
+ this->spritesheet.mask.h = this->max_columns * pixel_frame_y;
+ this->spritesheet.mask.w /= this->max_rows * pixel_frame_x;
this->spritesheet.mask.x = this->data.row * this->spritesheet.mask.w;
this->spritesheet.mask.y = this->data.col * this->spritesheet.mask.h;
-
- // need to do this for to get the aspect ratio for a single clipping in the spritesheet
- this->spritesheet.aspect_ratio
- = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h;
}
Animator::~Animator() { dbg_trace(); }
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 7c850b8..8ceddad 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -82,8 +82,9 @@ public:
* This constructor sets up the Animator with the given parameters, and initializes the
* animation system.
*/
- Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row,
- unsigned int max_col, const Animator::Data & data);
+ Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x,
+ unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col,
+ const Animator::Data & data);
~Animator(); // dbg_trace
public:
@@ -96,6 +97,7 @@ public:
private:
//! A reference to the Sprite sheet containing.
Sprite & spritesheet;
+
//! Uses the spritesheet
friend AnimatorSystem;
};
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
index 4cf214c..ba684ba 100644
--- a/src/crepe/api/Sprite.cpp
+++ b/src/crepe/api/Sprite.cpp
@@ -10,16 +10,12 @@
using namespace std;
using namespace crepe;
-Sprite::Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Sprite::Data & data)
+Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data)
: Component(id),
source(texture),
data(data) {
dbg_trace();
-
- this->mask.w = size.x;
- this->mask.h = size.y;
- this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h;
}
Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index 9ef9f03..7e9812d 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -1,10 +1,9 @@
#pragma once
#include "../Component.h"
+#include "api/Asset.h"
#include "Color.h"
-#include "Texture.h"
-#include "api/Asset.h"
#include "types.h"
namespace crepe {
@@ -75,7 +74,7 @@ public:
* \param texture asset of the image
* \param ctx all the sprite data
*/
- Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Data & data);
+ Sprite(game_object_id_t id, const Asset & texture, const Data & data);
~Sprite();
//! Texture used for the sprite
@@ -84,15 +83,6 @@ public:
Data data;
private:
- /**
- * \brief ratio of the img
- *
- * - This will multiply one of \c size variable if it is 0.
- * - Will be adjusted if \c Animator component is added to an GameObject that is why this
- * value cannot be const.
- */
- float aspect_ratio;
-
//! Reads the mask of sprite
friend class SDLContext;
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
index 2ac8606..b0863cb 100644
--- a/src/crepe/api/Texture.cpp
+++ b/src/crepe/api/Texture.cpp
@@ -1,23 +1,35 @@
#include "../util/Log.h"
+#include "manager/Mediator.h"
+#include "facade/SDLContext.h"
#include "Asset.h"
#include "Resource.h"
#include "Texture.h"
-#include "facade/SDLContext.h"
-#include "manager/Mediator.h"
#include "types.h"
using namespace crepe;
using namespace std;
-Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator) {
+Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator){
dbg_trace();
SDLContext & ctx = mediator.sdl_context;
this->texture = ctx.texture_from_path(src.get_path());
this->size = ctx.get_size(*this);
+ this->aspect_ratio = static_cast<float>(this->size.x) / this->size.y;
}
Texture::~Texture() {
dbg_trace();
this->texture.reset();
}
+
+const ivec2 & Texture::get_size() const noexcept{
+ return this->size;
+}
+const float & Texture::get_ratio() const noexcept{
+ return this->aspect_ratio;
+}
+
+SDL_Texture * Texture::get_img() const noexcept{
+ return this->texture.get();
+}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
index 4eb1058..c33d9e5 100644
--- a/src/crepe/api/Texture.h
+++ b/src/crepe/api/Texture.h
@@ -4,7 +4,6 @@
// headers won't be bundled with crepe. Why is this facade in the API namespace?
#include <SDL2/SDL_render.h>
-#include <functional>
#include <memory>
#include "Asset.h"
@@ -13,8 +12,6 @@
namespace crepe {
-class SDLContext;
-class Animator;
class Mediator;
/**
@@ -30,14 +27,36 @@ public:
/**
* \brief Constructs a Texture from an Asset resource.
* \param src Asset with texture data to load.
+ * \param mediator use the SDLContext reference to load the image
*/
Texture(const Asset & src, Mediator & mediator);
/**
- * \brief Destroys the Texture instance, freeing associated resources.
+ * \brief Destroys the Texture instance
*/
~Texture();
+ /**
+ * \brief get width and height of image in pixels
+ * \return pixel size width and height
+ *
+ */
+ const ivec2 & get_size() const noexcept;
+
+ /**
+ * \brief aspect_ratio of image
+ * \return ratio
+ *
+ */
+ const float & get_ratio() const noexcept;
+
+ /**
+ * \brief get the image texture
+ * \return SDL_Texture
+ *
+ */
+ SDL_Texture * get_img() const noexcept;
+
private:
//! The texture of the class from the library
std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture;
@@ -45,11 +64,8 @@ private:
// texture size in pixel
ivec2 size;
- //! Grants SDLContext access to private members.
- friend class SDLContext;
-
- //! Grants Animator access to private members.
- friend class Animator;
+ //! ratio of image
+ float aspect_ratio;
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 82c8c50..ac21d15 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -21,10 +21,10 @@
#include "../api/Sprite.h"
#include "../api/Texture.h"
#include "../util/Log.h"
-
-#include "SDLContext.h"
#include "manager/Manager.h"
#include "manager/Mediator.h"
+
+#include "SDLContext.h"
#include "types.h"
using namespace crepe;
@@ -219,25 +219,26 @@ void SDLContext::present_screen() {
SDL_RenderPresent(this->game_renderer.get());
}
-SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {
- return SDL_Rect{
- .x = sprite.mask.x,
- .y = sprite.mask.y,
- .w = sprite.mask.w,
- .h = sprite.mask.h,
- };
+SDL_Rect * SDLContext::get_src_rect(const Sprite & sprite) {
+ if (sprite.mask.w == 0 && sprite.mask.h == 0) return NULL;
+
+ this->mask.x = sprite.mask.x;
+ this->mask.y = sprite.mask.y;
+ this->mask.w = sprite.mask.w;
+ this->mask.h = sprite.mask.h;
+ return &this->mask;
}
SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {
const Sprite::Data & data = ctx.sprite.data;
- vec2 size = {data.size.x , data.size.y};
+ vec2 size = {data.size.x, data.size.y};
if (data.size.x == 0 && data.size.y != 0) {
- size.x = data.size.y * ctx.sprite.aspect_ratio;
+ size.x = data.size.y * ctx.texture.get_ratio();
}
if (data.size.y == 0 && data.size.x != 0) {
- size.y = data.size.x / ctx.sprite.aspect_ratio;
+ size.y = data.size.x / ctx.texture.get_ratio();
}
const CameraValues & cam = ctx.cam;
@@ -263,9 +264,10 @@ void SDLContext::draw(const RenderContext & ctx) {
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x)
| (SDL_FLIP_VERTICAL * data.flip.flip_y));
- SDL_Rect srcrect = this->get_src_rect(ctx.sprite);
+ SDL_Rect * srcrect = this->get_src_rect(ctx.sprite);
SDL_FRect dstrect = this->get_dst_rect(SDLContext::DestinationRectangleData{
.sprite = ctx.sprite,
+ .texture = ctx.texture,
.cam = ctx.cam,
.pos = ctx.pos,
.img_scale = ctx.scale,
@@ -275,8 +277,8 @@ void SDLContext::draw(const RenderContext & ctx) {
double angle = ctx.angle + data.angle_offset;
this->set_color_texture(ctx.texture, ctx.sprite.data.color);
- int error = SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.texture.get(),
- &srcrect, &dstrect, angle, NULL, render_flip);
+ SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect, &dstrect,
+ angle, NULL, render_flip);
}
SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) {
@@ -366,7 +368,7 @@ SDLContext::texture_from_path(const std::string & path) {
ivec2 SDLContext::get_size(const Texture & ctx) {
ivec2 size;
- SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &size.x, &size.y);
+ SDL_QueryTexture(ctx.get_img(), NULL, NULL, &size.x, &size.y);
return size;
}
@@ -433,6 +435,6 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
return event_list;
}
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
- SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b);
- SDL_SetTextureAlphaMod(texture.texture.get(), color.a);
+ SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);
+ SDL_SetTextureAlphaMod(texture.get_img(), color.a);
}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 9676940..36e6e97 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -15,14 +15,14 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "manager/Manager.h"
-#include "manager/Mediator.h"
+
#include "types.h"
namespace crepe {
class Texture;
+class Mediator;
/**
* \class SDLContext
@@ -165,7 +165,6 @@ public:
*/
void delay(int ms) const;
-
public:
/**
* \brief Loads a texture from a file path.
@@ -177,7 +176,7 @@ public:
/**
* \brief Gets the size of a texture.
* \param texture Reference to the Texture object.
- * \return Width and height of the texture as an integer.
+ * \return Width and height of the texture as an integer in pixels.
*/
ivec2 get_size(const Texture & ctx);
@@ -197,6 +196,7 @@ public:
/**
* \brief sets the background of the camera (will be adjusted in future PR)
* \param camera Reference to the Camera object.
+ * \return camera data the component cannot store
*/
CameraValues set_camera(const Camera & camera);
@@ -204,6 +204,7 @@ public:
//! the data needed to construct a sdl dst rectangle
struct DestinationRectangleData {
const Sprite & sprite;
+ const Texture & texture;
const CameraValues & cam;
const vec2 & pos;
const double & img_scale;
@@ -214,16 +215,12 @@ public:
* \param sprite Reference to the sprite to calculate the rectangle
* \return sdl rectangle to draw a src image
*/
- SDL_Rect get_src_rect(const Sprite & sprite) const;
+ SDL_Rect * get_src_rect(const Sprite & sprite);
/**
* \brief calculates the sqaure size of the image for destination
*
- * \param sprite Reference to the sprite to calculate rectangle
- * \param pos the pos in world units
- * \param cam the camera of the current scene
- * \param cam_pos the current postion of the camera
- * \param img_scale the image multiplier for increasing img size
+ * \param data needed to calculate a destination rectangle
* \return sdl rectangle to draw a dst image to draw on the screen
*/
SDL_FRect get_dst_rect(const DestinationRectangleData & data) const;
@@ -242,6 +239,8 @@ private:
//! renderer for the crepe engine
std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer;
+ SDL_Rect mask = {};
+
//! black bars rectangle to draw
SDL_FRect black_bars[2] = {};
};
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 87a6eb9..cfc5a84 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -54,17 +54,16 @@ public:
Asset img{"asset/texture/test_ap43.png"};
- Sprite & test_sprite
- = game_object.add_component<Sprite>(img, ivec2{259, 195},
- Sprite::Data{
- .color = color,
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 2,
- .order_in_layer = 2,
- .size = {0, 100},
- .angle_offset = 0,
- .position_offset = {0, 0},
- });
+ Sprite & test_sprite = game_object.add_component<Sprite>(
+ img, Sprite::Data{
+ .color = color,
+ .flip = Sprite::FlipSettings{false, false},
+ .sorting_in_layer = 2,
+ .order_in_layer = 2,
+ .size = {0, 100},
+ .angle_offset = 0,
+ .position_offset = {0, 0},
+ });
/*