diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 16:08:57 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-09 16:08:57 +0100 | 
| commit | 75cbcb0442bd8849ed109a34e7529b400eecbb30 (patch) | |
| tree | 5d92efce11ffda43792aee0e2d93b31cf73ded30 | |
| parent | dc8140877c1ae638285d812035473591a1814ce7 (diff) | |
cleanup
| -rw-r--r-- | game/enemy/EnemyScript.cpp | 6 | ||||
| -rw-r--r-- | game/enemy/EnemyScript.h | 2 | ||||
| -rw-r--r-- | game/enemy/EnemySubScene.cpp | 2 | ||||
| -rw-r--r-- | game/player/PlayerScript.h | 2 | 
4 files changed, 0 insertions, 12 deletions
| diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp index c9603ce..0b1a8b7 100644 --- a/game/enemy/EnemyScript.cpp +++ b/game/enemy/EnemyScript.cpp @@ -199,9 +199,3 @@ void EnemyScript::shoot(const vec2 & location) {  		}  	}  } - -void EnemyScript::create_tank() { -	RefVector<Sprite> sprites = this->get_components<Sprite>(); -	Sprite & tank_body = sprites[2]; -	tank_body.active = true; -} diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h index 03343f6..be71a78 100644 --- a/game/enemy/EnemyScript.h +++ b/game/enemy/EnemyScript.h @@ -18,8 +18,6 @@ public:  	void despawn_enemy();  	bool spawn_enemy(const SpawnEnemyEvent & e);  	void death(); -	void create_tank(); -	void create_soldier();  	void set_hit_blink(bool status);  private: diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp index 8224e2f..ed3e555 100644 --- a/game/enemy/EnemySubScene.cpp +++ b/game/enemy/EnemySubScene.cpp @@ -52,9 +52,7 @@ int EnemySubScene::create(Scene & scn, int enemy_counter) {  			.looping = false,  		}  	); -	enemy_body_sprite.active = true;  	body_animator.pause(); -	body_animator.active = true;  	enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));  	Asset enemy_head_asset {"asset/workers/worker2Head.png"};  	Sprite & enemy_head_sprite = enemy.add_component<Sprite>( diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h index 0fe21d1..0b77caa 100644 --- a/game/player/PlayerScript.h +++ b/game/player/PlayerScript.h @@ -15,8 +15,6 @@ private:  private:  	int prev_anim = 0; -	bool gravity_mode = true; -	bool fall_direction = false;  	std::chrono::time_point<std::chrono::steady_clock> last_fired;  	std::chrono::time_point<std::chrono::steady_clock> last_switched;  	std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5); |