diff options
| author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-08 14:40:45 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-08 14:40:45 +0100 | 
| commit | e634f23fda2cea14aaa1b70b1e5e463eee9665a7 (patch) | |
| tree | 4e71073df8d5e3e898c3c0e23c1cc8002375135f | |
| parent | 3b6081d03300d353434fd4f6e91237fc8f1a4390 (diff) | |
| parent | 91366375a7b2a9be670e4842604512254a9c116e (diff) | |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/game
| -rw-r--r-- | game/GameScene.cpp | 2 | ||||
| -rw-r--r-- | game/Random.cpp | 1 | ||||
| -rw-r--r-- | game/Random.h | 2 | ||||
| -rw-r--r-- | game/background/AquariumSubScene.cpp | 69 | ||||
| -rw-r--r-- | game/background/AquariumSubScene.h | 7 | ||||
| -rw-r--r-- | game/coins/CoinScript.cpp | 20 | ||||
| -rw-r--r-- | game/coins/CoinSubScene.cpp | 22 | ||||
| -rw-r--r-- | game/coins/CoinSystemScript.cpp | 4 | 
8 files changed, 115 insertions, 12 deletions
| diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 9376eab..c84ec24 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -40,7 +40,7 @@ void GameScene::load_scene() {  	camera.add_component<Camera>(  		ivec2(990, 720), vec2(VIEWPORT_X, VIEWPORT_Y),  		Camera::Data { -			.bg_color = Color::RED, +			.bg_color = Color::BLACK,  		}  	);  	camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>(); diff --git a/game/Random.cpp b/game/Random.cpp index 59be3c5..ace6245 100644 --- a/game/Random.cpp +++ b/game/Random.cpp @@ -25,4 +25,3 @@ unsigned Random::u(unsigned upper, unsigned lower) {  	unsigned x = rand() % range;  	return x + lower;  } - diff --git a/game/Random.h b/game/Random.h index cf05e87..8af9669 100644 --- a/game/Random.h +++ b/game/Random.h @@ -6,6 +6,4 @@ public:  	static double d(double upper = 1.0, double lower = 0.0);  	static int i(int upper, int lower = 0);  	static unsigned u(unsigned upper, unsigned lower = 0); -  }; - diff --git a/game/background/AquariumSubScene.cpp b/game/background/AquariumSubScene.cpp index 99466e3..2a07daf 100644 --- a/game/background/AquariumSubScene.cpp +++ b/game/background/AquariumSubScene.cpp @@ -4,6 +4,7 @@  #include <crepe/api/Animator.h>  #include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h>  #include <crepe/api/Scene.h>  #include <crepe/api/Sprite.h>  #include <crepe/types.h> @@ -41,6 +42,9 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {  	begin_x += 400;  	this->add_background(scn, begin_x - 200); +	this->add_bubbles(aquarium_middle_1, vec2(-400, 300), 2, 0.7f); +	this->add_bubbles(aquarium_middle_1, vec2(-100, 300), 4, 1.0f); +	this->add_bubbles(aquarium_middle_1, vec2(500, 300), 4, 0.9f);  	GameObject aquarium_middle_2  		= scn.new_object("aquarium_middle", "background_aqua", vec2(begin_x, 0)); @@ -55,6 +59,8 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {  	);  	begin_x += 400; +	this->add_bubbles(aquarium_middle_2, vec2(300, 300), 2, 0.6f); +  	GameObject aquarium_middle_3  		= scn.new_object("aquarium_middle", "background_aqua", vec2(begin_x, 0));  	Asset aquarium_middle_3_asset {"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; @@ -84,6 +90,8 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {  	begin_x += 600;  	this->add_background(scn, begin_x); +	this->add_bubbles(aquarium_middle_4, vec2(175, 300), 4, 1.0f); +	this->add_bubbles(aquarium_middle_4, vec2(200, 300), 4, 0.7f);  	GameObject aquarium_end  		= scn.new_object("aquarium_end", "background_aqua", vec2(begin_x, 0)); @@ -108,7 +116,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {  		bg_1_1_asset,  		Sprite::Data {  			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, -			.order_in_layer = 2, +			.order_in_layer = 5,  			.size = vec2(0, 400),  			.position_offset = vec2(-200, 100),  		} @@ -118,7 +126,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {  		bg_1_2_asset,  		Sprite::Data {  			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, -			.order_in_layer = 2, +			.order_in_layer = 5,  			.size = vec2(0, 400),  			.position_offset = vec2(200, 100),  		} @@ -129,7 +137,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {  		bg_2_1_asset,  		Sprite::Data {  			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, -			.order_in_layer = 1, +			.order_in_layer = 3,  			.size = vec2(0, 400),  			.position_offset = vec2(200, -50),  		} @@ -139,7 +147,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {  		bg_2_2_asset,  		Sprite::Data {  			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, -			.order_in_layer = 1, +			.order_in_layer = 3,  			.size = vec2(0, 400),  			.position_offset = vec2(-200, -50),  		} @@ -150,7 +158,7 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {  		bg_3_1_asset,  		Sprite::Data {  			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, -			.order_in_layer = 0, +			.order_in_layer = 1,  			.size = vec2(0, 400),  			.position_offset = vec2(200, -200),  		} @@ -160,9 +168,58 @@ void AquariumSubScene::add_background(Scene & scn, float begin_x) {  		bg_3_2_asset,  		Sprite::Data {  			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, -			.order_in_layer = 0, +			.order_in_layer = 1,  			.size = vec2(0, 400),  			.position_offset = vec2(-200, -200),  		}  	);  } + +void AquariumSubScene::add_bubbles( +	GameObject & obj, vec2 offset, int order_in_layer, float scale +) { +	Sprite & sprite = obj.add_component<Sprite>( +		Asset {"asset/background/aquarium/bubble.png"}, +		Sprite::Data { +			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, +			.order_in_layer = order_in_layer, +			.size = vec2(0, 12.5), +			.scale_offset = scale, +		} +	); +	obj.add_component<ParticleEmitter>( +		sprite, +		ParticleEmitter::Data { +			.offset = offset, +			.max_particles = 20, +			.emission_rate = 1.2, +			.min_speed = 50, +			.max_speed = 100, +			.min_angle = 265, +			.max_angle = 275, +			.force_over_time = vec2(0, -50), +		} +	); +	Sprite & sprite_small = obj.add_component<Sprite>( +		Asset {"asset/background/aquarium/bubble.png"}, +		Sprite::Data { +			.sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, +			.order_in_layer = order_in_layer, +			.size = vec2(0, 7.5), +			.scale_offset = scale, +		} +	); +	obj.add_component<ParticleEmitter>( +		sprite_small, +		ParticleEmitter::Data { +			.offset = offset, +			.max_particles = 20, +			.emission_rate = 0.8, +			.min_speed = 50, +			.max_speed = 100, +			.min_angle = 265, +			.max_angle = 275, +			.force_over_time = vec2(0, -50), +		} +	); +} diff --git a/game/background/AquariumSubScene.h b/game/background/AquariumSubScene.h index 2a188bc..9dbb04e 100644 --- a/game/background/AquariumSubScene.h +++ b/game/background/AquariumSubScene.h @@ -1,8 +1,11 @@  #pragma once +#include <crepe/types.h> +  namespace crepe {  class Scene; -} +class GameObject; +} // namespace crepe  class AquariumSubScene {  public: @@ -10,4 +13,6 @@ public:  private:  	void add_background(crepe::Scene & scn, float begin_x); +	void +	add_bubbles(crepe::GameObject & obj, crepe::vec2 offset, int order_in_layer, float scale);  }; diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp index 90150b6..514f4de 100644 --- a/game/coins/CoinScript.cpp +++ b/game/coins/CoinScript.cpp @@ -5,6 +5,8 @@  #include "../Config.h"  #include "../hud/HudScript.h" +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h>  #include <crepe/api/CircleCollider.h>  #include <crepe/api/Sprite.h> @@ -29,6 +31,24 @@ bool CoinScript::on_collision(const CollisionEvent & collisionData) {  		.active  		= false;  	this->amount++; + +	AudioSource & audio = this->get_components_by_id<AudioSource>( +								  collisionData.info.other.metadata.game_object_id +	) +							  .front(); +	audio.play(); + +	this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name) +		.back() +		.get() +		.active +		= true; +	this->get_components_by_name<Animator>(collisionData.info.other.metadata.name) +		.back() +		.get() +		.active +		= true; +  	return false;  } diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp index 2c9feb6..d154819 100644 --- a/game/coins/CoinSubScene.cpp +++ b/game/coins/CoinSubScene.cpp @@ -39,6 +39,26 @@ int CoinSubScene::create(Scene & scn, int coin_counter) {  			.looping = true,  		}  	); -	coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"}); +	coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"}).volume = 3; + +	Sprite & pick_up = coin.add_component<Sprite>( +		Asset {"asset/coin/coinCollect1_TVOS.png"}, +		Sprite::Data { +			.sorting_in_layer = SORT_IN_LAY_COINS, +			.order_in_layer = 1, +			.size = size * 2, +		} +	); +	pick_up.active = false; +	coin.add_component<Animator>( +			pick_up, ivec2 {64, 64}, uvec2 {5, 1}, +			Animator::Data { +				.fps = 5, +				.looping = false, +			} +	) +		.active +		= false; +  	return coin_counter;  } diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp index 1634aa9..f9816c9 100644 --- a/game/coins/CoinSystemScript.cpp +++ b/game/coins/CoinSystemScript.cpp @@ -209,6 +209,10 @@ void CoinSystemScript::spawn_coins() {  		for (Sprite & coin_sprite : coin_sprites) {  			// Skip this sprite if it is already active  			if (coin_sprite.active) continue; +			if (coin_sprite.data.order_in_layer == 1) { +				coin_sprite.active = false; +				continue; +			}  			// Found an available (inactive) coin sprite  			// Retrieve its associated components |