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authorMax-001 <maxsmits21@kpnmail.nl>2024-12-29 12:15:10 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-29 12:15:10 +0100
commitbc66ba7754dec9d6f907bc69730f211ae2215906 (patch)
tree46ff3cf7e9d27f94df3ca25d962349fb234eb1a6
parent493f7bd2f8f74a418fb06ddbd419e5d010ec5808 (diff)
Improved stop sprite
-rw-r--r--game/player/PlayerEndScript.cpp29
1 files changed, 26 insertions, 3 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
index 37b870c..80d3011 100644
--- a/game/player/PlayerEndScript.cpp
+++ b/game/player/PlayerEndScript.cpp
@@ -26,7 +26,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();
Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front();
- if (jump == 0 || jump == 1) {
+ if (jump == 0) {
int random_number = rand() % 4;
for (Animator & anim : anim_player) {
anim.active = false;
@@ -35,14 +35,19 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
anim.next_anim();
}
}
+ } else if (jump == 1) {
+ for (Animator & anim : anim_player) {
+ anim.next_anim();
+ }
}
if (jump == 0) {
rb_player.data.angular_velocity = 320;
rb_player.data.angular_velocity_coefficient = 0.7;
jump++;
- } else if (jump == 1 && transform_player.rotation > 65
- && transform_player.rotation < 115) {
+ } else if (jump == 1) {
+ jump++;
+ } else if (jump == 2) {
rb_player.data.angular_velocity = 0;
rb_player.data.elasticity_coefficient = 0;
rb_player.data.linear_velocity = vec2(100, 0);
@@ -52,6 +57,24 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
anim.active = false;
anim.set_anim(7);
}
+ if (transform_player.rotation > 0 && transform_player.rotation < 90) {
+ // Do not call next_anim()
+ } else if (transform_player.rotation > 90 && transform_player.rotation < 180) {
+ for (Animator & anim : anim_player) {
+ anim.next_anim();
+ }
+ } else if (transform_player.rotation > 180 && transform_player.rotation < 270) {
+ for (Animator & anim : anim_player) {
+ anim.next_anim();
+ anim.next_anim();
+ }
+ } else {
+ for (Animator & anim : anim_player) {
+ anim.next_anim();
+ anim.next_anim();
+ anim.next_anim();
+ }
+ }
jump++;
}