diff options
| author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 13:21:21 +0100 | 
|---|---|---|
| committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 13:21:21 +0100 | 
| commit | a5854e1346c96ade73ae1e69ee8b7a6c94c78b07 (patch) | |
| tree | 6884f06ed672323adb7bc0e49ee98243817d62e3 | |
| parent | 2e65d249e04e1450a4c45a4fb5d48213a75cf3e0 (diff) | |
Added coin animation
| -rw-r--r-- | game/Random.cpp | 1 | ||||
| -rw-r--r-- | game/Random.h | 2 | ||||
| -rw-r--r-- | game/coins/CoinScript.cpp | 12 | ||||
| -rw-r--r-- | game/coins/CoinSubScene.cpp | 20 | ||||
| -rw-r--r-- | game/coins/CoinSystemScript.cpp | 4 | 
5 files changed, 36 insertions, 3 deletions
| diff --git a/game/Random.cpp b/game/Random.cpp index 59be3c5..ace6245 100644 --- a/game/Random.cpp +++ b/game/Random.cpp @@ -25,4 +25,3 @@ unsigned Random::u(unsigned upper, unsigned lower) {  	unsigned x = rand() % range;  	return x + lower;  } - diff --git a/game/Random.h b/game/Random.h index cf05e87..8af9669 100644 --- a/game/Random.h +++ b/game/Random.h @@ -6,6 +6,4 @@ public:  	static double d(double upper = 1.0, double lower = 0.0);  	static int i(int upper, int lower = 0);  	static unsigned u(unsigned upper, unsigned lower = 0); -  }; - diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp index c5ca62c..514f4de 100644 --- a/game/coins/CoinScript.cpp +++ b/game/coins/CoinScript.cpp @@ -5,6 +5,7 @@  #include "../Config.h"  #include "../hud/HudScript.h" +#include <crepe/api/Animator.h>  #include <crepe/api/AudioSource.h>  #include <crepe/api/CircleCollider.h>  #include <crepe/api/Sprite.h> @@ -37,6 +38,17 @@ bool CoinScript::on_collision(const CollisionEvent & collisionData) {  							  .front();  	audio.play(); +	this->get_components_by_name<Sprite>(collisionData.info.other.metadata.name) +		.back() +		.get() +		.active +		= true; +	this->get_components_by_name<Animator>(collisionData.info.other.metadata.name) +		.back() +		.get() +		.active +		= true; +  	return false;  } diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp index 3bd6641..d154819 100644 --- a/game/coins/CoinSubScene.cpp +++ b/game/coins/CoinSubScene.cpp @@ -40,5 +40,25 @@ int CoinSubScene::create(Scene & scn, int coin_counter) {  		}  	);  	coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"}).volume = 3; + +	Sprite & pick_up = coin.add_component<Sprite>( +		Asset {"asset/coin/coinCollect1_TVOS.png"}, +		Sprite::Data { +			.sorting_in_layer = SORT_IN_LAY_COINS, +			.order_in_layer = 1, +			.size = size * 2, +		} +	); +	pick_up.active = false; +	coin.add_component<Animator>( +			pick_up, ivec2 {64, 64}, uvec2 {5, 1}, +			Animator::Data { +				.fps = 5, +				.looping = false, +			} +	) +		.active +		= false; +  	return coin_counter;  } diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp index 1634aa9..f9816c9 100644 --- a/game/coins/CoinSystemScript.cpp +++ b/game/coins/CoinSystemScript.cpp @@ -209,6 +209,10 @@ void CoinSystemScript::spawn_coins() {  		for (Sprite & coin_sprite : coin_sprites) {  			// Skip this sprite if it is already active  			if (coin_sprite.active) continue; +			if (coin_sprite.data.order_in_layer == 1) { +				coin_sprite.active = false; +				continue; +			}  			// Found an available (inactive) coin sprite  			// Retrieve its associated components |