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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-12 11:12:03 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-12 11:12:03 +0100
commit629a4ec2fea616081bf116fea22b13cdd7e1a921 (patch)
treee364d2525218768d992b7bf811970a43258098f6
parent6879f036aebe8f279411fa30f2d7ae1e0614308c (diff)
Bug fix: Audio now stops when leaving PreviewScene
-rw-r--r--game/preview/PrevPlayerScript.cpp3
-rw-r--r--game/preview/PrevPlayerSubScene.cpp3
2 files changed, 4 insertions, 2 deletions
diff --git a/game/preview/PrevPlayerScript.cpp b/game/preview/PrevPlayerScript.cpp
index f5a770a..ae25dad 100644
--- a/game/preview/PrevPlayerScript.cpp
+++ b/game/preview/PrevPlayerScript.cpp
@@ -66,7 +66,8 @@ bool PrevPlayerScript::key_pressed(const KeyPressEvent & ev) {
this->head->data.position_offset -= 10;
break;
case Keycode::P:
- this->get_component<AudioSource>().active = true;
+ this->get_components_by_name<AudioSource>("background_music").front().get().active
+ = true;
break;
case Keycode::J:
this->get_components_by_name<Transform>("camera").front().get().position.x
diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp
index 2403551..074cfb4 100644
--- a/game/preview/PrevPlayerSubScene.cpp
+++ b/game/preview/PrevPlayerSubScene.cpp
@@ -79,7 +79,8 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
player.add_component<BoxCollider>(vec2(40, 50));
player.add_component<BehaviorScript>().set_script<PrevPlayerScript>();
- AudioSource & audio = player.add_component<AudioSource>(Asset {"asset/music/level.ogg"});
+ GameObject music = scn.new_object("background_music", "background_music");
+ AudioSource & audio = music.add_component<AudioSource>(Asset {"asset/music/level.ogg"});
audio.loop = true;
audio.play_on_awake = true;
audio.active = false;