diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-16 17:56:52 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-16 17:56:52 +0100 | 
| commit | a33c85c142baf7e7d00ca6d375fbb034080f5744 (patch) | |
| tree | f8d205c33dd6a58c6415f7ffa1818cc27edce27c | |
| parent | ce8cc807f1dbc41aed62e850feb8619868717f84 (diff) | |
Renamed mgr to scn
| -rw-r--r-- | src/example/game.cpp | 100 | 
1 files changed, 50 insertions, 50 deletions
| diff --git a/src/example/game.cpp b/src/example/game.cpp index 5bdccf2..fa5d3c5 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -55,28 +55,28 @@ private:  class Background {  public: -	Background(Scene & mgr) { -		this->start(mgr); +	Background(Scene & scn) { +		this->start(scn); -		this->hallway(mgr, 1, Color::YELLOW); +		this->hallway(scn, 1, Color::YELLOW); -		this->forest(mgr, "1"); +		this->forest(scn, "1"); -		this->hallway(mgr, 2, Color::MAGENTA); +		this->hallway(scn, 2, Color::MAGENTA); -		this->aquarium(mgr); +		this->aquarium(scn); -		this->hallway(mgr, 3, Color::CYAN); +		this->hallway(scn, 3, Color::CYAN); -		this->forest(mgr, "2"); +		this->forest(scn, "2"); -		this->hallway(mgr, 4, Color::GREEN); +		this->hallway(scn, 4, Color::GREEN); -		this->aquarium(mgr); +		this->aquarium(scn);  	} -	void start(Scene & mgr) { -		GameObject begin = mgr.new_object("start_begin", "background", vec2(begin_x, 0)); +	void start(Scene & scn) { +		GameObject begin = scn.new_object("start_begin", "background", vec2(begin_x, 0));  		Asset begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"};  		begin.add_component<Sprite>(begin_asset, Sprite::Data{  													 .sorting_in_layer = 4, @@ -85,7 +85,7 @@ public:  												 });  		begin_x += 700; -		GameObject end = mgr.new_object("start_end", "background", vec2(begin_x, 0)); +		GameObject end = scn.new_object("start_end", "background", vec2(begin_x, 0));  		Asset end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"};  		end.add_component<Sprite>(end_asset, Sprite::Data{  												 .sorting_in_layer = 4, @@ -120,8 +120,8 @@ public:  									});  	} -	void hallway(Scene & mgr, unsigned int sector_num, Color sector_color) { -		GameObject begin = mgr.new_object("hallway_begin", "background", vec2(begin_x, 0)); +	void hallway(Scene & scn, unsigned int sector_num, Color sector_color) { +		GameObject begin = scn.new_object("hallway_begin", "background", vec2(begin_x, 0));  		Asset begin_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};  		begin.add_component<Sprite>(begin_asset, Sprite::Data{  													 .sorting_in_layer = 4, @@ -134,7 +134,7 @@ public:  		this->add_lamp_hallway(begin, vec2(-70, -120), 11);  		this->add_lamp_hallway(begin, vec2(30, -120), 9); -		GameObject middle_1 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); +		GameObject middle_1 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0));  		Asset middle_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};  		middle_1.add_component<Sprite>(middle_asset, Sprite::Data{  														 .sorting_in_layer = 4, @@ -143,7 +143,7 @@ public:  													 });  		begin_x += 600; -		GameObject middle_2 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); +		GameObject middle_2 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0));  		Asset middle_asset_2{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};  		middle_2.add_component<Sprite>(middle_asset_2, Sprite::Data{  														   .sorting_in_layer = 4, @@ -152,7 +152,7 @@ public:  													   });  		begin_x += 200; -		GameObject middle_3 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); +		GameObject middle_3 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0));  		Asset middle_asset_3{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};  		middle_3.add_component<Sprite>(middle_asset_3, Sprite::Data{  														   .sorting_in_layer = 4, @@ -163,7 +163,7 @@ public:  		this->add_lamp_hallway(middle_3, vec2(0, -120)); -		GameObject middle_4 = mgr.new_object("hallway_middle", "background", vec2(begin_x, 0)); +		GameObject middle_4 = scn.new_object("hallway_middle", "background", vec2(begin_x, 0));  		Asset middle_asset_4{"asset/jetpack_joyride/background/hallway/hallway1FG_2_TVOS.png"};  		middle_4.add_component<Sprite>(middle_asset_4, Sprite::Data{  														   .sorting_in_layer = 4, @@ -172,7 +172,7 @@ public:  													   });  		begin_x += 600; -		GameObject end = mgr.new_object("hallway_end", "background", vec2(begin_x, 0)); +		GameObject end = scn.new_object("hallway_end", "background", vec2(begin_x, 0));  		Asset end_asset{"asset/jetpack_joyride/background/hallway/hallway1FG_1_TVOS.png"};  		end.add_component<Sprite>(end_asset, Sprite::Data{  												 .sorting_in_layer = 4, @@ -237,14 +237,14 @@ public:  		sector_num_anim.pause();  	} -	void forest(Scene & mgr, std::string unique_bg_name) { -		GameObject script = mgr.new_object("forest_script", "background"); +	void forest(Scene & scn, std::string unique_bg_name) { +		GameObject script = scn.new_object("forest_script", "background");  		script.add_component<BehaviorScript>().set_script<ParallaxScript>(  			begin_x - 400, begin_x + 3000 + 400, unique_bg_name); -		this->add_background_forest(mgr, begin_x, unique_bg_name); +		this->add_background_forest(scn, begin_x, unique_bg_name); -		GameObject begin = mgr.new_object("forest_begin", "background", vec2(begin_x, 0)); +		GameObject begin = scn.new_object("forest_begin", "background", vec2(begin_x, 0));  		Asset begin_asset{"asset/jetpack_joyride/background/forest/forestFG_1_TVOS.png"};  		begin.add_component<Sprite>(begin_asset, Sprite::Data{  													 .sorting_in_layer = 4, @@ -253,9 +253,9 @@ public:  												 });  		begin_x += 800; -		this->add_background_forest(mgr, begin_x, unique_bg_name); +		this->add_background_forest(scn, begin_x, unique_bg_name); -		GameObject middle_1 = mgr.new_object("forest_middle", "background", vec2(begin_x, 0)); +		GameObject middle_1 = scn.new_object("forest_middle", "background", vec2(begin_x, 0));  		Asset middle_1_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"};  		middle_1.add_component<Sprite>(middle_1_asset, Sprite::Data{  														   .sorting_in_layer = 4, @@ -264,9 +264,9 @@ public:  													   });  		begin_x += 800; -		this->add_background_forest(mgr, begin_x, unique_bg_name); +		this->add_background_forest(scn, begin_x, unique_bg_name); -		GameObject middle_2 = mgr.new_object("forest_middle", "background", vec2(begin_x, 0)); +		GameObject middle_2 = scn.new_object("forest_middle", "background", vec2(begin_x, 0));  		Asset middle_2_asset{"asset/jetpack_joyride/background/forest/forestFG_3_TVOS.png"};  		middle_2.add_component<Sprite>(middle_2_asset, Sprite::Data{  														   .sorting_in_layer = 4, @@ -275,9 +275,9 @@ public:  													   });  		begin_x += 800; -		this->add_background_forest(mgr, begin_x, unique_bg_name); +		this->add_background_forest(scn, begin_x, unique_bg_name); -		GameObject end = mgr.new_object("forest_end", "background", vec2(begin_x, 0)); +		GameObject end = scn.new_object("forest_end", "background", vec2(begin_x, 0));  		Asset end_asset{"asset/jetpack_joyride/background/forest/forestFG_2_TVOS.png"};  		end.add_component<Sprite>(end_asset, Sprite::Data{  												 .sorting_in_layer = 4, @@ -286,12 +286,12 @@ public:  											 });  		begin_x += 600; -		this->add_background_forest(mgr, begin_x + 200, unique_bg_name); +		this->add_background_forest(scn, begin_x + 200, unique_bg_name);  	} -	void add_background_forest(Scene & mgr, float begin_x, std::string name) { +	void add_background_forest(Scene & scn, float begin_x, std::string name) {  		GameObject bg_1 -			= mgr.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0)); +			= scn.new_object("forest_bg_1_" + name, "forest_background", vec2(begin_x, 0));  		Asset bg_1_asset{"asset/jetpack_joyride/background/forest/forestBG1_1_TVOS.png"};  		bg_1.add_component<Sprite>(bg_1_asset, Sprite::Data{  												   .sorting_in_layer = 3, @@ -299,7 +299,7 @@ public:  												   .size = vec2(0, 800),  											   });  		GameObject bg_2 -			= mgr.new_object("forest_bg_2_" + name, "forest_background", vec2(begin_x, 0)); +			= scn.new_object("forest_bg_2_" + name, "forest_background", vec2(begin_x, 0));  		Asset bg_2_1_asset{"asset/jetpack_joyride/background/forest/forestBG2_1_TVOS.png"};  		bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{  													 .sorting_in_layer = 3, @@ -315,7 +315,7 @@ public:  													 .position_offset = vec2(-200, 0),  												 });  		GameObject bg_3 -			= mgr.new_object("forest_bg_3_" + name, "forest_background", vec2(begin_x, 0)); +			= scn.new_object("forest_bg_3_" + name, "forest_background", vec2(begin_x, 0));  		Asset bg_3_1_asset{"asset/jetpack_joyride/background/forest/forestBG3_1_TVOS.png"};  		bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{  													 .sorting_in_layer = 3, @@ -353,11 +353,11 @@ public:  		});  	} -	void aquarium(Scene & mgr) { -		this->add_background_aquarium(mgr, begin_x); +	void aquarium(Scene & scn) { +		this->add_background_aquarium(scn, begin_x);  		GameObject aquarium_begin -			= mgr.new_object("aquarium_begin", "background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_begin", "background", vec2(begin_x, 0));  		Asset aquarium_begin_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_1_TVOS.png"};  		aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{ @@ -368,7 +368,7 @@ public:  		begin_x += 600;  		GameObject aquarium_middle_1 -			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));  		Asset aquarium_middle_1_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};  		aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, @@ -379,10 +379,10 @@ public:  												});  		begin_x += 400; -		this->add_background_aquarium(mgr, begin_x - 200); +		this->add_background_aquarium(scn, begin_x - 200);  		GameObject aquarium_middle_2 -			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));  		Asset aquarium_middle_2_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};  		aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, @@ -394,7 +394,7 @@ public:  		begin_x += 400;  		GameObject aquarium_middle_3 -			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));  		Asset aquarium_middle_3_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};  		aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, @@ -405,10 +405,10 @@ public:  												});  		begin_x += 400; -		this->add_background_aquarium(mgr, begin_x - 200); +		this->add_background_aquarium(scn, begin_x - 200);  		GameObject aquarium_middle_4 -			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));  		Asset aquarium_middle_4_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};  		aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, @@ -419,10 +419,10 @@ public:  												});  		begin_x += 600; -		this->add_background_aquarium(mgr, begin_x); +		this->add_background_aquarium(scn, begin_x);  		GameObject aquarium_end -			= mgr.new_object("aquarium_end", "background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_end", "background", vec2(begin_x, 0));  		Asset aquarium_end_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_2_TVOS.png"};  		aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{ @@ -433,9 +433,9 @@ public:  		begin_x += 600;  	} -	void add_background_aquarium(Scene & mgr, float begin_x) { +	void add_background_aquarium(Scene & scn, float begin_x) {  		GameObject bg_1 -			= mgr.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0));  		Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"};  		bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{  													 .sorting_in_layer = 3, @@ -451,7 +451,7 @@ public:  													 .position_offset = vec2(200, 100),  												 });  		GameObject bg_2 -			= mgr.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0));  		Asset bg_2_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_1_TVOS.png"};  		bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{  													 .sorting_in_layer = 3, @@ -467,7 +467,7 @@ public:  													 .position_offset = vec2(-200, -50),  												 });  		GameObject bg_3 -			= mgr.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0)); +			= scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0));  		Asset bg_3_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_1_TVOS.png"};  		bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{  													 .sorting_in_layer = 3, |