diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-13 16:46:05 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-13 16:46:05 +0100 | 
| commit | 9f0676acc2b67e8d3be3503797c0241147bf2489 (patch) | |
| tree | d9ba3415648532b589db38abf6edbfd171f62a36 | |
| parent | 67cbdbaa87030ccb0cdc20fbb1ebe26fc9758749 (diff) | |
Added aquarium
| -rw-r--r-- | src/example/game.cpp | 116 | 
1 files changed, 108 insertions, 8 deletions
| diff --git a/src/example/game.cpp b/src/example/game.cpp index f5f6fd7..93c2f35 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -64,10 +64,14 @@ public:  		this->hallway(mgr, 2, Color::MAGENTA); -		this->forest(mgr, "2"); +		this->aquarium(mgr);  		this->hallway(mgr, 3, Color::CYAN); +		this->forest(mgr, "2"); + +		this->hallway(mgr, 4, Color::GREEN); +  		this->aquarium(mgr);  	} @@ -350,6 +354,8 @@ public:  	}  	void aquarium(ComponentManager & mgr) { +		this->add_background_aquarium(mgr, begin_x); +  		GameObject aquarium_begin  			= mgr.new_object("aquarium_begin", "background", vec2(begin_x, 0));  		Asset aquarium_begin_asset{ @@ -361,17 +367,60 @@ public:  																   });  		begin_x += 600; -		GameObject aquarium_middle +		GameObject aquarium_middle_1 +			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +		Asset aquarium_middle_1_asset{ +			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; +		aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, +												Sprite::Data{ +													.sorting_in_layer = 4, +													.order_in_layer = 2, +													.size = vec2(0, 800), +												}); +		begin_x += 400; + +		this->add_background_aquarium(mgr, begin_x - 200); + +		GameObject aquarium_middle_2 +			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +		Asset aquarium_middle_2_asset{ +			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; +		aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, +												Sprite::Data{ +													.sorting_in_layer = 4, +													.order_in_layer = 3, +													.size = vec2(0, 800), +												}); +		begin_x += 400; + +		GameObject aquarium_middle_3 +			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); +		Asset aquarium_middle_3_asset{ +			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; +		aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, +												Sprite::Data{ +													.sorting_in_layer = 4, +													.order_in_layer = 4, +													.size = vec2(0, 800), +												}); +		begin_x += 400; + +		this->add_background_aquarium(mgr, begin_x - 200); + +		GameObject aquarium_middle_4  			= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0)); -		Asset aquarium_middle_asset{ +		Asset aquarium_middle_4_asset{  			"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; -		aquarium_middle.add_component<Sprite>(aquarium_middle_asset, Sprite::Data{ -																		 .sorting_in_layer = 4, -																		 .order_in_layer = 2, -																		 .size = vec2(0, 800), -																	 }); +		aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, +												Sprite::Data{ +													.sorting_in_layer = 4, +													.order_in_layer = 5, +													.size = vec2(0, 800), +												});  		begin_x += 600; +		this->add_background_aquarium(mgr, begin_x); +  		GameObject aquarium_end  			= mgr.new_object("aquarium_end", "background", vec2(begin_x, 0));  		Asset aquarium_end_asset{ @@ -384,6 +433,57 @@ public:  		begin_x += 600;  	} +	void add_background_aquarium(ComponentManager & mgr, float begin_x) { +		GameObject bg_1 +			= mgr.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); +		Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"}; +		bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{ +													 .sorting_in_layer = 3, +													 .order_in_layer = 2, +													 .size = vec2(0, 400), +													 .position_offset = vec2(-200, 100), +												 }); +		Asset bg_1_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_2_TVOS.png"}; +		bg_1.add_component<Sprite>(bg_1_2_asset, Sprite::Data{ +													 .sorting_in_layer = 3, +													 .order_in_layer = 2, +													 .size = vec2(0, 400), +													 .position_offset = vec2(200, 100), +												 }); +		GameObject bg_2 +			= mgr.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0)); +		Asset bg_2_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_1_TVOS.png"}; +		bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{ +													 .sorting_in_layer = 3, +													 .order_in_layer = 1, +													 .size = vec2(0, 400), +													 .position_offset = vec2(200, -50), +												 }); +		Asset bg_2_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_2_TVOS.png"}; +		bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{ +													 .sorting_in_layer = 3, +													 .order_in_layer = 1, +													 .size = vec2(0, 400), +													 .position_offset = vec2(-200, -50), +												 }); +		GameObject bg_3 +			= mgr.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0)); +		Asset bg_3_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_1_TVOS.png"}; +		bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{ +													 .sorting_in_layer = 3, +													 .order_in_layer = 0, +													 .size = vec2(0, 400), +													 .position_offset = vec2(200, -200), +												 }); +		Asset bg_3_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_2_TVOS.png"}; +		bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{ +													 .sorting_in_layer = 3, +													 .order_in_layer = 0, +													 .size = vec2(0, 400), +													 .position_offset = vec2(-200, -200), +												 }); +	} +  private:  	float begin_x = 0;  }; |