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author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-18 23:54:29 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-18 23:54:29 +0100 |
commit | be36b204c6dc597f74541e926f2f2821ab553228 (patch) | |
tree | 4b1f8356580ecca60f8741a0f9236e967c6398fa | |
parent | 982e12df210b8eb3daa66ebe6a71dd9e92276cec (diff) |
testing dynamic
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 6 | ||||
-rw-r--r-- | src/example/game.cpp | 8 |
2 files changed, 5 insertions, 9 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index a9a0523..75e914d 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -72,12 +72,8 @@ void CollisionSystem::update() { std::vector<std::pair<CollisionInternal, CollisionInternal>> collided = this->gather_collisions(all_colliders); - // For both objects call the collision handler + // For the object convert the info and call the collision handler if needed for (auto & collision_pair : collided) { - // Determine type - //CollisionInternalType type = this->get_collider_type(collision_pair.first.collider, collision_pair.second.collider); - // Determine resolution - //std::pair<vec2, CollisionSystem::Direction> resolution_data = this->get_collision_resolution(collision_pair.first, collision_pair.second, type); // Convert internal struct to external struct CollisionInfo info = this->get_collision_info(collision_pair.first, collision_pair.second); // Determine if and/or what collison handler is needed. diff --git a/src/example/game.cpp b/src/example/game.cpp index 69bfae2..01e55d5 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -206,7 +206,7 @@ public: vec2{world_collider, world_collider}, vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom world.add_component<BoxCollider>( - vec2{world_collider, world_collider}, + vec2{world_collider, world_collider},git stauts vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left world.add_component<BoxCollider>( vec2{world_collider, world_collider}, @@ -220,12 +220,12 @@ public: }); GameObject game_object1 = new_object( - "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2+30}, 0, 1); + "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2+60}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 0, .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = {0, 1}, + .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, .elastisity_coefficient = 1, }); @@ -257,7 +257,7 @@ public: game_object2.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, - .body_type = Rigidbody::BodyType::KINEMATIC, + .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {0, 0}, .constraints = {0, 0, 0}, .elastisity_coefficient = 1, |