diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:35:17 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-12-12 15:35:17 +0100 |
commit | b6ed980b0374868868ac274ed46a1a823c10db4f (patch) | |
tree | 17006feb1ac1675b7bb56a0c5ebcf7f8c1369e0f | |
parent | a6350aa70a80e0fe1a6eade3b5eefd240b4942f2 (diff) |
change get dt
-rw-r--r-- | src/crepe/system/AISystem.cpp | 4 | ||||
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 6578ecb..77de123 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -16,7 +16,7 @@ void AISystem::update() { LoopTimerManager & loop_timer = mediator.loop_timer; RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); - duration_t dt = loop_timer.get_scaled_fixed_delta_time(); + float dt = std::chrono::duration<float>(loop_timer.get_scaled_fixed_delta_time()).count(); // Loop through all AI components for (AI & ai : ai_components) { @@ -43,7 +43,7 @@ void AISystem::update() { // Calculate the acceleration (using the above calculated force) vec2 acceleration = force / rigidbody.data.mass; // Finally, update Rigidbody's velocity - rigidbody.data.linear_velocity += acceleration * duration<float>(dt).count(); + rigidbody.data.linear_velocity += acceleration * dt; } } diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index a1d35bb..5629809 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -20,8 +20,7 @@ void PhysicsSystem::update() { LoopTimerManager & loop_timer = mediator.loop_timer; RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); - duration_t delta_time = loop_timer.get_scaled_fixed_delta_time(); - float dt = duration<float>(delta_time).count(); + float dt = std::chrono::duration<float>(loop_timer.get_scaled_fixed_delta_time()).count(); float gravity = Config::get_instance().physics.gravity; for (Rigidbody & rigidbody : rigidbodies) { |