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authormax-001 <maxsmits21@kpnmail.nl>2024-12-13 16:46:05 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-12-13 16:46:05 +0100
commit9f0676acc2b67e8d3be3503797c0241147bf2489 (patch)
treed9ba3415648532b589db38abf6edbfd171f62a36
parent67cbdbaa87030ccb0cdc20fbb1ebe26fc9758749 (diff)
Added aquarium
-rw-r--r--src/example/game.cpp116
1 files changed, 108 insertions, 8 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index f5f6fd7..93c2f35 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -64,10 +64,14 @@ public:
this->hallway(mgr, 2, Color::MAGENTA);
- this->forest(mgr, "2");
+ this->aquarium(mgr);
this->hallway(mgr, 3, Color::CYAN);
+ this->forest(mgr, "2");
+
+ this->hallway(mgr, 4, Color::GREEN);
+
this->aquarium(mgr);
}
@@ -350,6 +354,8 @@ public:
}
void aquarium(ComponentManager & mgr) {
+ this->add_background_aquarium(mgr, begin_x);
+
GameObject aquarium_begin
= mgr.new_object("aquarium_begin", "background", vec2(begin_x, 0));
Asset aquarium_begin_asset{
@@ -361,17 +367,60 @@ public:
});
begin_x += 600;
- GameObject aquarium_middle
+ GameObject aquarium_middle_1
+ = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0));
+ Asset aquarium_middle_1_asset{
+ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset,
+ Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 2,
+ .size = vec2(0, 800),
+ });
+ begin_x += 400;
+
+ this->add_background_aquarium(mgr, begin_x - 200);
+
+ GameObject aquarium_middle_2
+ = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0));
+ Asset aquarium_middle_2_asset{
+ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset,
+ Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 3,
+ .size = vec2(0, 800),
+ });
+ begin_x += 400;
+
+ GameObject aquarium_middle_3
+ = mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0));
+ Asset aquarium_middle_3_asset{
+ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
+ aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset,
+ Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 4,
+ .size = vec2(0, 800),
+ });
+ begin_x += 400;
+
+ this->add_background_aquarium(mgr, begin_x - 200);
+
+ GameObject aquarium_middle_4
= mgr.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_asset{
+ Asset aquarium_middle_4_asset{
"asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"};
- aquarium_middle.add_component<Sprite>(aquarium_middle_asset, Sprite::Data{
- .sorting_in_layer = 4,
- .order_in_layer = 2,
- .size = vec2(0, 800),
- });
+ aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset,
+ Sprite::Data{
+ .sorting_in_layer = 4,
+ .order_in_layer = 5,
+ .size = vec2(0, 800),
+ });
begin_x += 600;
+ this->add_background_aquarium(mgr, begin_x);
+
GameObject aquarium_end
= mgr.new_object("aquarium_end", "background", vec2(begin_x, 0));
Asset aquarium_end_asset{
@@ -384,6 +433,57 @@ public:
begin_x += 600;
}
+ void add_background_aquarium(ComponentManager & mgr, float begin_x) {
+ GameObject bg_1
+ = mgr.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0));
+ Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"};
+ bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{
+ .sorting_in_layer = 3,
+ .order_in_layer = 2,
+ .size = vec2(0, 400),
+ .position_offset = vec2(-200, 100),
+ });
+ Asset bg_1_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_2_TVOS.png"};
+ bg_1.add_component<Sprite>(bg_1_2_asset, Sprite::Data{
+ .sorting_in_layer = 3,
+ .order_in_layer = 2,
+ .size = vec2(0, 400),
+ .position_offset = vec2(200, 100),
+ });
+ GameObject bg_2
+ = mgr.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0));
+ Asset bg_2_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_1_TVOS.png"};
+ bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{
+ .sorting_in_layer = 3,
+ .order_in_layer = 1,
+ .size = vec2(0, 400),
+ .position_offset = vec2(200, -50),
+ });
+ Asset bg_2_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_2_TVOS.png"};
+ bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{
+ .sorting_in_layer = 3,
+ .order_in_layer = 1,
+ .size = vec2(0, 400),
+ .position_offset = vec2(-200, -50),
+ });
+ GameObject bg_3
+ = mgr.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0));
+ Asset bg_3_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_1_TVOS.png"};
+ bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{
+ .sorting_in_layer = 3,
+ .order_in_layer = 0,
+ .size = vec2(0, 400),
+ .position_offset = vec2(200, -200),
+ });
+ Asset bg_3_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_2_TVOS.png"};
+ bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{
+ .sorting_in_layer = 3,
+ .order_in_layer = 0,
+ .size = vec2(0, 400),
+ .position_offset = vec2(-200, -200),
+ });
+ }
+
private:
float begin_x = 0;
};