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authorJAROWMR <jarorutjes07@gmail.com>2024-12-13 18:54:30 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-12-13 18:54:30 +0100
commit79741613fdf915bfb8b7517826205d2cb1715971 (patch)
tree62614513b8bcd56f27497d00967d971ef0bedc81
parent5ad9f5c81ae20f4b7aa2c1773bce8906096754f3 (diff)
removed some not needed const
-rw-r--r--src/crepe/system/ParticleSystem.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index a56de60..f98f245 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -71,24 +71,25 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t
float half_width = emitter.data.boundary.width / 2.0;
float half_height = emitter.data.boundary.height / 2.0;
- const float LEFT = offset.x - half_width;
- const float RIGHT = offset.x + half_width;
- const float TOP = offset.y - half_height;
- const float BOTTOM = offset.y + half_height;
+ float left = offset.x - half_width;
+ float right = offset.x + half_width;
+ float top = offset.y - half_height;
+ float bottom = offset.y + half_height;
for (Particle & particle : emitter.particles) {
const vec2 & position = particle.position;
- bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP
- && position.y <= BOTTOM);
+ bool within_bounds = (position.x >= left && position.x <= right && position.y >= top
+ && position.y <= bottom);
+ //if not within bounds do a reset or stop velocity
if (!within_bounds) {
if (emitter.data.boundary.reset_on_exit) {
particle.active = false;
} else {
particle.velocity = {0, 0};
- if (position.x < LEFT) particle.position.x = LEFT;
- else if (position.x > RIGHT) particle.position.x = RIGHT;
- if (position.y < TOP) particle.position.y = TOP;
- else if (position.y > BOTTOM) particle.position.y = BOTTOM;
+ if (position.x < left) particle.position.x = left;
+ else if (position.x > right) particle.position.x = right;
+ if (position.y < top) particle.position.y = top;
+ else if (position.y > bottom) particle.position.y = bottom;
}
}
}