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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 09:43:53 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 09:43:53 +0100
commit743cdd5b2fe175605352c337396c3d70dac66247 (patch)
tree538c9713403f8746d629448190dc69305a15e82a
parent8620f57f7101b2090add89330e74854b77161d3f (diff)
roll back player controller
-rw-r--r--game/CMakeLists.txt2
-rw-r--r--game/GameScene.cpp4
-rw-r--r--game/PlayerScript.cpp11
-rw-r--r--game/PlayerScript.h (renamed from game/prefab/PlayerScript.h)8
-rw-r--r--game/PlayerSubScene.cpp76
-rw-r--r--game/PlayerSubScene.h10
-rw-r--r--game/prefab/CMakeLists.txt2
-rw-r--r--game/prefab/PlayerObject.cpp71
-rw-r--r--game/prefab/PlayerObject.h30
-rw-r--r--game/prefab/PlayerScript.cpp13
10 files changed, 101 insertions, 126 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index a149487..32d7085 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -15,6 +15,8 @@ target_sources(main PUBLIC
GameScene.cpp
MoveCameraManualyScript.cpp
StartGameScript.cpp
+ PlayerScript.cpp
+ PlayerSubScene.cpp
main.cpp
)
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index b287763..71612e3 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -20,7 +20,7 @@
#include "StartGameScript.h"
#include "background/BackgroundSubScene.h"
-#include "prefab/PlayerObject.h"
+#include "PlayerSubScene.h"
#include "prefab/ZapperObject.h"
using namespace crepe;
@@ -41,7 +41,7 @@ void GameScene::load_scene() {
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
camera.add_component<Rigidbody>(Rigidbody::Data {});
- PlayerObject {new_object("player", "player", vec2(-100, 200))};
+ PlayerSubScene player(*this);
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
floor.add_component<Rigidbody>(Rigidbody::Data {
diff --git a/game/PlayerScript.cpp b/game/PlayerScript.cpp
new file mode 100644
index 0000000..1c388f5
--- /dev/null
+++ b/game/PlayerScript.cpp
@@ -0,0 +1,11 @@
+#include "PlayerScript.h"
+
+#include <crepe/api/Rigidbody.h>
+
+using namespace crepe;
+using namespace std;
+
+void PlayerScript::fixed_update(crepe::duration_t dt) {
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10));
+}
diff --git a/game/prefab/PlayerScript.h b/game/PlayerScript.h
index cc0f0aa..84c4f7f 100644
--- a/game/prefab/PlayerScript.h
+++ b/game/PlayerScript.h
@@ -2,15 +2,7 @@
#include <crepe/api/Script.h>
-#include "PlayerObject.h"
-
class PlayerScript : public crepe::Script {
public:
- PlayerScript(const PlayerObject & player);
-
-protected:
void fixed_update(crepe::duration_t dt);
-
-protected:
- PlayerObject player;
};
diff --git a/game/PlayerSubScene.cpp b/game/PlayerSubScene.cpp
new file mode 100644
index 0000000..00b7810
--- /dev/null
+++ b/game/PlayerSubScene.cpp
@@ -0,0 +1,76 @@
+#include "PlayerSubScene.h"
+#include "Config.h"
+#include "PlayerScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+PlayerSubScene::PlayerSubScene(Scene & scn) {
+ GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+ Asset player_body_asset {"asset/barry/defaultBody.png"};
+ Sprite & player_body_sprite = player.add_component<Sprite>(
+ player_body_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ );
+ player.add_component<Animator>(
+ player_body_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ Asset player_head_asset {"asset/barry/defaultHead.png"};
+ Sprite & player_head_sprite = player.add_component<Sprite>(
+ player_head_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ );
+ player.add_component<Animator>(
+ player_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"};
+ Sprite & player_jetpack_sprite = player.add_component<Sprite>(
+ player_jetpack_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ );
+ player_jetpack_sprite.active = false;
+ player.add_component<Animator>(
+ player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ player.add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 20,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layer = COLL_LAY_PLAYER,
+ });
+ player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+}
diff --git a/game/PlayerSubScene.h b/game/PlayerSubScene.h
new file mode 100644
index 0000000..bf94c32
--- /dev/null
+++ b/game/PlayerSubScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+namespace crepe {
+class Scene;
+}
+
+class PlayerSubScene {
+public:
+ PlayerSubScene(crepe::Scene & scn);
+};
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt
index 5585a32..5f8ea6c 100644
--- a/game/prefab/CMakeLists.txt
+++ b/game/prefab/CMakeLists.txt
@@ -1,6 +1,4 @@
target_sources(main PUBLIC
- PlayerObject.cpp
- PlayerScript.cpp
ZapperObject.cpp
)
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
deleted file mode 100644
index 2d48bf8..0000000
--- a/game/prefab/PlayerObject.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include "PlayerObject.h"
-#include "Config.h"
-#include "PlayerScript.h"
-
-using namespace crepe;
-
-PlayerObject::PlayerObject(crepe::GameObject && base)
- : GameObject(std::move(base)),
- sprite {
- .body = add_component<Sprite>(
- Asset {"asset/barry/defaultBody.png"},
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- }
- ),
- .head = add_component<Sprite>(
- Asset {"asset/barry/defaultHead.png"},
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = vec2(0, -20),
- }
- ),
- .jetpack = add_component<Sprite>(
- Asset {"asset/barry/jetpackDefault.png"},
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 2,
- .size = vec2(0, 60),
- .position_offset = vec2(-20, 0),
- }
- )
- },
- animator {
- .body = add_component<Animator>(
- sprite.body, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- ),
- .head = add_component<Animator>(
- sprite.head, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- ),
- .jetpack = add_component<Animator>(
- sprite.jetpack, ivec2(32, 44), uvec2(4, 4),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- ),
- },
- body(add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
- .collision_layers = {COLL_LAY_BOT_TOP},
- .collision_layer = COLL_LAY_PLAYER,
- })),
- collider(add_component<BoxCollider>(vec2(50, 50))),
- controller(add_component<BehaviorScript>().set_script<PlayerScript>(*this)) {
- sprite.jetpack.active = false;
- controller.active = false;
-}
diff --git a/game/prefab/PlayerObject.h b/game/prefab/PlayerObject.h
deleted file mode 100644
index a44d367..0000000
--- a/game/prefab/PlayerObject.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-#include <crepe/api/Animator.h>
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/BoxCollider.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-
-class PlayerObject : public crepe::GameObject {
-public:
- PlayerObject(crepe::GameObject &&);
-
-public:
- struct {
- crepe::Sprite & body;
- crepe::Sprite & head;
- crepe::Sprite & jetpack;
- } sprite;
-
- struct {
- crepe::Animator & body;
- crepe::Animator & head;
- crepe::Animator & jetpack;
- } animator;
-
- crepe::Rigidbody & body;
- crepe::BoxCollider & collider;
- crepe::BehaviorScript & controller;
-};
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp
deleted file mode 100644
index 3d06476..0000000
--- a/game/prefab/PlayerScript.cpp
+++ /dev/null
@@ -1,13 +0,0 @@
-#include <cassert>
-#include <crepe/api/Rigidbody.h>
-
-#include "PlayerScript.h"
-
-using namespace crepe;
-using namespace std;
-
-PlayerScript::PlayerScript(const PlayerObject & player) : player(player) {}
-
-void PlayerScript::fixed_update(crepe::duration_t dt) {
- if (this->get_key_state(Keycode::SPACE)) player.body.add_force_linear({0, -10});
-}