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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 20:28:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-21 20:28:07 +0100
commit25054cca2a8d06d1ceb60451db8dc383bc629eb8 (patch)
tree789517c0ad901b239b4d25435500ca7983af189c
parent2a87a65e09638676b443dc538a80c3a592715860 (diff)
store `game_object_id` by value instead of reference in Script
-rw-r--r--src/crepe/api/Script.cpp3
-rw-r--r--src/crepe/api/Script.h2
2 files changed, 2 insertions, 3 deletions
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 8bb3ef6..fcbe4c7 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -11,6 +11,5 @@ Script::~Script() {
template <>
void Script::subscribe(const EventHandler<CollisionEvent> & callback) {
- const game_object_id_t & game_object_id = this->game_object_id;
- this->subscribe_internal(callback, game_object_id);
+ this->subscribe_internal(callback, this->game_object_id);
}
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index f1a6b42..f0b9c73 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -154,7 +154,7 @@ private:
* \{
*/
//! Game object ID of game object parent BehaviorScript is attached to
- OptionalRef<const game_object_id_t> game_object_id;
+ game_object_id_t game_object_id;
//! Reference to parent component
OptionalRef<bool> active;
//! Reference to component manager instance