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| author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 18:14:57 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-10 18:14:57 +0100 | 
| commit | 08d48aabac838a641ef918da92d9827b214e5da6 (patch) | |
| tree | 1501556f2e0fbeb7ac67694b4a547a76708dfb4c | |
| parent | 760351abd1a6609a8fe0de1269ac69ea275f4250 (diff) | |
added comments and code standard
| -rw-r--r-- | src/crepe/Particle.cpp | 21 | ||||
| -rw-r--r-- | src/crepe/system/ParticleSystem.cpp | 2 | 
2 files changed, 14 insertions, 9 deletions
| diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index d2b1880..cb2ef0d 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -5,25 +5,30 @@  using namespace crepe;  void Particle::reset(uint32_t lifespan, Vector2 position, Vector2 velocity, double angle) { +	// Initialize the particle state  	this->time_in_life = 0;  	this->lifespan = lifespan;  	this->position = position;  	this->velocity = velocity; -	this->active = true;  	this->angle = angle; +	this->active = true; +	// Reset force accumulation +	this->force_over_time = {0, 0};  }  void Particle::update() { -	time_in_life++; -	if (time_in_life >= lifespan)  -	{ +	// Deactivate particle if it has exceeded its lifespan +	if (++time_in_life >= lifespan) {  		this->active = false;  		return; -	}	 -	velocity += force_over_time; -	position += velocity; +	} + +	// Update velocity based on accumulated force and update position +	this->velocity += force_over_time; +	this->position += velocity;  }  void Particle::stop_movement() { -	this->velocity = {0,0}; +	// Reset velocity to halt movement +	this->velocity = {0, 0};  } diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index a0b1e55..33027f8 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -38,7 +38,7 @@ void ParticleSystem::update() {  		check_bounds(emitter, transform);  	} -	update_count = (update_count + 1) % MAX_UPDATE_COUNT; +	this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;  }  void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform& transform) { |