diff options
| author | max-001 <maxsmits21@kpnmail.nl> | 2024-12-19 11:09:26 +0100 | 
|---|---|---|
| committer | max-001 <maxsmits21@kpnmail.nl> | 2024-12-19 11:09:26 +0100 | 
| commit | 067aa2536f9f43d07e22696c618258a26ae928b3 (patch) | |
| tree | e9e641ab28cfd8163acee1596d9d07dd339d969a | |
| parent | 1e6aaf13f4ecdc67e75eb26bcd8a6f0059c5cfe9 (diff) | |
Moved PlayerScript to seperate file
| -rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/example/PlayerScript.cpp | 11 | ||||
| -rw-r--r-- | src/example/PlayerScript.h | 8 | ||||
| -rw-r--r-- | src/example/PlayerSubScene.cpp | 9 | 
4 files changed, 22 insertions, 8 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index c1ccdec..f1d165a 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -6,6 +6,7 @@ set(GAME_HEADERS  	StartSubScene.h  	GameScene.h  	PlayerSubScene.h +	PlayerScript.h  )  set(GAME_SOURCES @@ -17,6 +18,7 @@ set(GAME_SOURCES  	StartSubScene.cpp  	GameScene.cpp  	PlayerSubScene.cpp +	PlayerScript.cpp  )  add_executable(game ${GAME_SOURCES} ${GAME_HEADERS}) diff --git a/src/example/PlayerScript.cpp b/src/example/PlayerScript.cpp new file mode 100644 index 0000000..a147e06 --- /dev/null +++ b/src/example/PlayerScript.cpp @@ -0,0 +1,11 @@ +#include "PlayerScript.h" + +#include <crepe/api/Rigidbody.h> + +using namespace crepe; +using namespace std; + +void PlayerScript::update() { +	Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); +	if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); +} diff --git a/src/example/PlayerScript.h b/src/example/PlayerScript.h new file mode 100644 index 0000000..254dd41 --- /dev/null +++ b/src/example/PlayerScript.h @@ -0,0 +1,8 @@ +#pragma once + +#include <crepe/api/Script.h> + +class PlayerScript : public crepe::Script { +public: +	void update(); +}; diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp index 180ca17..7d9526b 100644 --- a/src/example/PlayerSubScene.cpp +++ b/src/example/PlayerSubScene.cpp @@ -1,4 +1,5 @@  #include "PlayerSubScene.h" +#include "PlayerScript.h"  #include <crepe/api/Animator.h>  #include <crepe/api/GameObject.h> @@ -9,14 +10,6 @@  using namespace crepe;  using namespace std; -class PlayerScript : public Script { -public: -	void update() { -		Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); -		if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); -	} -}; -  PlayerSubScene::PlayerSubScene(Scene & scn) {  	GameObject player = scn.new_object("player", "player", vec2(-100, 200));  	Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; |