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author | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-02 16:37:47 +0200 |
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committer | Max-001 <80035972+Max-001@users.noreply.github.com> | 2024-10-02 16:37:47 +0200 |
commit | 0b6a5731401348ab5931a80e07e134ae460d9955 (patch) | |
tree | 72a6542eab7a2275831e812b8e55306d09033314 | |
parent | b242f28862ac8e9c1137c3f8e3640011a1ddddfa (diff) |
Added DeleteComponentsById<> method
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.hpp | 8 | ||||
-rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 4 |
2 files changed, 9 insertions, 3 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.hpp b/mwe/ecs-homemade/inc/ComponentManager.hpp index e6523ca..75b2ab1 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.hpp +++ b/mwe/ecs-homemade/inc/ComponentManager.hpp @@ -18,7 +18,13 @@ template <typename T> void ComponentManager::DeleteComponentsById(std::uint32_t id) { std::type_index type = typeid(T); //Determine the type of T (this is used as the key of the unordered_map<>) - + if (mComponents.find(type) != mComponents.end()) { //Find the type (in the unordered_map<>) + std::vector<std::vector<std::unique_ptr<Component>>>& componentArray = mComponents[type]; //Get the correct vector<> + + if (id < componentArray.size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> + componentArray[id].clear(); //Clear the whole vector<> of this specific type and id + } + } } template <typename T> diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index e1ca9e9..f0b94f0 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -69,8 +69,8 @@ int main() { } std::cout << std::endl; - ComponentManager::GetInstance().DeleteComponents<Sprite>(); - gameObect5.AddComponent<Sprite>(); + ComponentManager::GetInstance().DeleteComponentsById<Sprite>(gameObect2.mId); + gameObect2.AddComponent<Sprite>(); std::cout << "Finding all rigidbodies of entity 3" << std::endl; std::vector<std::reference_wrapper<Rigidbody>> rigidbodyOfEntity3 = ComponentManager::GetInstance().GetComponentsByID<Rigidbody>(gameObect3.mId); |