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authormax-001 <maxsmits21@kpnmail.nl>2024-11-20 10:59:34 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-20 10:59:34 +0100
commite714303c486fb81851116710ba5d68e1b469df02 (patch)
tree3a99f1744f0363a3d2faf7dd4f6b543aaece22d6
parent85a15e4f43941b5d47fc4be2fee754f0a3d88d15 (diff)
Added SceneManager tests
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/scene_manager.cpp79
-rw-r--r--src/test/CMakeLists.txt1
-rw-r--r--src/test/ECSTest.cpp3
-rw-r--r--src/test/SceneManagerTest.cpp120
5 files changed, 121 insertions, 83 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index bbeec09..30432e5 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -25,7 +25,6 @@ add_example(physics)
add_example(savemgr)
add_example(proxy)
add_example(db)
-add_example(scene_manager)
add_example(particles)
add_example(gameloop)
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
deleted file mode 100644
index accec7d..0000000
--- a/src/example/scene_manager.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Metadata.h>
-#include <crepe/api/Scene.h>
-#include <crepe/api/SceneManager.h>
-#include <crepe/api/Vector2.h>
-
-using namespace crepe;
-using namespace std;
-
-class ConcreteScene1 : public Scene {
-public:
- using Scene::Scene;
-
- void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
- }
-};
-
-class ConcreteScene2 : public Scene {
-public:
- using Scene::Scene;
-
- void load_scene() {
- auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
- }
-};
-
-int main() {
- ComponentManager component_mgr{};
- SceneManager scene_mgr{component_mgr};
-
- // Add the scenes to the scene manager
- scene_mgr.add_scene<ConcreteScene1>("scene1");
- scene_mgr.add_scene<ConcreteScene2>("scene2");
-
- // There is no need to call set_next_scene() at the beginnen, because the first scene will be
- // automatically set as the next scene
-
- // Load scene1 (the first scene added)
- scene_mgr.load_next_scene();
-
- // Get the Metadata components of each GameObject of Scene1
- vector<reference_wrapper<Metadata>> metadata
- = component_mgr.get_components_by_type<Metadata>();
-
- cout << "Metadata components of Scene1:" << endl;
- // Print the Metadata
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << endl;
- }
-
- // Set scene2 as the next scene
- scene_mgr.set_next_scene("scene2");
- // Load scene2
- scene_mgr.load_next_scene();
-
- // Get the Metadata components of each GameObject of Scene2
- metadata = component_mgr.get_components_by_type<Metadata>();
-
- cout << "Metadata components of Scene2:" << endl;
- // Print the Metadata
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
- << " Tag: " << m.get().tag << endl;
- }
-
- return 0;
-}
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index 0849b98..d56d80f 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -4,5 +4,6 @@ target_sources(test_main PUBLIC
ScriptTest.cpp
ParticleTest.cpp
ECSTest.cpp
+ SceneManagerTest.cpp
)
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index a245879..eaa2dbc 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -1,5 +1,3 @@
-#include <climits>
-#include <cstdint>
#define protected public
#include <crepe/ComponentManager.h>
@@ -7,7 +5,6 @@
#include <crepe/api/Metadata.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
-#include <crepe/api/Rigidbody.h>
#include <gtest/gtest.h>
using namespace std;
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
new file mode 100644
index 0000000..98b2a23
--- /dev/null
+++ b/src/test/SceneManagerTest.cpp
@@ -0,0 +1,120 @@
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/SceneManager.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace crepe;
+
+class ConcreteScene1 : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ }
+};
+
+class ConcreteScene2 : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ auto & mgr = this->component_manager;
+ GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ }
+};
+
+class SceneManagerTest : public ::testing::Test {
+public:
+ ComponentManager component_mgr{};
+ SceneManager scene_mgr{component_mgr};
+};
+
+TEST_F(SceneManagerTest, loadScene) {
+ scene_mgr.add_scene<ConcreteScene1>("scene1");
+ scene_mgr.add_scene<ConcreteScene2>("scene2");
+
+ scene_mgr.load_next_scene();
+
+ vector<reference_wrapper<Metadata>> metadata = component_mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_1");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_1");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 1);
+ EXPECT_EQ(transform[1].get().position.y, 0);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_1");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_1");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 2);
+ EXPECT_EQ(transform[2].get().position.y, 0);
+
+ scene_mgr.set_next_scene("scene2");
+ scene_mgr.load_next_scene();
+
+ metadata = component_mgr.get_components_by_type<Metadata>();
+ transform = component_mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 4);
+ EXPECT_EQ(transform.size(), 4);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "scene_2");
+ EXPECT_EQ(metadata[0].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "scene_2");
+ EXPECT_EQ(metadata[1].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[1].get().parent, -1);
+ EXPECT_EQ(metadata[1].get().children.size(), 0);
+ EXPECT_EQ(transform[1].get().position.x, 0);
+ EXPECT_EQ(transform[1].get().position.y, 1);
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "scene_2");
+ EXPECT_EQ(metadata[2].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[2].get().parent, -1);
+ EXPECT_EQ(metadata[2].get().children.size(), 0);
+ EXPECT_EQ(transform[2].get().position.x, 0);
+ EXPECT_EQ(transform[2].get().position.y, 2);
+
+ EXPECT_EQ(metadata[3].get().game_object_id, 3);
+ EXPECT_EQ(metadata[3].get().name, "scene_2");
+ EXPECT_EQ(metadata[3].get().tag, "tag_scene_2");
+ EXPECT_EQ(metadata[3].get().parent, -1);
+ EXPECT_EQ(metadata[3].get().children.size(), 0);
+ EXPECT_EQ(transform[3].get().position.x, 0);
+ EXPECT_EQ(transform[3].get().position.y, 3);
+}