diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 13:39:44 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 13:39:44 +0100 |
commit | c6d7623cc0bc17aa171bc5078f2f36c15be28683 (patch) | |
tree | 29a377248db09c59b2c290eec9ea5d701a989592 | |
parent | 9836b2225d11b629349e7abd6afcc1e4d41aa4f9 (diff) |
implemented feedback from @lonkaars
-rw-r--r-- | src/crepe/api/Color.cpp | 37 | ||||
-rw-r--r-- | src/crepe/api/Color.h | 49 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 6 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/test/RenderSystemTest.cpp (renamed from src/test/rendering.cpp) | 24 |
5 files changed, 41 insertions, 77 deletions
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index 9e5f187..29bd77a 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,32 +2,11 @@ using namespace crepe; -Color Color::white = Color(255, 255, 255, 0); -Color Color::red = Color(255, 0, 0, 0); -Color Color::green = Color(0, 255, 0, 0); -Color Color::blue = Color(0, 0, 255, 0); -Color Color::black = Color(0, 0, 0, 0); -Color Color::cyan = Color(0, 255, 255, 0); -Color Color::yellow = Color(255, 255, 0, 0); -Color Color::magenta = Color(255, 0, 255, 0); - -Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { - this->a = alpha; - this->r = red; - this->g = green; - this->b = blue; -}; - -const Color & Color::get_white() { return Color::white; }; - -const Color & Color::get_red() { return Color::red; }; -const Color & Color::get_green() { return Color::green; }; -const Color & Color::get_blue() { return Color::blue; }; - -const Color & Color::get_black() { return Color::black; }; - -const Color & Color::get_cyan() { return Color::cyan; }; - -const Color & Color::get_yellow() { return Color::yellow; }; - -const Color & Color::get_magenta() { return Color::magenta; }; +const Color Color::WHITE{0xff, 0xff, 0xff}; +const Color Color::RED{0xff, 0x00, 0x00}; +const Color Color::GREEN{0x00, 0xff, 0x00}; +const Color Color::BLUE{0x00, 0x00, 0xff}; +const Color Color::BLACK{0x00, 0x00, 0x00}; +const Color Color::CYAN{0x00, 0xff, 0xff}; +const Color Color::YELLOW{0xff, 0xff, 0x00}; +const Color Color::MAGENTA{0xff, 0x00, 0xff}; diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h index c207ba7..84edb5c 100644 --- a/src/crepe/api/Color.h +++ b/src/crepe/api/Color.h @@ -4,41 +4,20 @@ namespace crepe { -// TODO: make Color a struct w/o constructors/destructors -class Color { - - // FIXME: can't these colors be defined as a `static constexpr const Color` - // instead? - -public: - Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); - static const Color & get_white(); - static const Color & get_red(); - static const Color & get_green(); - static const Color & get_blue(); - static const Color & get_cyan(); - static const Color & get_magenta(); - static const Color & get_yellow(); - static const Color & get_black(); - -public: - uint8_t r; - uint8_t g; - uint8_t b; - uint8_t a; - -private: - static Color white; - static Color red; - static Color green; - static Color blue; - static Color cyan; - static Color magenta; - static Color yellow; - static Color black; - -private: - friend class SDLContext; +struct Color { + uint8_t r = 0x00; + uint8_t g = 0x00; + uint8_t b = 0x00; + uint8_t a = 0xff; + + static const Color WHITE; + static const Color RED; + static const Color GREEN; + static const Color BLUE; + static const Color CYAN; + static const Color MAGENTA; + static const Color YELLOW; + static const Color BLACK; }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 8914b96..57b9c73 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -41,6 +41,12 @@ private: //! Renders all active sprites to the screen. void render_sprites(); + /** + * \brief sort a vector sprite objects with + * + * \param objs the vector that will do a sorting algorithm on + * \return returns a sorted reference vector + */ std::vector<std::reference_wrapper<Sprite>> sort(std::vector<std::reference_wrapper<Sprite>> & objs); diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 0969a52..1c93220 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -3,6 +3,6 @@ target_sources(test_main PUBLIC PhysicsTest.cpp ScriptTest.cpp ParticleTest.cpp - rendering.cpp + RenderSystemTest.cpp ) diff --git a/src/test/rendering.cpp b/src/test/RenderSystemTest.cpp index 4c5fb1d..ac479d3 100644 --- a/src/test/rendering.cpp +++ b/src/test/RenderSystemTest.cpp @@ -121,7 +121,7 @@ TEST_F(RenderSystemTest, sorting_sprites) { } TEST_F(RenderSystemTest, Update) { - entity1.add_component<Camera>(Color::get_white()); + entity1.add_component<Camera>(Color::WHITE); { vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); ASSERT_EQ(sprites.size(), 4); @@ -149,7 +149,7 @@ TEST_F(RenderSystemTest, Camera) { EXPECT_NE(cameras.size(), 1); } { - entity1.add_component<Camera>(Color::get_white()); + entity1.add_component<Camera>(Color::WHITE); auto cameras = this->mgr.get_components_by_type<Camera>(); EXPECT_EQ(cameras.size(), 1); } @@ -157,18 +157,18 @@ TEST_F(RenderSystemTest, Camera) { //TODO improve with newer version } TEST_F(RenderSystemTest, Color) { - entity1.add_component<Camera>(Color::get_white()); + entity1.add_component<Camera>(Color::WHITE); auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); ASSERT_NE(sprite.sprite_image.get(), nullptr); - sprite.color = Color::get_green(); - EXPECT_EQ(sprite.color.r, Color::get_green().r); - EXPECT_EQ(sprite.color.g, Color::get_green().g); - EXPECT_EQ(sprite.color.b, Color::get_green().b); - EXPECT_EQ(sprite.color.a, Color::get_green().a); + sprite.color = Color::GREEN; + EXPECT_EQ(sprite.color.r, Color::GREEN.r); + EXPECT_EQ(sprite.color.g, Color::GREEN.g); + EXPECT_EQ(sprite.color.b, Color::GREEN.b); + EXPECT_EQ(sprite.color.a, Color::GREEN.a); this->sys.update(); - EXPECT_EQ(sprite.color.r, Color::get_green().r); - EXPECT_EQ(sprite.color.g, Color::get_green().g); - EXPECT_EQ(sprite.color.b, Color::get_green().b); - EXPECT_EQ(sprite.color.a, Color::get_green().a); + EXPECT_EQ(sprite.color.r, Color::GREEN.r); + EXPECT_EQ(sprite.color.g, Color::GREEN.g); + EXPECT_EQ(sprite.color.b, Color::GREEN.b); + EXPECT_EQ(sprite.color.a, Color::GREEN.a); } |