diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:04:36 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 15:04:36 +0100 |
commit | bae2501c9e2604497db152d5e3df6a018cdd6858 (patch) | |
tree | bedeff47a36133a1ddec5843223f948ebf3360d4 | |
parent | c9aac3ea385213b7b9a9a4e7e48e45e6a1268902 (diff) |
removed iostream & printing
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index ba804d4..bf5dade 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,7 +1,6 @@ #include <algorithm> #include <cassert> #include <functional> -#include <iostream> #include <vector> #include "../ComponentManager.h" @@ -48,18 +47,10 @@ void RenderSystem::render_sprites() { ComponentManager & mgr = this->component_manager; auto sprites = mgr.get_components_by_type<Sprite>(); - - for (const Sprite & s : sprites) { - std::cout << s.game_object_id << " " << unsigned(s.sorting_in_layer) << " " - << unsigned(s.order_in_layer) << std::endl; - } - auto sorted_sprites = this->sort(sprites); SDLContext & render = SDLContext::get_instance(); for (const Sprite & sprite : sorted_sprites) { - std::cout << sprite.game_object_id << " " << unsigned(sprite.sorting_in_layer) << " " - << unsigned(sprite.order_in_layer) << std::endl; auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); render.draw(sprite, transforms[0], *curr_cam); } |