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authorJAROWMR <jarorutjes07@gmail.com>2024-11-14 22:22:49 +0100
committerJAROWMR <jarorutjes07@gmail.com>2024-11-14 22:22:49 +0100
commitb58765b671969aa810b9a345be55423523e893fb (patch)
tree9ed8d3be973a9530bd2c7a8d877a430c586a813c
parentc9c132989053c5fcfb2b7e8d9f2c48a1896764f3 (diff)
saved reference in storage struct to send to handeler
-rw-r--r--src/crepe/system/CollisionSystem.cpp78
-rw-r--r--src/crepe/system/CollisionSystem.h22
2 files changed, 65 insertions, 35 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index e6172b7..a9d05ad 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -1,6 +1,8 @@
#include <cmath>
#include <algorithm>
#include <cstddef>
+#include <tuple>
+#include <utility>
#include <variant>
#include "CollisionSystem.h"
@@ -23,39 +25,57 @@ void CollisionSystem::update() {
ComponentManager & mgr = ComponentManager::get_instance();
std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>();
std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>();
- std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_stor>> collided = check_collisions(boxcolliders,circlecolliders);
+ std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collided = check_collisions(boxcolliders,circlecolliders);
std::cout << "DEBUG INFO" << std::endl;
- for (const std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_stor>& collision : collided) {
-
- if (const BoxCollider* box_collider1 = std::get_if<BoxCollider>(&collision.first)) {
- std::cout << "Processing a BoxCollider\n";
- if (const BoxCollider* box_collider2 = std::get_if<BoxCollider>(&collision.second)) {
- std::cout << "Processing a BoxCollider\n";
- } else if (const CircleCollider* circle_collider2 = std::get_if<CircleCollider>(&collision.first)) {
- std::cout << "Processing a CircleCollider\n";
- }
- } else if (const CircleCollider* circle_collider1 = std::get_if<CircleCollider>(&collision.first)) {
- std::cout << "Processing a CircleCollider\n";
- if (const BoxCollider* box_collider2 = std::get_if<BoxCollider>(&collision.first)) {
- std::cout << "Processing a BoxCollider\n";
- } else if (const CircleCollider* circle_collider2 = std::get_if<CircleCollider>(&collision.first)) {
- std::cout << "Processing a CircleCollider\n";
- }
- }
-
+ for (const auto& collision_pair : collided) {
+ call_collision_handler(collision_pair.first,collision_pair.second); // First collider
+ call_collision_handler(collision_pair.second,collision_pair.first); // First collider
}
+
if(collided.empty()) {
std::cout << "No objects collided" << std::endl;
}
}
-void CollisionSystem::call_collision_handler(const Rigidbody& rigidbody1,const Rigidbody& rigidbody2){
-
+void CollisionSystem::call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2){
+ game_object_id_t first = 0,second = 0;
+ // if (std::holds_alternative<BoxCollider>(collider1)) {
+ // if (std::holds_alternative<BoxCollider>(collider2)) {
+ // const BoxCollider& box_collider1 = std::get<BoxCollider>(collider1);
+ // const BoxCollider& box_collider2 = std::get<BoxCollider>(collider2);
+ // first = box_collider1.game_object_id;
+ // second = box_collider2.game_object_id;
+ // }
+ // else {
+ // const BoxCollider& box_collider = std::get<BoxCollider>(collider1);
+ // const CircleCollider& circle_collider = std::get<CircleCollider>(collider2);
+ // first = box_collider.game_object_id;
+ // second = circle_collider.game_object_id;
+ // }
+ // }
+ // else {
+ // if (std::holds_alternative<CircleCollider>(collider2)) {
+ // const CircleCollider& circle_collider1 = std::get<CircleCollider>(collider1);
+ // const CircleCollider& circle_collider2 = std::get<CircleCollider>(collider2);
+ // first = circle_collider1.game_object_id;
+ // second = circle_collider2.game_object_id;
+ // }
+ // else {
+ // const CircleCollider& circle_collider = std::get<CircleCollider>(collider1);
+ // const BoxCollider& box_collider = std::get<BoxCollider>(collider2);
+ // first = circle_collider.game_object_id;
+ // second = box_collider.game_object_id;
+ // }
+ // }
+
+ // Rigidbody rigidbody1 = mgr.get_components_by_id<Rigidbody>(first).front().get();
+ // Rigidbody rigidbody2 = mgr.get_components_by_id<Rigidbody>(second).front().get();
+
}
-std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_stor>> CollisionSystem::check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) {
+std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::CollidedInfoStor>> CollisionSystem::check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) {
ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::pair<collider_stor, collider_stor>> collisions_ret;
+ std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collisions_ret;
//if no colliders skip
//check if colliders has rigibocdy if not skip
@@ -84,7 +104,9 @@ std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_
// Check collision
if (check_box_box_collision(boxcolliders[i], boxcolliders[j], transform1, transform2, rigidbody1, rigidbody2)) {
- collisions_ret.emplace_back(boxcolliders[i], boxcolliders[j]);
+ collisions_ret.emplace_back(std::make_pair(
+ std::make_tuple(boxcolliders[i], transform1,rigidbody1),
+ std::make_tuple(boxcolliders[j], transform2,rigidbody2)));
}
}
@@ -101,7 +123,9 @@ std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_
// Check collision
if (check_box_circle_collision(boxcolliders[i], circlecolliders[j], transform1, transform2, rigidbody1, rigidbody2)) {
- collisions_ret.emplace_back(boxcolliders[i], circlecolliders[j]);
+ collisions_ret.emplace_back(std::make_pair(
+ std::make_tuple(boxcolliders[i], transform1,rigidbody1),
+ std::make_tuple(circlecolliders[j], transform2,rigidbody2)));
}
}
}
@@ -124,7 +148,9 @@ std::vector<std::pair<CollisionSystem::collider_stor, CollisionSystem::collider_
// Check collision
if (check_circle_circle_collision(circlecolliders[i], circlecolliders[j], transform1, transform2, rigidbody1, rigidbody2)) {
- collisions_ret.emplace_back(circlecolliders[i], circlecolliders[j]);
+ collisions_ret.emplace_back(std::make_pair(
+ std::make_tuple(circlecolliders[i], transform1,rigidbody1),
+ std::make_tuple(circlecolliders[j], transform2,rigidbody2)));
}
}
}
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index a4c6ecb..4970579 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -1,26 +1,30 @@
#pragma once
#include "Collider.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+#include "api/BoxCollider.h"
+#include "api/CircleCollider.h"
+#include <tuple>
#include <vector>
#include <variant>
namespace crepe {
-class Collider;
-class BoxCollider;
-class CircleCollider;
-class Transform;
-class Rigidbody;
class CollisionSystem {
+private:
+ using collider_stor = std::variant<BoxCollider, CircleCollider>;
+private:
+ struct CollidedInfoStor {
+ std::tuple<collider_stor,Transform,Rigidbody> collider_info;
+};
public:
CollisionSystem();
void update();
private:
- using collider_stor = std::variant<BoxCollider, CircleCollider>;
-private:
- void call_collision_handler(const Rigidbody& rigidbody1,const Rigidbody& rigidbody2);
- std::vector<std::pair<collider_stor, collider_stor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
+ void call_collision_handler(const CollidedInfoStor& data1,const CollidedInfoStor& data2);
+ std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders);
bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);