diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2024-11-20 10:43:32 +0100 |
---|---|---|
committer | JAROWMR <jarorutjes07@gmail.com> | 2024-11-20 10:43:32 +0100 |
commit | 690471c7c4536c074a4dca5aab7cc618d47bfb5f (patch) | |
tree | 35dcf3858b8f86a031cf5070de9caa069af4257d | |
parent | d81ecc242ff88ffd49e0b5296dfb23ab54a0cd78 (diff) |
merge with maser
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 5 | ||||
-rw-r--r-- | src/crepe/api/Script.h | 9 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 6 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.h | 2 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/example/game.cpp (renamed from src/example/collision.cpp) | 84 | ||||
-rw-r--r-- | src/example/particles.cpp | 43 | ||||
-rw-r--r-- | src/example/physics.cpp | 24 | ||||
-rw-r--r-- | src/example/rendering.cpp | 4 | ||||
-rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/test/CollisionTest.cpp | 121 |
12 files changed, 101 insertions, 207 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a4bc101..586919d 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -35,10 +35,8 @@ void LoopManager::start() { void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() { - PhysicsSystem phys; - phys.update(); - CollisionSystem col; - col.update(); + this->get_system<PhysicsSystem>().update(); + this->get_system<CollisionSystem>().update(); } void LoopManager::loop() { diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index f6904be..37f13ac 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -4,6 +4,7 @@ #include "../ComponentManager.h" #include "../system/System.h" +#include "api/SceneManager.h" namespace crepe { @@ -71,7 +72,9 @@ private: private: //! Component manager instance ComponentManager component_manager{}; - +public: + //! Scene manager instance + SceneManager scene_manager{component_manager}; private: /** * \brief Collection of System instances diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 2b70379..939d142 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -63,7 +63,14 @@ protected: */ template <typename T> std::vector<std::reference_wrapper<T>> get_components() const; - + + /** + * \brief Gets game object id this script is attached to + * + * \returns game object id + */ + game_object_id_t get_game_object_id() const {return this->game_object_id;}; + protected: // NOTE: Script must have a constructor without arguments so the game programmer doesn't need // to manually add `using Script::Script` to their concrete script class. diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index df0ee41..3e73b44 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -18,11 +18,9 @@ using namespace crepe; -CollisionSystem::CollisionSystem() {} - void CollisionSystem::update() { // Get collider components and keep them seperate - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>(); std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>(); @@ -185,7 +183,7 @@ void CollisionSystem::static_collision_handler(CollisionInfo& info){ } std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::CollidedInfoStor>> CollisionSystem::check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) { - ComponentManager & mgr = ComponentManager::get_instance(); + ComponentManager & mgr = this->component_manager; std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collisions_ret; // TODO: diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 0518b34..d94f6bc 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -70,8 +70,6 @@ public: public: - CollisionSystem(); - //! Updates the collision system by checking for collisions between colliders and handling them. void update() override; diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index d2ea926..2facc4d 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,7 +28,7 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) -add_example(collision) +add_example(game) add_example(events) add_example(particles) add_example(gameloop) diff --git a/src/example/collision.cpp b/src/example/game.cpp index f51380e..a9f6103 100644 --- a/src/example/collision.cpp +++ b/src/example/game.cpp @@ -1,31 +1,19 @@ -#include "api/BoxCollider.h" -#include "system/CollisionSystem.h" -#include <crepe/system/ScriptSystem.h> -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> +#include <crepe/api/Transform.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/BoxCollider.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> - +#include <crepe/api/Camera.h> #include <crepe/api/Script.h> -#include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> #include <crepe/api/Vector2.h> #include <crepe/api/Event.h> #include <crepe/api/EventManager.h> #include <crepe/api/LoopManager.h> -#include <chrono> -#include <memory> - using namespace crepe; + using namespace std; class MyScript : public Script { @@ -34,27 +22,28 @@ class MyScript : public Script { return true; } void init() { - EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id); + EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id()); } void update() { // Retrieve component from the same GameObject this script is on } - - }; -int main(int argc, char * argv[]) { - //setup - LoopManager gameloop; - Color color(0, 0, 0, 0); +class ConcreteScene1 : public Scene { +public: + using Scene::Scene; + + void load_scene() { + ComponentManager & mgr = this->component_manager; + Color color(0, 0, 0, 0); double screen_size_width = 640; double screen_size_height = 480; double world_collider = 1000; //define playable world - GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); - World.add_component<Rigidbody>(Rigidbody::Data{ + GameObject world = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + world.add_component<Rigidbody>(Rigidbody::Data{ .mass = 0, .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, @@ -63,13 +52,13 @@ int main(int argc, char * argv[]) { .bounce = false, .offset = {0,0} }); - World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top - World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom - World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left - World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right + world.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top + world.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom + world.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left + world.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right - GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + GameObject game_object1 = mgr.new_object("Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 0.01, @@ -87,37 +76,14 @@ int main(int argc, char * argv[]) { make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{true, true}); game_object1.add_component<Camera>(Color::get_white()); - - - // GameObject game_object2(2, "Name", "Tag", Vector2{20, 470}, 0, 1); - // game_object2.add_component<Rigidbody>(Rigidbody::Data{ - // .mass = 1, - // .gravity_scale = 1, - // .body_type = Rigidbody::BodyType::DYNAMIC, - // .linear_velocity = {0,0}, - // .constraints = {0, 0, 0}, - // .use_gravity = false, - // .bounce = false, - // .offset = {0,0}, - // }); - // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 0, 0); - // game_object2.add_component<BehaviorScript>().set_script<MyScript>(); - // game_object2.add_component<Sprite>( - // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color, - // FlipSettings{true, true}); - - - crepe::ScriptSystem sys; - // Update all scripts. This should result in MyScript::update being called - sys.update(); - - gameloop.start(); - // auto & render = crepe::RenderSystem::get_instance(); - // auto start = std::chrono::steady_clock::now(); - // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - // render.update(); - // } + } +}; +int main(int argc, char * argv[]) { + LoopManager gameloop; + gameloop.scene_manager.add_scene<ConcreteScene1>("scene1"); + gameloop.scene_manager.load_next_scene(); + gameloop.start(); return 0; } diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include <crepe/ComponentManager.h> -#include <crepe/api/AssetManager.h> - -#include <crepe/Component.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); - Color color(0, 0, 0, 0); - Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 100, - .emission_rate = 0, - .min_speed = 0, - .max_speed = 0, - .min_angle = 0, - .max_angle = 0, - .begin_lifespan = 0, - .end_lifespan = 0, - .force_over_time = Vector2{0, 0}, - .boundary{ - .width = 0, - .height = 0, - .offset = Vector2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - - return 0; -} diff --git a/src/example/physics.cpp b/src/example/physics.cpp deleted file mode 100644 index ad663a0..0000000 --- a/src/example/physics.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - - GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); - game_object.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .constraints = {0, 0, 0}, - .use_gravity = true, - .bounce = false, - }); - return 0; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index c9e62f1..14ecaa9 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -30,13 +30,13 @@ int main() { // Normal adding components { Color color(0, 0, 0, 0); - obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + obj.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{false, false}); obj.add_component<Camera>(Color::get_red()); } { Color color(0, 0, 0, 0); - obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, + obj1.add_component<Sprite>(make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, FlipSettings{true, true}); } diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index a41d097..f830165 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,6 +1,4 @@ target_sources(test_main PUBLIC - dummy.cpp - # audio.cpp CollisionTest.cpp main.cpp PhysicsTest.cpp diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 3e43479..83564e1 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -1,83 +1,76 @@ -#include "api/BoxCollider.h" -#include "api/CircleCollider.h" -#include "api/Vector2.h" #include <crepe/ComponentManager.h> #include <crepe/api/Config.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> -#include <crepe/system/CollisionSystem.h> +#include <crepe/system/PhysicsSystem.h> #include <gtest/gtest.h> using namespace std; using namespace std::chrono_literals; using namespace crepe; -class CollisionTest : public ::testing::Test { -protected: - GameObject * game_object1; - GameObject * game_object2; - CollisionSystem collision_system; - void SetUp() override { - ComponentManager & mgr = ComponentManager::get_instance(); - mgr.delete_all_components(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_id<Transform>(0); - - // ob 1 - game_object1 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); - game_object1->add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .max_linear_velocity = Vector2{10, 10}, - .max_angular_velocity = 10, - .constraints = {0, 0, 0}, - .use_gravity = false, - .bounce = false, - }); - - game_object1->add_component<BoxCollider>(Vector2{0,0},10,10); +class MyScript : public Script { + static bool oncollision(const CollisionEvent& test) { + std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl; + return true; + } + void init() { + EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->get_game_object_id()); + } + void update() { + // Retrieve component from the same GameObject this script is on + } +}; + +class PhysicsTest : public ::testing::Test { +public: + ComponentManager component_manager; + PhysicsSystem system{component_manager}; - //ob 2 - game_object2 = new GameObject(1, "", "", Vector2{50, 50}, 0, 0); - game_object2->add_component<Rigidbody>(Rigidbody::Data{ - .mass = 1, - .gravity_scale = 1, - .body_type = Rigidbody::BodyType::DYNAMIC, - .max_linear_velocity = Vector2{10, 10}, - .max_angular_velocity = 10, - .constraints = {0, 0, 0}, - .use_gravity = false, - .bounce = false, - }); - game_object2->add_component<CircleCollider>(Vector2{0,0},5); + void SetUp() override { + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Transform>> transforms + = mgr.get_components_by_id<Transform>(0); + if (transforms.empty()) { + auto entity = mgr.new_object("", "", Vector2{0, 0}, 0, 0); + entity.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .max_linear_velocity = Vector2{10, 10}, + .max_angular_velocity = 10, + .constraints = {0, 0}, + .use_gravity = true, + .bounce = false, + }); + } + transforms = mgr.get_components_by_id<Transform>(0); + Transform & transform = transforms.front().get(); + transform.position.x = 0.0; + transform.position.y = 0.0; + transform.rotation = 0.0; + vector<reference_wrapper<Rigidbody>> rigidbodies + = mgr.get_components_by_id<Rigidbody>(0); + Rigidbody & rigidbody = rigidbodies.front().get(); + rigidbody.data.angular_velocity = 0; + rigidbody.data.linear_velocity.x = 0; + rigidbody.data.linear_velocity.y = 0; } }; -TEST_F(CollisionTest, box_box_collision) { +TEST_F(PhysicsTest, gravity) { Config::get_instance().physics.gravity = 1; - ComponentManager & mgr = ComponentManager::get_instance(); - std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_id<Transform>(0); - Transform & transform = transforms.front().get(); + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(0); + const Transform & transform = transforms.front().get(); ASSERT_FALSE(transforms.empty()); - transform.position = {39,50}; - collision_system.update(); - transform.position = {40,50}; - collision_system.update(); - transform.position = {50,39}; - collision_system.update(); - transform.position = {50,40}; - collision_system.update(); - transform.position = {50,60}; - collision_system.update(); - transform.position = {50,61}; - collision_system.update(); - transform.position = {60,50}; - collision_system.update(); - transform.position = {61,50}; - collision_system.update(); -} + EXPECT_EQ(transform.position.y, 0); + + system.update(); + EXPECT_EQ(transform.position.y, 1); + system.update(); + EXPECT_EQ(transform.position.y, 3); +} |