diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:53:17 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-20 11:53:17 +0100 |
commit | 5121e95e5ba98ca5cadfb63b7603731dfb41a322 (patch) | |
tree | 9c3131ff5e9aad2522c6362b187f77f04ce2da91 | |
parent | 9fb2e3a1d697f4961379980651e5434395e372bd (diff) |
implemented feedback
-rw-r--r-- | makefile | 2 | ||||
-rw-r--r-- | mwe/events/include/event.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 3 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 1 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 15 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 20 |
6 files changed, 22 insertions, 21 deletions
@@ -6,5 +6,5 @@ doxygen: Doxyfile FORCE FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') format: FORCE clang-format -i $(FMT) - $(MAKE) -C src $@ + #$(MAKE) -C src $@ diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index ee1bf52..e1b220b 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -148,7 +148,7 @@ private: }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent") {}; + ShutDownEvent() : Event("ShutDownEvent"){}; REGISTER_EVENT_TYPE(ShutDownEvent) diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 0192793..74a55d4 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -2,8 +2,9 @@ #include <memory> +#include "../Component.h" + #include "Color.h" -#include "Component.h" #include "Texture.h" namespace crepe { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index d437bc4..652a83e 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -21,7 +21,6 @@ namespace crepe { // typedef is unusable when crepe is packaged. Wouter will fix this later. typedef SDL_Keycode CREPE_KEYCODES; - /** * \class SDLContext * \brief Facade for the SDL library diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 82257c4..96c5f27 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -12,10 +12,11 @@ #include "RenderSystem.h" using namespace crepe; +using namespace std; -void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } +void RenderSystem::clear_screen() { this->context.clear_screen(); } -void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } +void RenderSystem::present_screen() { this->context.present_screen(); } void RenderSystem::update_camera() { ComponentManager & mgr = this->component_manager; @@ -24,7 +25,7 @@ void RenderSystem::update_camera() { if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); for (Camera & cam : cameras) { - SDLContext::get_instance().camera(cam); + this->context.camera(cam); this->curr_cam_ref = &cam; } } @@ -47,14 +48,12 @@ RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) { void RenderSystem::render_sprites() { ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); + vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); - auto sprites = mgr.get_components_by_type<Sprite>(); - auto sorted_sprites = this->sort(sprites); - - SDLContext & render = SDLContext::get_instance(); for (const Sprite & sprite : sorted_sprites) { auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); - render.draw(sprite, transforms[0], *this->curr_cam_ref); + this->context.draw(sprite, transforms[0], *this->curr_cam_ref); } } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 1176b06..8914b96 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,23 +1,23 @@ #pragma once - #include <functional> #include <vector> -#include "api/Sprite.h" -#include "api/Camera.h" +#include "facade/SDLContext.h" #include "System.h" namespace crepe { +class Camera; +class Sprite; + /** * \class RenderSystem * \brief Manages rendering operations for all game objects. * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and - * managing the active camera. It functions as a singleton, providing centralized rendering - * services for the application. + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera. */ class RenderSystem : public System { public: @@ -30,16 +30,16 @@ public: private: //! Clears the screen in preparation for rendering. - void clear_screen() const; + void clear_screen(); //! Presents the rendered frame to the display. - void present_screen() const; + void present_screen(); //! Updates the active camera used for rendering. void update_camera(); //! Renders all active sprites to the screen. - void render_sprites() ; + void render_sprites(); std::vector<std::reference_wrapper<Sprite>> sort(std::vector<std::reference_wrapper<Sprite>> & objs); @@ -58,6 +58,8 @@ private: //! Pointer to the current active camera for rendering Camera * curr_cam_ref = nullptr; // TODO: needs a better solution + + SDLContext & context = SDLContext::get_instance(); }; } // namespace crepe |