diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 18:38:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-20 18:38:01 +0100 |
commit | 2ad55622539bec4d7d50f30ff1d64594a922b136 (patch) | |
tree | 8b2aee55ae1355d6edd3c8a189c854d3aa6453fb | |
parent | f0effabc7555c08bec9a4284baad8c4e1c61c110 (diff) |
WIP test
-rw-r--r-- | src/test/CollisionTest.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index b15db71..5ee560a 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -24,13 +24,14 @@ class CollisionHandler : public Script { public: int box_id; EventManager & evmgr = EventManager::get_instance(); + function<void(const CollisionEvent& ev)> test_fn = [](const CollisionEvent & ev) { }; CollisionHandler(int box_id) { this->box_id = box_id; } bool on_collision(const CollisionEvent& ev) { - Log::logf("Box {} event x={} y={}", box_id, ev.info.move_back_value.x, ev.info.move_back_value.y); + test_fn(ev); return true; } @@ -54,8 +55,8 @@ public: GameObject game_object1 = mgr.new_object("object1", "", { 0, 0 }); GameObject game_object2 = mgr.new_object("object2", "", { 0, 0 }); - Script * script_object1_ref = nullptr; - Script * script_object2_ref = nullptr; + CollisionHandler * script_object1_ref = nullptr; + CollisionHandler * script_object2_ref = nullptr; void SetUp() override { world.add_component<Rigidbody>(Rigidbody::Data{ @@ -87,7 +88,7 @@ public: }); game_object1.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); BehaviorScript & script_object1 = game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1); - script_object1_ref = script_object1.script.get(); + script_object1_ref = static_cast<CollisionHandler*>(script_object1.script.get()); ASSERT_NE(script_object1_ref, nullptr); game_object2.add_component<Rigidbody>(Rigidbody::Data{ @@ -103,7 +104,7 @@ public: }); game_object2.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); BehaviorScript & script_object2 = game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2); - script_object2_ref = script_object2.script.get(); + script_object2_ref = static_cast<CollisionHandler*>(script_object2.script.get()); ASSERT_NE(script_object2_ref, nullptr); // Ensure Script::init() is called on all BehaviorScript instances @@ -112,7 +113,12 @@ public: }; TEST_F(CollisionTest, collision_example) { + script_object1_ref->test_fn = [](const CollisionEvent & ev) { + Log::logf("event x={} y={}", ev.info.move_back_value.x, ev.info.move_back_value.y); + EXPECT_TRUE(true); + }; collision_sys.update(); + // should be nullptr after update with no collision //ASSERT_EQ(MyScriptCollider1::last_collision_info_1, nullptr); //ASSERT_EQ(MyScriptCollider2::last_collision_info_2, nullptr); @@ -123,9 +129,9 @@ TEST_F(CollisionTest, collision_example) { } TEST_F(CollisionTest, collision_box_box_dynamic) { - // change object data before calling update - Transform & test = mgr.get_components_by_id<Transform>(game_object1.id).front().get(); - // call collision collision_sys update + script_object1_ref->test_fn = [](const CollisionEvent & ev) { + EXPECT_TRUE(false); + }; collision_sys.update(); // should be nullptr after update with no collision // ASSERT_NE(MyScriptCollider1::last_collision_info_1, nullptr); |