diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-19 12:11:11 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-19 12:11:11 +0100 |
commit | 0476a8e9dbe7afb422862f7b1c15aaed7f3c416e (patch) | |
tree | cad5ba54468a2b29a11dd55613b630ff52e54ef8 | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
add some more doxygen
-rw-r--r-- | .editorconfig | 2 | ||||
-rw-r--r-- | Doxyfile | 9 | ||||
-rw-r--r-- | src/doc/feature/script.dox | 62 | ||||
-rw-r--r-- | src/doc/features.dox | 10 | ||||
-rw-r--r-- | src/doc/index.dox | 10 | ||||
-rw-r--r-- | src/doc/installing.dox | 9 | ||||
-rw-r--r-- | src/doc/layout.xml | 252 | ||||
-rw-r--r-- | src/doc/style.css | 4 |
8 files changed, 356 insertions, 2 deletions
diff --git a/.editorconfig b/.editorconfig index 191871f..65f5034 100644 --- a/.editorconfig +++ b/.editorconfig @@ -10,5 +10,5 @@ max_line_length = 95 indent_style = space indent_size = 2 -[*.md] +[*.{md,dox}] max_line_length = 80 @@ -14,12 +14,19 @@ RECURSIVE = YES GENERATE_LATEX = NO +LAYOUT_FILE = src/doc/layout.xml +TAB_SIZE = 2 + +HTML_INDEX_NUM_ENTRIES = 2 +HTML_EXTRA_STYLESHEET = src/doc/style.css + USE_MDFILE_AS_MAINPAGE = ./readme.md -HTML_INDEX_NUM_ENTRIES = 1 # collapse trees by default REPEAT_BRIEF = NO INTERNAL_DOCS = YES EXTRACT_STATIC = YES +HIDE_UNDOC_NAMESPACES = YES +HIDE_UNDOC_CLASSES = YES QUIET = YES diff --git a/src/doc/feature/script.dox b/src/doc/feature/script.dox new file mode 100644 index 0000000..d25a63b --- /dev/null +++ b/src/doc/feature/script.dox @@ -0,0 +1,62 @@ +// vim:ft=doxygen +namespace crepe { +/** + +\defgroup feature_script Scripting +\ingroup feature +\brief User-defined scripts for game objects + +Scripts can be used to implement game behavior, and allow arbitrary code to run +as part of the game loop. Scripts are implemented as derivative classes of +Script, which are added to game objects using the BehaviorScript \ref Component +"component". + +\todo This section is incomplete: +- Utility functions to get components/events/etc inside script +- How to listen for events +- Extensions of script (keylistener) + +\see Script +\see BehaviorScript +\see GameObject + +\par Example + +First, define a class that inherits from Script. This class acts as an +interface, and has two functions (\ref Script::init "\c init()" and \ref +Script::update "\c update()"), which may be implemented (they are empty by +default). From now on, this derivative class will be referred to as a *concrete +script*. + +```cpp +#include <crepe/api/Script.h> +#include <crepe/api/BehaviorScript.h> + +class MyScript : public crepe::Script { + void init() { + // called once + } + void update() { + // called on fixed update + } +}; +``` + +Concrete scripts can be instantiated and attached to \ref GameObject +"game objects" using the BehaviorScript \ref Component "component". + +```cpp +using namespace crepe; +GameObject obj = component_manager.new_object("name"); + +// create BehaviorScript instance +BehaviorScript & behavior_script = obj.add_component<BehaviorScript>(); +// attach (and instantiate) MyScript to behavior_script +behavior_script.set_script<MyScript>(); + +// the above can also be done in a single call for convenience: +obj.add_component<BehaviorScript>().set_script<MyScript>(); +``` + +*/ +} diff --git a/src/doc/features.dox b/src/doc/features.dox new file mode 100644 index 0000000..4786bed --- /dev/null +++ b/src/doc/features.dox @@ -0,0 +1,10 @@ +// vim:ft=doxygen +/** + +\defgroup feature Features +\brief Engine components + +This page lists engine features and contains usage instructions for each +feature. + +*/ diff --git a/src/doc/index.dox b/src/doc/index.dox new file mode 100644 index 0000000..5ec7889 --- /dev/null +++ b/src/doc/index.dox @@ -0,0 +1,10 @@ +// vim:ft=doxygen +/** + +\mainpage crêpe game engine + +Welcome to the documentation for the crêpe game engine. + +\see feature + +*/ diff --git a/src/doc/installing.dox b/src/doc/installing.dox new file mode 100644 index 0000000..48b27d7 --- /dev/null +++ b/src/doc/installing.dox @@ -0,0 +1,9 @@ +// vim:ft=doxygen +/** + +\defgroup install Installation +\brief Engine installation instructions + +\todo This entire page + +*/ diff --git a/src/doc/layout.xml b/src/doc/layout.xml new file mode 100644 index 0000000..2244fa7 --- /dev/null +++ b/src/doc/layout.xml @@ -0,0 +1,252 @@ +<?xml version="1.0" encoding="UTF-8"?> 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+ <dictionaries title=""/> + <enums title=""/> + <enumvalues title=""/> + <functions title=""/> + <variables title=""/> + <signals title=""/> + <publicslots title=""/> + <protectedslots title=""/> + <privateslots title=""/> + <events title=""/> + <properties title=""/> + <friends title=""/> + <membergroups visible="yes"/> + </memberdecl> + <memberdef> + <pagedocs/> + <inlineclasses title=""/> + <defines title=""/> + <typedefs title=""/> + <sequences title=""/> + <dictionaries title=""/> + <enums title=""/> + <enumvalues title=""/> + <functions title=""/> + <variables title=""/> + <signals title=""/> + <publicslots title=""/> + <protectedslots title=""/> + <privateslots title=""/> + <events title=""/> + <properties title=""/> + <friends title=""/> + </memberdef> + <authorsection visible="yes"/> + </group> + <module> + <briefdescription visible="yes"/> + <exportedmodules visible="yes"/> + <memberdecl> + <concepts visible="yes" title=""/> + <classes visible="yes" title=""/> + <enums title=""/> + <typedefs title=""/> + <functions title=""/> + <variables title=""/> + <membergroups title=""/> + </memberdecl> + <detaileddescription title=""/> + <memberdecl> + <files visible="yes"/> + </memberdecl> + </module> + <directory> + <briefdescription visible="yes"/> + <directorygraph visible="yes"/> + <memberdecl> + <dirs visible="yes"/> + <files visible="yes"/> + </memberdecl> + <detaileddescription title=""/> + </directory> +</doxygenlayout> diff --git a/src/doc/style.css b/src/doc/style.css new file mode 100644 index 0000000..08bc9f5 --- /dev/null +++ b/src/doc/style.css @@ -0,0 +1,4 @@ +#titlearea, +address { + display: none; +} |