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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 19:52:11 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-13 19:52:11 +0100
commitbe1e97bc7a494963ab1567492fafcda99e36f683 (patch)
tree6b9e34e5e297f55dda44b157d4d33a0bf83bffba
parent9a95e6cb2c1f1255643d1b8996cd8eeb108c6f8c (diff)
`make format`
-rw-r--r--src/crepe/Particle.cpp4
-rw-r--r--src/crepe/Particle.h4
-rw-r--r--src/crepe/api/AssetManager.h3
-rw-r--r--src/crepe/api/ParticleEmitter.cpp6
-rw-r--r--src/crepe/facade/SDLContext.cpp2
-rw-r--r--src/crepe/system/ParticleSystem.h2
-rw-r--r--src/example/rendering.cpp4
7 files changed, 15 insertions, 10 deletions
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp
index 1c3c138..582edf4 100644
--- a/src/crepe/Particle.cpp
+++ b/src/crepe/Particle.cpp
@@ -2,8 +2,8 @@
using namespace crepe;
-void Particle::reset(uint32_t lifespan, const Vector2& position,const Vector2& velocity,
- double angle) {
+void Particle::reset(uint32_t lifespan, const Vector2 & position,
+ const Vector2 & velocity, double angle) {
// Initialize the particle state
this->time_in_life = 0;
this->lifespan = lifespan;
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index 8782382..3eaebc3 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -43,8 +43,8 @@ public:
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, const Vector2& position,const Vector2& velocity,
- double angle);
+ void reset(uint32_t lifespan, const Vector2 & position,
+ const Vector2 & velocity, double angle);
/**
* \brief Updates the particle's state.
*
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
index dbfaef3..86a9902 100644
--- a/src/crepe/api/AssetManager.h
+++ b/src/crepe/api/AssetManager.h
@@ -56,7 +56,8 @@ public:
* cache.
*/
template <typename T>
- std::shared_ptr<T> cache(const std::string & file_path, bool reload = false);
+ std::shared_ptr<T> cache(const std::string & file_path,
+ bool reload = false);
};
} // namespace crepe
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 43d2e69..35f960d 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -2,8 +2,10 @@
using namespace crepe;
-ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data)
- : Component(game_object_id), data(data) {
+ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id,
+ const Data & data)
+ : Component(game_object_id),
+ data(data) {
for (size_t i = 0; i < this->data.max_particles; i++) {
this->data.particles.emplace_back();
}
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 46230b4..236bf8c 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -159,7 +159,7 @@ SDLContext::texture_from_path(const std::string & path) {
SDL_Surface * tmp = IMG_Load(path.c_str());
if (tmp == nullptr) {
- tmp = IMG_Load("../asset/texture/ERROR.png");
+ tmp = IMG_Load("../asset/texture/ERROR.png");
}
std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>>
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index 664394e..d7ca148 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -10,7 +10,7 @@ class Transform;
/**
* \brief ParticleSystem class responsible for managing particle emission, updates, and bounds checking.
*/
-class ParticleSystem : public System{
+class ParticleSystem : public System {
public:
/**
* \brief Updates all particle emitters by emitting particles, updating particle states, and checking bounds.
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index e02f6a3..827ad07 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -34,7 +34,9 @@ int main() {
}
{
Color color(0, 0, 0, 0);
- obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, FlipSettings{true, true});
+ obj1.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/second.png"), color,
+ FlipSettings{true, true});
}
/*