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authormax-001 <maxsmits21@kpnmail.nl>2024-11-05 14:17:22 +0100
committermax-001 <maxsmits21@kpnmail.nl>2024-11-05 14:17:22 +0100
commit4460bd204d32f4f3dd00661b1b3e42c89588233f (patch)
tree51d38fd599818337f2ff70fd4095a26f21634750
parent99f71fea64ada18def09e9c32633cf7c8e7ce5d7 (diff)
Improved test by adding one Transform component too much
-rw-r--r--src/example/ecs.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
index 2eb09b2..5646edd 100644
--- a/src/example/ecs.cpp
+++ b/src/example/ecs.cpp
@@ -24,31 +24,33 @@ int main() {
rightLeg.set_parent(body);
leftLeg.set_parent(body);
- // Get the Metadata and Transform components of each GameObject
- ComponentManager & mgr = ComponentManager::get_instance();
- vector<reference_wrapper<Metadata>> metadata
- = mgr.get_components_by_type<Metadata>();
- vector<reference_wrapper<Transform>> transform
- = mgr.get_components_by_type<Transform>();
-
- // Print the Metadata and Transform components
- for (auto & m : metadata) {
- cout << "Id: " << m.get().game_object_id
- << " Name: " << m.get().name << " Tag: " << m.get().tag
- << " Parent: " << m.get().parent << " Children: ";
- for (auto & c : m.get().children) {
- cout << c << " ";
- }
- cout << endl;
- }
- for (auto & t : transform) {
- cout << "Id: " << t.get().game_object_id << " Position: ["
- << t.get().position.x << ", " << t.get().position.y << "]"
- << endl;
- }
+ // Adding a second Transform component is not allowed and will invoke an exception
+ body.add_component<Transform>(Point{10, 10}, 0, 1);
} catch (const exception & e) {
cerr << e.what() << endl;
}
+ // Get the Metadata and Transform components of each GameObject
+ ComponentManager & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata
+ = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = mgr.get_components_by_type<Transform>();
+
+ // Print the Metadata and Transform components
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << " Parent: " << m.get().parent
+ << " Children: ";
+ for (auto & c : m.get().children) {
+ cout << c << " ";
+ }
+ cout << endl;
+ }
+ for (auto & t : transform) {
+ cout << "Id: " << t.get().game_object_id << " Position: ["
+ << t.get().position.x << ", " << t.get().position.y << "]" << endl;
+ }
+
return 0;
}