diff options
| author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-06 10:46:11 +0100 | 
|---|---|---|
| committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-06 10:46:11 +0100 | 
| commit | 36942c357663a033582a1dfb39af0d3ab15afd0c (patch) | |
| tree | 4edf5b5dcdd5fe6ec5011c89583324d291a00850 | |
| parent | cf6ca6be5a9deac4de921f50d0aedf6a6156e0f4 (diff) | |
start of enemypool and creation
| -rw-r--r-- | game/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | game/enemy/EnemyPool.cpp | 7 | ||||
| -rw-r--r-- | game/enemy/EnemyPool.h | 10 | ||||
| -rw-r--r-- | game/enemy/EnemySubScene.cpp | 29 | ||||
| -rw-r--r-- | game/enemy/EnemySubScene.h | 10 | 
5 files changed, 58 insertions, 0 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 937b5e6..a5218a5 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -9,6 +9,8 @@ project(game C CXX)  add_subdirectory(../src crepe)  add_executable(main +	enemy/EnemyPool.cpp +	enemy/EnemySubScene.cpp  	background/AquariumSubScene.cpp  	background/BackgroundSubScene.cpp  	background/ForestParallaxScript.cpp diff --git a/game/enemy/EnemyPool.cpp b/game/enemy/EnemyPool.cpp new file mode 100644 index 0000000..b5160db --- /dev/null +++ b/game/enemy/EnemyPool.cpp @@ -0,0 +1,7 @@ +#include "EnemySubScene.h" +#include "EnemyPool.h" +using namespace std; +void EnemyPool::create_enemies(crepe::Scene & scn) { +	EnemySubScene enemy; +	while(enemy.create(scn) < this->MAXIMUM_AMOUNT); +} diff --git a/game/enemy/EnemyPool.h b/game/enemy/EnemyPool.h new file mode 100644 index 0000000..e2b9ddd --- /dev/null +++ b/game/enemy/EnemyPool.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class EnemyPool { +public: +	void create_enemies(crepe::Scene & scn); +private: +	static constexpr int MAXIMUM_AMOUNT = 100; +}; diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp new file mode 100644 index 0000000..4187411 --- /dev/null +++ b/game/enemy/EnemySubScene.cpp @@ -0,0 +1,29 @@ +#include <string> + +#include "EnemySubScene.h" +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Sprite.h> +using namespace crepe; +using namespace std; +int EnemySubScene::create(Scene & scn){ +	vec2 size = {20, 20}; + +	static int coin_counter = 0; +	string unique_name = "enemy_" + to_string(coin_counter++); +	GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",vec2{650,0},0,1); +	enemy.add_component<Rigidbody>(Rigidbody::Data{ +		.body_type = Rigidbody::BodyType::DYNAMIC, +	}); +	crepe::OptionalRef<Sprite> enemy_sprite = enemy.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{ +																   	.sorting_in_layer = 100, +																	.order_in_layer = 100, +																   	.size = vec2(0, 50), +															   }); +	enemy.add_component<> +	 +	return coin_counter; +} diff --git a/game/enemy/EnemySubScene.h b/game/enemy/EnemySubScene.h new file mode 100644 index 0000000..a24020b --- /dev/null +++ b/game/enemy/EnemySubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class EnemySubScene { +public: +	int create(crepe::Scene & scn); +};  |