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# puzzle box client
goal (in order of implementation):
```
(pbc) help
exit exit pbc
test send a test puzbus message
help show this help
send <addr> <data> [debug] send raw message
status show global puzzle box state (main controller state)
reset reset entire game state
ls list connected puzzle modules
```
```
send 0x39 "Hello world!" de:ad:be:ef 0xff 5 0a 0750
^~~~~~~~~~~~~~ ^~~~~~~~~~~ ~^~~ ~^ ~^ ~~~~^
STR_INTP BYTE_ARR UNSIGNED UNSIGNED UNSIGNED UNSIGNED
(hex+0x) (dec) (hex) (oct)
```
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